there were a bunch of dota youtubers who tested the 50% theory by playing in different behavior score brackets and using a few different tactics where their impact was somewhere from being afk to playing like an aware bot. and guess what happened, all groups in higher behavior brackets had 50% win rate, and the trend was the same using all tactics, and only changed with significant drop of behavior score, where their winrate fluctuated somewhere between 20-30% using all the same strats. that's just some info for you to consider. Your video doesn't explain why this rule "can't possibly exist", it rather represents your quite biased opinion. why biased? because you keep referring to "50% believers" as "crybabies" rather consistently, which doesn't help your cause. If you don't care much about the topic since it doesn't apply to you since it doesn't exist, why are you being so salty about it? let people believe what they want to believe, don't label and redicule them, that only proves that you have a horse in this race and don't really have a case when it comes to proving anything. And lastly, I've been playing this game since 2011, have 20k matches, a tons of friends among whom is quite a significant number of smurfs and boosters, and let me tell you, not only the 50% real according to A LOT of veteran players, but boosters have a system to play around it, and have had multiple ways of fooling it, until breaking your items became punishable. you can choose to remain intentionally clueless, as much as other extreme can choose to blame everything on their teammates, but reality that's been confirmed by Valve is: behavior is NOT the only thing that affects the matchmaking, and in order to avoid the abuse, we will never know what else is in that list. pretty much just like you don't know what online casino odds are, otherwise you'd know how much of a rip off that was.
Damn if I am biased and salty, then you must be the final boss of that, you know these guys at least weren't trying to look offended, but you, you're different, you're trying to justify something like you're Mr. Righteousness. Ok, so why do I refer to them as crybabies? Perhaps because I want them to understand that believing in an algorithm is pointless? Why is it pointless? I don't think you'd ask it but I will say it anyway. A game is made to be enjoyed. This doesn't mean that I agree that the alg exists, hell till Valve doesn't say it or someone actually good at programming comes to me and confirms it, I am gonna take it as satire. I've actually done an experiment by writing a huge comment where I told people to write under it just to see how desperate people are to prove an algorithm that might not exist. (I will not deny it, but I was laughing so hard at the fact that one of them kept writing for 2 weeks straight, that I was trying so hard to not tell him that I am joking about him offending me, hell I had to approve 2 of his comments because the youtube alg thought they were offensive, which they were in a way, have I seen worse? Oh yeah for sure. I had to stop chatting there cause it went for so long on a video that is so old to the point where I lost interest, in other words, it got boring ). Now for real: The fact that y'all are so focused on an algorithm instead of having fun in a game and just accepting that you'll get bad actors from time to time in a ranked system where everyone thinks they are the best thing since the World Cup is just baffling. Am I gonna stop ridiculing them? No, of course not, the fact that they are offended by it, despite them acting like the second coming of H!tl*r in pubs is so funny to me, I won't stop till someone puts an end to it. As for the friends bit, yeah I've got friends who played dota since the Dota 1 days, they haven't complained about a forced 50%, in like ever. These friends have also got other friends who are probably in the same situation(see how well this argument works?). Funny part is, this video was the first time besides some random threads on reddit where I've seen people complain about it. Just wanted to make it so I can test how many people will agree or not. The answer sort of satisfies me, imagine if the like ratio goes to 50% tho that would be funny as hell.
Counter strike source had the most influence out of any counter strike game. So many game modes you know today were made in counter strike source. Surf maps? Made in source. Gun game? Made in source. Lego maps? Source. Zombie mod? Source. Deathrun? Source. Jumping maps? Source.
The ‘you only you have yourself to blame’ is a fucking hilarious statement, maybe the most out of touch thing they’ve ever said. It’s absolutely mind blowing that this system is STILL active
The quality of games has gone to shit ever since they did the new ranking system. There’s literally a bunch of people in the immortal rank that don’t belong there, it’s so awful.
I miss the old Dota content era :( Welp i guess ill try to bring back good ol dota era back recently was thinking on making some good shit Dota 2 vid n hopefully i could deliver some of good shit
if there are massive differences in skill level at the immortal rank, it would imply that immortal is too inclusive of a rank and needs further breakdown, I come from league where the equivalent to immortal is only 200-300 players over a 2 million population server, so the matchmaking only turns to MMR's below leaguemortal once equivalent is exhausted, i.e this 200 bloc is the semi pro and professional range of people although that does actually cover the top 1000 of a server in league (since there is alot of sliding etc). Regardless, the system there is much slower to throw these deities of the game against demi-gods, edit: yeh just looked it up, immortal covers 5000 people, a much larger group then leagues equivalent, 5000 is big enough that lesser demi-gods like yourself will be much more routinely pitted against them, rather then very occasionally
Who are using double down tokens and losing their MMR are just stupid people. Just don't use double down tokens why use it if you can't win? Now days people needs to be taught common sense.
