i love fighters, but don't play umvc3 (bought it a month or so ago but it just seems so much to tackle on!) yet i've kept coming back to this video for years. every rewatch i just stare at it in awe
I know I’m hella late and this is totally unrelated but I’ve been learning a lot from your modok tutorials. How do you do the hyper bartering ram loops shit is confusing.
Incredible tutorial I’m trying to learn modok after all these years but I can see you really led the way for people using this character. Tournament players play exactly like this even now.
I don't know you still playing umvc3. I have a question. 23:46 I have tried so many times to do this, but it didn't work. I used XF at exact 25 hits and dashed as soon as possible. did you do superjump right after XF? I want to know what I'm doing wrong. I can't reach and the enemy doesn't hit crouch.M all of your combos are so amazing and difficult, but I want to use the combo at 23:46 plz give me your tips.
The main trick for that followup is doing an air dash up forward while still on the ground (usually referred to as a grounded air dash). When MODOK air dashes off the ground, it doesn't actually get counted as an air dash and you can still air dash one more time. This is useful in neutral and for combos like this because it lets you move quickly around the screen with 2 air dashes near the ground. Usually, you have 1 frame I believe to do an air dash while on the ground, making this easiest to perform on a Hitbox controller. However, you can also buffer this input after certain actions, making it much easier to perform. Those actions include: near the end of recovery of any move (such as cubes or blasters), during the XFactor freeze, during super jump startup Here is an example of using a grounded air dash for pressure and being buffered after a cube: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jBSFs7ID9R4.html For that followup in particular, there are actually multiple ways to get to the opponent for the pickup. It is possible to wavedash or plink dash multiple times to get the cr.M in range. Performing 2 grounded air dash trijumps (9L+M, j3L+M)x2 will also put cr.M in range. In the video and what I personally found easiest, was doing 1 grounded air dash into 1 wavedash then the flight pickup with cr.M (Inputs - I'll use numpad notation: XF, 9L+M, j3L+M, 5L+M, 2M, 214S, 5L+M, jM). If I remember correctly, I think it's also possible to do 1 grounded air dash then 2 wavedashes or 1 grounded air dash then a basic trijump (9, j3L+M) to get in range. Beyond that, as you mentioned, you will want to XF immediately when the last hit of HPB hits. Doing so will maximize the time you have to reach the opponent and connect with a cr.M. Best of luck! I hope this helps.
I used the youtube annotations back in the day to notate stuff in a lot of these old videos because my video editor was trash, but youtube nuked those annotations a long time ago...
*While impossible to choose the same character twice, it's nice that CAPCOM still manage to record a voice over calling out their own name during DHC. For this instance, Haggar yelled "Haggar" to DHC.*
Unfortunately no :( It's been a long time since I've played this. But I think trap cancels are the only tricky thing about them if you aren't familiar with them. In Shadow Frenzy, SNaoto can cancel the second hit of her double fangs specials into ex trap, which won't actually come out but it basically lets you do whatever once you land. Like at 0:08, I trap cancel A fangs into sweep.
@@LTP_FGC Thanks for the help anyway! Last question if it's okay, why is it double 236236AB drops after say, gunshot activation? I thought for low proration combos that was pretty guranteed? Am I inputting something wrong?
@@VideoGaku123 No problem. And I think that should generally work? iirc looping sb guns was only an issue if the combo suffered like maximum hitstun deterioration. Sorry, I can't really help more beyond that.
Los instrucciones para hacer esto está aquí (en inglés): pastebin.com/0mgA0EN7 Hice esto hace mucho tiempo así que no recuerdo bien cómo hacerlo. Así que no puedo ayudar mucho, lo siento.
It's funny to me that they actually call themselves to help during combos and DHC, insinuating having 3 of the same characters was a possibility at one point.