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Huge thanks! I finally understood how the xyzdist / primuv combo works 🤯 Everytime I tried to understand it I ended up having a headache but now everything seems so clear, awesome 🔥
Hi, thanks for the great explanation. I tried the point deform method yesterday after watching previous tutorial and it looked like it worked fine - but switching number of points from 1000 to 10000 as you show makes that method fall apart.
hello! have you seen / tried point deform node? it does exactly this it seems, but very much simpler. eg scatter points onto 'rest' geometry use point deform to deform the points with the animated geometry compared to the ;rest' geometry
Hi, the way I've seen this done before is to freeze the points then pass them into a point deform node with the animated mesh going into 3rd input. Is there any advantage or disadvantage to doing that compared to the attribute interpolate node ? (I didn't know the scatter node could output those attributes before watching this).
Thank you so much for the free content! I am trying to learn houdini at the moment is there any chance I could message you with some general questions about Houdini and the industry?
Thank you for your kind words! I'm glad you're enjoying the content. Feel free to message me with your questions about Houdini and the industry, and I'll do my best to answer as soon as possible!
Very interesting, I agree with most of what was said. I understand that this is a deeper issue that has a lot of moving parts. But great introductory conversation.
Thank you Blender and houdini for lighting a fire under autodesk. They have been sleeping on maya for so long thinking it will be industry standard forever