Ok so like overall this level is better than others also if you’re I dunno if it’s a good idea to use routing from rolling sky like that (100% replica) because the song was in rolling sky cuz that means not a lot of space for ur own routing 0:37 okay rising tiles with lasers look really weird so don’t use them it’s for the level’s quality 0:45 bad diagonal mover usage cuz empty and bad and random theme changes look fine but I don’t recommend (extra reminder use master texture for blocks in ur level 1:06 for the sake of the blocks USE NORMAL TILES like seriously you don’t need to 100% replicate the level it’s YOUR rsr level bro 1:46 for the movers that seem like they’re kinda separated maybe make them move in the opposite direction 1:50 ah yes definitely gonna survive in rolling sky official (just a comment okay) 1:51 “best gem ever so ez” yeah it’s BAD 1:54 cool 2:32 BRO USE CITS (castle in the sky) TEXTURES pls Okay also I think your auto and manual mover usage is a bit weird like the gem at 0:32 and 2:36 but the level feels better at least (prob cuz 60% of the level is rolling sky) but keep it up 👍 ALSO consider doing the level in one run instead of cutting it cuz it will make it more natural
@@Unknown-alternative 0:37 okay rising tiles with lasers look really weird so don’t use them it’s for the level’s quality What about falls from the sky?
Tip: Go in Theme Change → Enemy Settings → Rising Tiles → Select Pillar (Sorry if these settings aren't grammatically correct, I kinda forgot the actual settings)
@@titan_camera349 part 1 and 2 - Easy is 10 seconds of video and 30 seconds to guess Part 3 and 4 - Medium is 5 seconds of video and 10 seconds to guess Part 5 and 6 - hard is 3 seconds of video and 3 seconds to guess Part 7 and 8 - hardcore 1 second of video 5 seconds to guess
0/10 - The name makes no sense. - The level is plain with no actual unique routes. - The gems and crowns are extremely hard not to miss (basically all of them are free.) - There is SO much repetitive parts (adding on to the second reason.) - Terrible object placement. Makes it look Ike you made the level in 2 minutes. - There are A LOT of tiles moving into eachother (overlapping), which is makes it look weird. - The power-ups seem (and are) overused and spammed. Some are placed in random areas (e.g. at the start of the level.) - Abuse of the second floor function. - Spam of the big laser. - A lot of just sitting and waiting. (2:35 - 2:49). - Abuse of the portal. - Place obstacles that do not match their theme at all (e.g. the use of the forest trees and desert palm tree in the faded themes.) - Spamming the spotlight. - Spamming the UFOs. - Barley could hear the music. This level could be EXTREMELY better. Do not use obstacles THAT DO NOT MATCH THE THEME. Placing trees in the deep space theme… really? Do you not have eyes to see how disgusting that looks. Plus, with the amount of repetition in the routes makes the level even more boring to play. There was also A LOT of spamming of powerups, obstacles, and functions. The name and music are important, because in this case, they were poorly chosen. Do better.