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Blender Cinematic (fxartist_b3d)
Blender Cinematic (fxartist_b3d)
Blender Cinematic (fxartist_b3d)
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Blender Cinematic is all about exploring cinematic world through Blender Animations & vfx short films. I'm especially drawn to using RBDLab for rigid body simulations and Flip fluids addon for large scale fluid simulations along with numerous other awesome addons to create cinematic scenes. I'll be uploading relevant tutorials from time to time as well.

I hope you like my channel and if you do please consider Subscribing. Thank you.
--
Kranthi Kumar Elineni
Blender Cinematic
Email: blendercinematic@gmail.com
Discord: fxartist_b3d

Комментарии
@sunflower-ee4uv
@sunflower-ee4uv 13 часов назад
The smoke is visible in viewport but not in material view or render
@cg.man_aka_kevin
@cg.man_aka_kevin День назад
If only the surface is baked with water from the volume, will the baking be much faster or will it be the same?
@__Reagan
@__Reagan 3 дня назад
THANK YOU SIR🫡🫡🤍
@bitspacemusic
@bitspacemusic 8 дней назад
Bevel almost never works for me. In the sidewalk it just creates segments along the face.
@ScraggyDogg
@ScraggyDogg 13 дней назад
Thankyou very much, inspiring indeed, I'd have been stuck at the lattice part. I think I need to find myself a boat now thanks v.much
@MGZDVO
@MGZDVO 14 дней назад
Hello, thanks for the tutorial, but I can't find the tab anywhere right now where I select in the Domain tab instead of Simulation - Surface
@oziicem
@oziicem 15 дней назад
having a problem during importing ocean surface to simulation, surface pastes correctly but somehow ocean surface looks more flat and sharp like its not subdivided enough. Looks like ship sails on pixelated ocean 😅
@avogaster
@avogaster 19 дней назад
How can you insert this on a video to destroy a real building? With a clean plate of part of the building?
@blendercinematic
@blendercinematic 18 дней назад
I haven’t tried it yet but will look into it.
@Cineinsaner
@Cineinsaner Месяц назад
hey just found your channle really love it.. but if you could please change your channel name to some thing else .. i search your channel name many times on youtube but still don't find your channel even with exact name... so I need to filter every time to find your channel.. so if you could change your channel name to something cool... love from india
@blendercinematic
@blendercinematic Месяц назад
Thank you so much. I’ll try and come up with a unique channel name soon.
@tientran220
@tientran220 Месяц назад
verry good. thanks you
@blendercinematic
@blendercinematic Месяц назад
You’re welcome!
@pascalg1981
@pascalg1981 Месяц назад
You are my new idol!! I want more! Bravo, you are impressive! More Tuto please!
@blendercinematic
@blendercinematic Месяц назад
Wow, thank you!
@pascalg1981
@pascalg1981 Месяц назад
You are my new idol!! I want more! Bravo, you are impressive! More Tuto please!
@blendercinematic
@blendercinematic Месяц назад
Wow, thank you
@devendrapisda3528
@devendrapisda3528 Месяц назад
ufff, that was awesome 🔥🔥🔥🔥
@blendercinematic
@blendercinematic Месяц назад
Thanks!!
@MKLS
@MKLS Месяц назад
Pls pls pls do a tutorial on this!
@blendercinematic
@blendercinematic Месяц назад
I'll keep this on my list of tutorials to do. Thank you.
@jukestv4873
@jukestv4873 Месяц назад
Useless tutorial
@blendercinematic
@blendercinematic Месяц назад
Thanks for the feedback!
@A000803323
@A000803323 Месяц назад
lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!
@blendercinematic
@blendercinematic Месяц назад
Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.
@Crookedcedarish
@Crookedcedarish Месяц назад
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
@blendercinematic
@blendercinematic Месяц назад
Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.
@buggy5079
@buggy5079 2 месяца назад
absolutely amazing work, could i ask what final resolution and scale you used and any tips to get that realistic white foam, or the add on takes care of all ? thx
@blendercinematic
@blendercinematic 2 месяца назад
Thank you so much! For such large scale sims, I use upwards of 1024 resolution and the scene is usually built to actual scale. For realistic white foam, first, the number of foam particles should be a lot like in millions (I usually target upwards of 1 million foam particles per frame, and for some of my sims, I used 50 million foam particles per frame as well). Also, I have a bit of transparency in the foam shader so that it behaves more like foam and less like particles. Hope this helps.
