This channel mainly exists because I have some friends that wanted to see the games I was playing. But hey, if you want to hang out here too, you're welcome to take a look.
Okay so I was going through this but two major notes I have with this is: 1 SPS496 46 doesn't actually work and 2 you also didn't have any STN codes or were these differences from the demo to the full game?
Nice to note from your's that 109-91 will stay but I wish a lot of the others worked like the first where CAR the easy way to note what works is [ _ + _ + _ = 10]-[ _ +_ = 10] but I do not know if they show/state it in the actual game but I wish they did state the pattern if there was one. Also just a note not sure how it was for the demo but most that I see don't stay around such as CAR424-19(was trying CAR420-69 but it didn't work though this did)
I stand corrected on this as I never tried 0 _ _ - _ _ but in general CAR follows the rule of both sides =10 if there is another combination that isn't both sides combine for 10 then I don't think anyone has found it
Happy to help! I probably would have gotten a higher score if I'd done a better job of using my unicorns to astral hold stuff but for this level I'm just happy to finish it :P
this game is good but wayy too hard, how am i supposed to generate enough mana to fight enemies and win in 20 minutes lol there's way too many enemies compared to what you can spawn
Really interesting level. This is more like a puzzle than it is an RTS. I ended up making only one unit at the end, that being the ghost needed to get to the fairies at the end of the level. That army of fairies at the end was a bit difficult to deal with, but I just had every attacking unit gather around the alchemy set, then let the fairies come to me, the golems dealt with most of them, but the unicorns helped a bit, and the skullmages acted as meat shields so that the golems were not attacked for that little bit longer. After that everything was smooth sailing.
You can actually find the code for the sub network you showed on the archives menu. Once you clear it you get a list of 8 different codes you can use. I only wish they would tell you what level they are
Made the video when all we had access to was the demo. Not sure if that document is available in the demo or not but yes, you are correct. I've gone through every level in that list at this point. Only finished some of them for the reason you mention.
Dude, thank you so much for this video series and this video especially. I thought those stupid deadlocks were impossible to get past and this helped me get by it and actually get to experience this game. You rule!
I timed out of turns in mission 2 I like the setting but the missions take a silly long time. Thanks for posting these so i can get the story without committing hours to find 15 text boxes of info.
Chapter 2 was the one I had issues with as well. I actually played through it once exploring the map to find all the events, and then played it again after I knew where I was going.
I was looking for someone who played this game, and I'm happy to have found you, I do have a request? if that makes sense, I wish you gave us a bit of comentary about what you are thinking about when choosing something or considering how to tackle an enemy, basically information so us the viewers can follow the action better, as it is it can be a bit hard to understand specially if we havent played the game (I havent), anyway thanks for recording these and keep having fun :), I'm aware you already uploaded a bunch of these videos so maybe this was addressed already, in any case I like the quality of your gameplay.
That is a 100% fair request. I'm terrible at giving commentary and trying to get better at it. Part of the problem is that I'm neurodivergant so externalizing what I'm thinking while I'm doing it isn't something I'm great at because I have to remind myself to talk.
the fire caller the prophet he’s going to usurped the shotar and the corporations he’s going to lead the rebellions and what do you think of the anusy melee and ranged units
melee units in general can be really dangerous because they don't have to worry about ammunition. So they can run outside of the logistics network to kill soft targets. I didn't use the ranged ones all that often though. I'd need to go in game and take a look at how much damage they do vs the amount of control they cost to get a good idea of how useful they are. They've got a dead zone for their attack range though, so they can be caught in bad situations if they don't have anyone standing in front of them.
well, it’s time for Tourette’s for all factions. It would depend on the building like, for example the thinker would be able to enhance the target range of range the units, and it would also increase the movement range, and number of turns in Maela unit could have when its ability was activated, but that would require action points to spend to fuel abilities though it would be called battle link and what it would essentially represent is that the thinker is a massively powerful quantum super computer, so it would be linking to the combat units, and it would be running simulations crunching numbers for them to increase the accuracy and range of their smart munitions, were directly linked to their munitions like missiles artillery smart bullets, smart cannon shells, and it would more accurately guide them as well as also increase the speed at which they would find their targeting solutions to combat units I mean
Multitudes is the Unity support unit that extends the logistics past their own control regions so they're required for any aggressive push. The fact that they can spend AP to make ammo is pretty useful and I used that ability a lot until my economy got robust enough to not need it. I think it's a bit weird that they have level upgrade bonuses but no way to actually get xp. The only way to get them to level up is for them to be attacked which seem silly.
I agree. An improvement to the multitudes would be that not only credit manufactured ammunition, but it could also manufacture any unit that’s not as big as it so basically any of your basic units but not advanced units, and it would also have area of a fact repair ability, including a focused repair ability Which would massively extend its usefulness
Shepard is one of my favorite units for shoal. Once I get the eco high enough to support them I use them to break through defenses by tossing summoned units at it and then have my higher value units move in once it's less dangerous.
they need to make a RPG role-playing version of cantata as a prequel to the main strategy game where you play as a space explorer who tested the first iteration of the jump drive but things went horribly wrong. Can you crash land on the planet shoul but shole in the middle of some kind of environmental crisis Buy some kind of enemy maybe another alien race had colonized the planet thousands of years ago because the very first development of the jump Drive, the 111 rain of harmony and prosperity. The human faction had probably been developed after faster than light travel was invented. and you are one of the first humans ever go to an another solar system? it would be a survival RPG game The planet chose the main character, and it modified the main character. Somehow to communicate with the planet you find the people of sun and shadow. You know you have to make choices in the game and be pretty awesome. You could decide the fate of the planet, it would be a prequel to cantata
Me, frantically googling what the hell a Sanctuary is: You know what, that person 9n youtube nailed the fairy problem last time... Oh, Alchemy. Well, that works
@SummonWolfYawn Just thought I'd bring it up. I was watching your video to figure out how to do the mission When I notice that the your unicorn start with that ability unlocked. still having trouble completing the mission :😜
@@Vidbeson2002 I appreciate you wanting to help! I've noticed that I'm not as good at this game as I was when I played it on ps2. I think my brain has gotten old since then.