Mastery camos really just arent used or cared about, we get better event camos and stuff so all those get used more, its also kinda hard to unlock mastery camos without having to camo grind and nobody has fun with that
oh hell nah lmao, the ak47 is really good, dunno what you're smoking. You're not even tryna aim down and then proceed to call the ak shit 😭. you cant make this shit up broski
@@peterfalaout888 I believe so but I’m honestly not sure. I think kbam would just have different buttons for inputs rather than trying to combine anything
I haven't looked at any of the camos because once I heard about the aim assist changes it just put me off the game. I will not be buying or playing unless they bring back aim assist the way it used to be. I already struggled with the aim assist on, I'm not about to even attempt to get used to how it is in BO6. And it sucks because I was starting to get excited about some of the movement features. The only reasons that I'm ok with Rainbow Six Siege not having aim assist is because it DOESN'T HAVE CROSSPLAY WITH PC and it's a SLOW PACED GAME.
To each our own, I could understand the anger at them making the decision to nerf aim assist for very casual players. I'm of the opposite opinion where I enjoy the skill gap growing as a result of the decreased aim assist. Not for everyone but I think overall it's a positive change
Dark matter in BO3 didn't have the red/orange particle effect that this camo does. Dark Aether does have the particle effect, it just isn't reactive. This camo is way more akin to Dark Aether than OG Dark Matter
@@squimper_I mean no hate but if you look at an original picture instead of a picture after it has been shot you can clearly see a resemblance of the original dark mater but I still love the style of your videos😂
@@savixty01 All good bro, no hate taken! From you're perspective though you're definitely right. Without the particle effect it definitely looks more similar to OG DM
It gets easier once you realise he has some extremely telegraphed attacks that are easily parriable in both phases, which angers him (he growls) and causes him to force the attack chain (which you just parry again - frustrating him more. 3 parries, and the boy goes down for the crit.
I originally thought I have become an idiot, then I checked on the Internet and I discovered that all community had this issue, well.. WELL DONE FROM.. Was It really necessary? To my mind it ruins my DLC experience.. Fuck!
One thing, you can perfect guard the Big explosion on 2nd phase its a few consecutive hits so you Will have to kinda spam It on that point but i know you can You are Closer good luck🎉💪
@@Teeeeeheeeee Trying to play too close to the boss and not making the most of things like resolute counterflow. Souls games don’t often give you much opportunity for attack so you try and stay as close as possible and hit them with one strong one every now and then but Wukong incentivizes you to combo unlike Souls games. Best way I could explain it 🙌
The combat is boring af. You can freez them to get a heavy in. They stand still and do nothing, to get a heavy in. And why? because the heavy is so badly designed they need to do that or you would only do light attacks.
@@Paradox-coffee I’d have to respectfully disagree, the combat feels amazing and is rigid when it needs to be. The heavy is only badly designed if you don’t take advantage of its use as a combo extender in resolute counterflow. It’s something that took me a while to figure out but it make the game so much more fun
@@ZCalium The combat should get harder if you unlock more skills. More dmg but more skill. The fact you get "skill blocked" as it is according to some ppl,; is still bad combat design. Compair to Dark Souls etc. You get a sword, its fast but l:ow dmg. You want more dmg? The attack is slow and needs to build up. But you don't get that at the start style. If you press a attack it should start the attack. But a heavy can be pressed and the attack will suddenly start after like 3 steps. That's a delay you can't excuse with anything really. You press, it should start.
@@Paradox-coffee Base on my experience there's no such thing as some delay stuff, you just gonna have to use some slow attacks in advantage specially heavy attacks cause they do more dmg while light attack you gotta focus more on watching enemy attacks so that you can dodge & build up your focus(heavy skill attack). It's like bayonetta fast paced & everything but there's no shield & all you gotta do is dodge around to be powerful. You should try experiencing it bro not just listen to other people experience.
Fromsoftware has made colossal weapons no longer fun to use. They have become a trading blows weapon now. After I beat it I went back with rivers of blood and walked through the game like a joke. The recovery still needs speed up for the fast bosses of elden ring.
I like this boss a lot. He is very hard but very fair, just like Malenia. He has a lot of attacks, all very strong and many are AoE. However, except one combo, all are very telegraph and everyone of them has a very specific way to deal with. If you can read all the telegraph and react accordingly, you win. But if you make a single mistake, you get punished seriously.
It's hard for all the wrong reasons. The button reading. The flashbangs. The excessive AOE. It's honestly pure garbage. They've catered to the "if it's not impossible it's not good" crowd though now, so hopefully they can get back to making good boss fights like most of the rest of the DLC.
Yeah well, they put the summons and spirit ashes for something though, like, we like the 1v1 because it feels really good and looks more cool, but the game maybe was meant to use this tools. We just handicap ourselves.