All those guys making the same videos are also account buyers. Rank 1 and a few others literally buy a Guardian/Herald account, play 1 game, make a video on it
Valve should do the following: 1. Ranked Immortals can only queue with a party of 2 or 5 people and can’t be in different teams 2. Bring back ranked seasons (6 months or 12 months), 10k mmr was already crazy and now we have people with 14k, super inflated mmr Imo double downs aren’t the real problem, the problem is with the current immortal draft
I calibrated rank 2.3k EU and I am 100% certain there is a HUGE decrease in skill in the 6-8k bracket, so much so that It's become demotivating to play. I wish ranked seasons lasted 6 months at most to mitigate the inflation issue.
this is so true .. im 7.4 k and i dont play rank anymore bcs of double downers . there is so much skill diff between players bcs of dd . partying with dd and gaining mmr and after that they are playing solo que but they are not enought play with your game and you r also losing mmr bcs ur teammate is boosted . and also i remember 3-4 years ago top 1k you have to be like 6.5 k mmr.. mmr diff is something else they should fix mmrs
this video describe the pain i've been through last 20 days, everytime I hit 6.5k I go back to 6.4k I win every game that is not immortal draft and I lose 80% games from this dogshit system why they don't move this system to 9-10k people there give a shit about the game unlike 6-7k they just wanna ruin I stopped playing dota nowadays.. becuase of this I hope they fix it soon
I have seen a few problems with immortal draft. I think the biggest problem by far is win traders and double down tokens. High mmr North America games are being griefed constantly because of win traders abusing double down tokens, so much so people have resorted to dodging or abandoning instantly when seeing these players in the game.
Wanna answer for Immortal draft being mess? Valve should restart leaderboards every fn year, me as a Ancient player couldn't care less if i get stomped by an immortal player in 1 match and then the next match i got opponent who is herald and i stomp him. It balances your playing experience, but speaking of now - because my conduct summary gone lower than max i got animals in team 5 games in a row than 1 normal game AND ITS NOT FUN AT ALL. So calibration FOR EVERYONE should be way longer and everyone is going to have fun and crying but they will be at the right MMR they deserve to be at the end. You are crying for getting stomped by 12K pros, but there are simply no more players, you cannot expect to queue with immortal 2K when there are no one queuing. Whos fault is that? Valve. Not promoting the game to the mainstream resulted in player base shrinking and now we have problems in every single rank. Thats why we need yearly mmr restart. Not fn hidden MMR.
Just had my first immortal draft game today. I'm 6.6k and used to think i would get a number relatively soon. I used to remember it being roughly 2 ranks higher than just entering immortal. Now that I hear it's around 7,5-8k? God that is so far off its insane! I don't abuse, and generally like the double down (as I haven't seen it abused). Used to think I'm pretty good, but ofc would get stomped by teams and pros. Now with that huge gap I feel demoralized, and don't think that is the intention... Lastly without the double down tokens, wonder how far to a number? around 6,5-7k? You could always dream...
Warning..this is a tin foil hat conspiracy, but I think Valve is intentionally allowing people to make “bot” accounts. Essentially, people have their hands on decent algorithms that look like a crusader or archon skilled human. And they join games with 2 computers and 2 accounts in the same queue. Either you get a free win if the bot is on the other team, OR you get 2 heroes on one team. If you die first, then you can take control of the bot account, so it’s like 2 immortals in a low mmr game. People are boosting accounts for money and it also generally holds the player base / player count up while real people stop playing.
Usually companies like this gather information and do long analysis before performing a ban wave to ensure they fully solve the problem. However I do agree that it's entirely possible they have cynical motivations to not give a lot of funding towards those efforts.
@@Lilly-qt4yy valve makes too much money. In fact, they probably have ties to the website that sell accounts. It’s so obvious that it’s probably a 75% chance they directly benefit from all these account marketplaces.
Played this game for over 1400 matches, reached divine, started at herald and I think that's enough. Had previous moba experience been playing league just wanted to try Dota 2. The game itself is much more fun than league and etc. but the community can really get on your nerves real fast. Once i reached 4k I started to notice the real face of Dota and it's disgusting. People with 10-15k games yelling in voice and start measuring everyone's skill by their kda. And the gap between players started to feel like bots vs actual players. Idk what caused that maybe account buyers, maybe increased amount of smurfs in that MMR bracket, cheaters? I dont know. Recently decided to give it a try again and nothing changed, actually it got worse. I guess spending countless hours playing the same competitive game day after day for thousands of games makes your brain rot and it reflects in peoples attitude during games, how easly they give up, how easly they get triggered by smallest things. Yet they don't realise that they are themselves the reason why they are stuck in that MMR for 10k games. I often watch streams and see rank 100 immortals complaining about being matched with rank 1 smurfs or something like that, isn't that the goal of this game anyway? to be matched with the best players? There's no end goal in this game, you just play it, have fun and try to improve. Not everyone will be rank 1, not everyone will have discipline to play every match like a machine. Once you try to climb for higher ranks it's more about your mental stability/health. This game barely have any skillshots, you don't need to be good at landing them, you just point click em and it works. So it's really easy game of 4 buttons, but people have weak mental game and they lose because of it. That's what makes a pro player a different breed from a regular pub spammer that get's tilted because he can't get creeps to farm due to weak lane picks.
You people are crazy, I would love playing with nightfall or puppey or anyone significantly better than me. Sadly all my experiences are RTZ griefing the game or leaving because he didn't want to play in our bracket.
I'm far from being Immortal (currently Ancient), but yes, the double down tokens are absolutely broken. For many years I was stuck at Legend 5, but the tokens easily made it so you never lose, and I climbed Ancient 1 to 5 in a mere 2 months. I only play 2-3 games at midnight. No matter if you win or lose the first game, you just double down the next game
I quit ranked because of immortal draft. Played my position 1 out of 5 games. If I finally got my position (either by rolling), you get flamed within an inch of your life if you do one mistake. It is a breeding ground for toxicity