Orillusion provides a fully open source WebGPU lightweight general rendering engine & desktop-level rendering effects on web. Orillusion is now available for free and open-source! Join us now! Official website:www.orillusion.com/en/ Github:github.com/Orillusion/orillusion Guide:www.orillusion.com/en/guide/ Forums:forum.orillusion.com/ Discord:discord.gg/FgKpwZcuEx
It's freaking sci-fi If we want to do it We need a powerful, strongest material yet bendable and as light as possible we could do it and also we need a really strong chassis that could hold thousands flapd on those wings without flying those blades anywhere Those joints should be super strong
I like how the girl presents the material in a very cool and detailed way, but some of the api from the tutorial are already outdated, so I would like to see updated material. Thanks!
Is it possible to make a triple aa games based on web gpu and wasm and whats the overhead, because it be really nice to write games once and publish everywhere just bundle different runtime for each platform
Orillusion doesnt work on mobile devices, is there any plan to make it available for mobile? I have webgpu on my android device but none of the examples work
Is it possible to build anything like this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s6m2T6TyKvs.htmlsi=MxyI62RKBXNmwdg7 also is this text to 3 d
WebGPU is way faster for graphics things such as shadow and lighting, however in a test on Babylon 6's Havok physics which is pretty much the fastest physics in web gaming engines right now, webGL performed slightly better. The insane graphic upgrade makes webGPU a no brainer. However what interests me is webGL with the Bablyon havok physic's (it's wasm not JS keep in mind) actually performed better than Godot's physic engine. I did this test last year though. Things might be different now.
@orillusion7225 Nah... this knowledge here is so advanced that makes my threejs work look like child's play 😁. Thank you very much for sharing this. I'm learning a lot from your tutorials.
@orillusion7225 I would love to, hehe. I have many projects that lack more power processing, and I'm sure webgpu is the answer. I'm waiting for threejs to get full support so I can start using it. I'm really interested in how to write custom shaders and materials using webgpu. I've been trying to learn glsl and now I need to learn everything again. 😩
Correct me if I misunderstood or illusion but does this full work in the browser including the game engine IOW orillusion is like blender but in browser If that is the case then Iam very impressed
I wish. They keep introducing newer and newer features yet no one makes anything more than basic demos before giving up. Babylon's Havok physics port actually performed better than Godot for item collision, and webGPU in Babylon was giving me better ray tracing results than Unity in certain scenarios. But no one wants to take the leap and make a full on game, just demos. Sucks to see as someone who benchmarks for fun knowing what could be. Oh well.
great content, but this video appears as the first video in the playlist but it should be the second (after "Learn WebGPU #1 - Intro & Getting Started")