@buggy5079
@buggy5079 2 месяца назад
@@blendercinematic thank you really much, that seems obviously heavy, does can flip fluid use gpu to render ? and also can you open viewport without crashing? sorry for the amount of questions, this is really fascinating work.
@blendercinematic
@blendercinematic 2 месяца назад
No worries. Yes, I use GPU to render. For viewport, I usually keep the display of particles and surface to minimum for faster response.
@wigglepixel
@wigglepixel 2 месяца назад
Looks great! Keep it up!
@blendercinematic
@blendercinematic 2 месяца назад
Thank you!
@KingKong19100
@KingKong19100 2 месяца назад
I’d love to see you try and export your particles and model and camera into EmberGen and render the smoke sim there!
@blendercinematic
@blendercinematic 2 месяца назад
Yeah. I have to try that at some point. Thanks!
@weeq326
@weeq326 2 месяца назад
Amazing!
@blendercinematic
@blendercinematic 2 месяца назад
Thank you!
@alimkotwal5876
@alimkotwal5876 2 месяца назад
Tutorial ❤
@blendercinematic
@blendercinematic 2 месяца назад
Sure. I’ll keep it on my to-do tutorials list.
@Politico_Gamer
@Politico_Gamer 2 месяца назад
Nice #1
@blendercinematic
@blendercinematic 2 месяца назад
Thank you!
@doriflow_engine
@doriflow_engine 2 месяца назад
good combination of software. Looking forward to more tutorial in the future :)
@blendercinematic
@blendercinematic 2 месяца назад
Thank you!
@wackerstube6020
@wackerstube6020 2 месяца назад
i will personally come and kiss you
@blendercinematic
@blendercinematic 2 месяца назад
Haha. Thank you so much!!
@ohlawdy6855
@ohlawdy6855 2 месяца назад
This could be the thing I need! Is it possible to punch through the metal as well and create holes with this, or import created destruction sims to Unreal Engine?
@blendercinematic
@blendercinematic 2 месяца назад
It is possible to punch a hole into the metal using RBDLab metalsoft. The official RBDLab studio channel has a tutorial on this. Regarding importing sims to unreal, I’m not sure as I haven’t done it.
@bigsky7617
@bigsky7617 2 месяца назад
This is a fantastic tutorial, especially the building prep. Something weird in my project though, in 4.1. What happens on your screen when you press Auto Smooth is the opposite of what happens on mine; de-selected makes the chunks flat while Auto Smooth makes them stick out. No biggie, doesn't seem to affect anything if I leave it off...just curious if anyone knew why that is.
@blendercinematic
@blendercinematic 2 месяца назад
Please ensure you are using RBDLab v1.5.5 for Blender 4.1
@bigsky7617
@bigsky7617 2 месяца назад
@@blendercinematic I just noticed I have 1.5.4
@birhon
@birhon 2 месяца назад
Why are you using 3.3 in 2023??
@blendercinematic
@blendercinematic 2 месяца назад
It’s an older tutorial, re-edited and uploaded.
@0do
@0do 4 дня назад
Oh my god how can he possibly do that!!?? This is unbelievable!! in 2023?? Arrest him now!! 😡🚨
@OtaNaiki
@OtaNaiki 2 месяца назад
This is one of awesome Blender tutorial ever seen at RU-vid. thanks for your wonderful job!
@blendercinematic
@blendercinematic 2 месяца назад
Thank you so much!
@mirabosan
@mirabosan 2 месяца назад
The downloaded 3d model usually penetrates through the liquid. For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome. Any suggestions?
@blendercinematic
@blendercinematic 2 месяца назад
Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.
@kochavrendy
@kochavrendy 2 месяца назад
When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.
@kochavrendy
@kochavrendy 2 месяца назад
Furthermore, it looks like one part of the white water is under the sea. I can't think of any good solution 😭
@blendercinematic
@blendercinematic 2 месяца назад
I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.
