Create normally dosen't allow you to connect more than two boegeys to a carrage, the best work around i know of is to make the third set of wheels a sperated carrage, and make it look like its all one carriage. (Don't glue everying to all three carrages the glue connection cant unify more than two bogeys)
I didn't get the best footage I would have wanted; I'm still a bit shy about reccording in public, and I didn't want to shove the camera on other's faces, nor be disrespectful. I'll try to do better for the next vlog!
THANK YOU! I have been trying to figure out how to turn nuggets into liquid XP for MONTHS! Past tutorials had me dropping nuggets on disenchanters by hand, but apparently they ONLY work when deposited by belt/funnel/hopper/chute now.
Also, I'm just going to drop this here: If you have extra alchemy and Supplementaries, turn mobs attacking deployers OFF. Skeletons spawn with arrows of crumbling and fuse, causing your grinder to self-destruct randomly.
omg THANK YOU this is absolutely exactly what i need! it's hard to find really basic and simple tutorials cuz the mod is so freakin huge and so much cool stuff. so as a complete baby beginner i've been just *eyes glaze over and get sad*
ok, so i'm about to show this with a couple friends in the mc server that I run because a couple have been daunted by create and reluctant to get into it. and trains especially are something that people have been loving the idea of but overwhelmed will update!!
1:00 partially wrong, its possible to raise the limit to 128 in the config, allowing longer and smoother turns. Very much recommended for realistic-ish builds
does the train have to be in loop tracks for automatic driving? one that circles and comes back to the original train station? or is it possible for it to go back and forth in a single line?
So question.. what's stopping me from just getting 2 power 4 books and making a power 5 one the vanilla way then? Or does the Hyper Blaze Burner allow you to reach power 6?
Thanks for this guide video. I'm currently setting up a modpack for some friends and this gave a very informative and comprehensive perspective a lot faster than it'd have been for me to download and experiment with everything myself. I appreciate your work and hope you have a great rest of your day! Take care and all the best. Much love from Albania! :)
I don’t believe there is a way with the base create mod other than dissembling the entire train; if you have the sub mod called “Steam n rails”, I believe it has a block something along the lines of “decoupler” or “train decoupler” that will separate your carriages if they are lined up properly
There could be a few reasons why; if you added create after making the world the existing chunks will not have it - in this case you need to mine in newly generated chunks, you might be playing in a modpack that changes the generation of the world - be sure to check if zinc is found in the world as ore if your are playing one, there might be a conflict with other mods if there are any.
None of this actually works for me. Disenchanters don't drain nuggets, drains and disenchanters don't grab experience orbs, and killing mobs with a deployer straight up crashes the game. The only way I have to make an experience farm is to make a vanilla xp farm and stand on a disenchanter.
It is called “Artificer SMP” on curse forge. The version I’m playing in the video is on minecraft 1.19.2, but the one on curse for is for minecraft 1.18.2. I should hopefully get around to releasing the 1.19 version in the next month.