this isn't true pinball experience , why is the table in the middle of the screen and not stretched out to fill the screen ? and the aerial view is too far
Unless I’m missing something On ps5 at least red riding hood mode seems to be broken everytime you kill the wolf the game refuses to progress to shooting the castle and locks up completely and nothing ends the mode even letting the time run out or losing the ball and the tilt no longer functions whatsoever
This table is capital H hard. I like it though because it feels like the type of table an ancient culture would have made if they could have made pinball. It feels mechanical as though it's all being powered by gravity, pulley's, weights, etc in a way that most of Zen's tables don't, which is appropriate for a table based on Ancient Rome.
@@djtoys35 Ah, la vue plongeante quand tu tires avec le canon? Elle n'est dispo qu'avec le visuel Zen avec les animations, et tu ne peux pas la paramétrer.
@@LUPsClub Ah ok,j'enleve toujours les animations pour me concentrer.je pouvais toujours chercher ,comment avoir cette vue,je comprend mieux maintenant xD merci
just want to point out the failure of skill shots during the draining of multiple balls. plus this is a comment on the vid so hopefully gets more engagement.
Good score, but with light ball...you can do it with normal mode, and normal weight ball without wizard mode, in less than 15 minutes, or 1 ball + wizard.
@w0mblemania the same bug appears on Fallout (FX3) : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EgXFgNWEw3A.html&ab_channel=LUP%27sClubPinballFXLeague (for the reason, because of the time when the ball stop)
You're not really in multiball, though, given the two balls that are locked in the left tube area. Bar Fight is weird case, regardless. There's a difference between adding in balls during modes and starting Multiball as a mode outright. Stern's Star Trek has an add-a-ball feature regardless of where you're at, when you hit Warp 9.9.
This table is in my top 10. Love it! It's a constant mess: at first, you don't understand anything. But when you start to understand why a particular multiball is activated, why suddenly you have balls added, why you can activate missions with 2 or 3 balls instead of one (in short yes, it 'is a multiball table)... knowing that in addition, almost all the missions, and all these multiballs can be played at the same time... When you understand how all this mess works, everything becomes great, it's pretty crazy actually.
This is my favorite FX table. There's something about scoring goals that is so satisfying. Thanks for showing what can be done with a limited amount of flips. Well done!
les tables Zen ne sont plus se qu elles etaient : belles!! ils ont fait un effort sur le xena mais alors les 2 autres : 🤮 ils ont plus de graphistes ou quoi?
The Xena voice actually sounded like Lucy Lawless. The Battlestar voices sounded like no one from the series, which is a shame. I'll probably pick up these tables as they look fun to me.
I think there's something worse. You hit some switches immediately that did not register. I think you're victim of a ROM error that happened someplace prior to the start of recording, at least at the beginning of Eternal Life. Was there a credit dot? We'd be able to tell if there was an error in the ROM's logic. Go through the Status Report and see if a period exists after "FREE PLAY", the next time you run across this.
I dont know, unfortunatly I have not recorded before that happens. I just get the one million bonus, and may be immediatly after I took the right ramp.
@@LUPsClub EDIT: Mistook "million" for "1 Billion", my bad. Immediately after hitting the right ramp sounds odd, since you already need to hit it for the 8 lights on Path of Adventure. The other thing I can come up with is you hit the last target for the Billion as you made the right ramp shot. If it's an issue that exists IRL, you need to play around that.
@@pinballwiz45b Yes, on Billion of course ;) It was on ball 1, my first run on Eternal Life, I won the billion, then I think I've shot the right ramp immediatly. I started recording just afterwards, unfortunately, when I saw the ball stuck in the path of adventure.
How is it possible that your ball gets stuck at the beginning after being shott ? I find it hard to reach that spot to spawn the bandits but you always get there after spwaning (on 0:55 as an example), it does not seem like you moved the table so i dont get how you did it