@kochavrendy
@kochavrendy 2 месяца назад
@@blendercinematic Thank you so much! Everything went well😭
@DinoMundo
@DinoMundo 2 месяца назад
Does this work on eevee?
@blendercinematic
@blendercinematic 2 месяца назад
Adaptive subdivision only works with cycles and experimental features need to be enabled.
@patnor7354
@patnor7354 3 месяца назад
pretty
@blendercinematic
@blendercinematic 3 месяца назад
Thank you!
@Cokey96
@Cokey96 3 месяца назад
Such eyecandy!
@blendercinematic
@blendercinematic 3 месяца назад
Thank you!!
@Cokey96
@Cokey96 2 месяца назад
I wish all tutorials had such an excellent description in their video's. Thanks for the info. Now I have finally an idea about the speed of a photo realistic animation 🙏🏻
@MarwinOrtasc
@MarwinOrtasc 3 месяца назад
hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.
@blendercinematic
@blendercinematic 3 месяца назад
Yes, correct. Thank you!
@WizardCGI
@WizardCGI 3 месяца назад
not tutoriel for this amazing video ?
@blendercinematic
@blendercinematic 3 месяца назад
It’s on my list of tutorials to do as soon as I find some time.
@BongbokCG
@BongbokCG 3 месяца назад
🔥🔥🔥🔥
@blendercinematic
@blendercinematic 3 месяца назад
Thank you!
@yosifilm6359
@yosifilm6359 3 месяца назад
I am a beginner in blender. Thank you for teaching so easily. It's best.
@blendercinematic
@blendercinematic 3 месяца назад
Happy to hear that! Thank you!
@frocximo1707
@frocximo1707 3 месяца назад
I can't follow along with my low computer specs, but thank you.
@blendercinematic
@blendercinematic 3 месяца назад
You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.
@sharvilmulay1014
@sharvilmulay1014 4 месяца назад
hi!, apparently my smoke is not working. i did exactly what you did
@blendercinematic
@blendercinematic 3 месяца назад
Please watch the complete tutorial for which the link is in the pinned comment.
@Autumn4-4
@Autumn4-4 4 месяца назад
file downloads pls :) The new version is difficult to use
@blendercinematic
@blendercinematic 3 месяца назад
The bake files are huge. The procedure is multistep but user-friendly.
@shivamgautam99
@shivamgautam99 4 месяца назад
surface option not showing in simulation type..
@blendercinematic
@blendercinematic 3 месяца назад
There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.
@shivamgautam99
@shivamgautam99 3 месяца назад
@@blendercinematic thanks❤
@LukasBoysen
@LukasBoysen 4 месяца назад
This is exactly what I needed. Thank you for spending the time figuring this out for us!
@blendercinematic
@blendercinematic 4 месяца назад
You're very welcome!
@NPS3D
@NPS3D 4 месяца назад
Excellent Video 🙌
@blendercinematic
@blendercinematic 4 месяца назад
Thank you!
@mashmentosongs4868
@mashmentosongs4868 4 месяца назад
can you please. make a step by step tutrial on how you did this plz as this is epic
@blendercinematic
@blendercinematic 4 месяца назад
Thank you. Its on my to-do list of tutorials.
@user-zz7fm4xb6o
@user-zz7fm4xb6o 4 месяца назад
Great explanation
@blendercinematic
@blendercinematic 4 месяца назад
Glad it was helpful!
@SuperNile
@SuperNile 4 месяца назад
Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?
@blendercinematic
@blendercinematic 4 месяца назад
For the ocean material, please take a look at my ocean tutorial.
@SuperNile
@SuperNile 4 месяца назад
​@@blendercinematic Thank you
@Trankilstef
@Trankilstef 4 месяца назад
I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?
@blendercinematic
@blendercinematic 4 месяца назад
Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.
@ulyssenizet2475
@ulyssenizet2475 4 месяца назад
So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?
@blendercinematic
@blendercinematic 4 месяца назад
I haven’t tried it yet.
@AlmazovS
@AlmazovS 5 месяцев назад
My ocean looks pixelated. How to fix?
@blendercinematic
@blendercinematic 5 месяцев назад
I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.