Hey there! I am Skib and I love to play games and I want to share my pleasure with you guys! This channel and the work that I put out became my hobby and I love it! Rating the videos and leaving a comment is always appreciated! Cheers!
My PC Specs: ● CPU: i7 9700K 3.6GHz ● MotherBoard: MSI Z390 Gamin Plus ● Memory: 32 GB RAM DDR4 3000 ● GPU: Geforce RTX 2080 8GB ● HDD: 3 TB + 970 EVO SSD 500GB ● Webcam: Logitech HD PR C920 ● Microphone: Blue Yeti
i’m just now watching this series for the first time and it’s my bed time ritual - thank you both!! this was ana amazing build so far. i hope you are both still sharing the love of skylines together :)!!!!
I experimented on the game today. Same map, but instead of not trying to go into debt, I bought everything I needed from the traders. Yeah it says I borrowed 5000 in that first year, but I can't see how I ever pay a loan back. I wouldn't say it was the perfect start, but you did show me you could alter the position of residences. I will try this on my next game. Thanks
Hey, where r u man I'm missing u so much in cities skylines 2 again Missing arndorf, n ur new cs2 storyline based series so much When r u making a grand come back to CS2????? TBH, CS2 have become a lot better n customisable nowadays When r u coming back?? 😢
Nice - I have been playing Ostriv on and off for years. Believe it or not game was slightly harder when houses had no gardens and you had to rush the farm. I also still remove pigs at 6 months due to early pig Armageddon.
I guess something like this was the initial scope of the PO mod in Cities Skylines. How amazing would it be to have procedural filling of weirdly shaped lots! Then again, it would basically be it's own game, like this one.
I wanted to say that is one of the best cities skylines series I've seen, I hope you will make more at some point because I'm hooked! Greetings from Bulgaria 🇧🇬
I've been sick with a cold, so playing and enjoying Manor Lords myself but not recording yet. Just like Ostriv, there are a lot of opportunities missed by running this game at full speed. However, with the addition of combat this game is less like Ostriv (beautifully peaceful) and more like Farthest Frontier (where your town gets raided by bandits!) These are dangerous lands and the priority of preparing for battle needs to be the background focus of every decision *right from the start.* Strong base economy, high citizen approval (75%+) to bring in families faster to fill your town militia numbers, and quickly advancing to the Artisan stage (tiers 2 & 3 houses turned into tailors and blacksmiths and fletchers instead of chickens and goats) to allow for bow, shield, spear, armor production to keep your town soldiers alive longer. Running it slower gives you time to think about priorities and exploring all of these options.👍 - The effort to enclose that much of the town within the manor walls robs you of the planks you need to build up your weaponry and shields (I don't even build the walls). You set your first raid at year 3 and by now you should have 20-40 of your own soldiers equipped and ready. Instead you may end up with a half finished wall and few town troops when this raid comes in. 1st raid tends to be 2 sets of 18 soldiers strong, and if they win they tend to burn things down. 😱 - As you figured out, mercenaries are hired from your lord's personal funds (top right) rather than from the town's funds (left top). Each province (town) you acquire will have their own funds separate from your noble's funds and will change as you move your camera from one province to another, while your (lord's) funds will pay for realm-level purchases (wars, troops, expanding into a new province). Those funds are increased by taxing the towns monthly (5%-10% each month over a long period of time) through their manors (each province gets their own manor) or taking loot from bandit camps (which your militia should be attacking often to take their loot to grow faster). Monthly taxes means taking money away from the towns - so playing war means affording less chickens. 😉 - Taking out a bandit camp also give you 'Influence' which buys more provinces (zoom out to the world map and click on one). You now have 250 influence (top right). - This game essentially makes you manage several separate towns and economies all under one leader (you). Each province will have their own manor and development points and economy (not shared), allowing for each (town) to be specialized - one does the farming, another does the mining and armor making - then they can barter goods between each other (barter bread and linen for shields and spears between your separate towns). - Vegetable gardens seem best in wide short plots. Think of a long narrow plot with the house at one end, then turn it 90 degrees for a side entrance and see how you can have 2 houses in front and a wide backyard behind them. Then you can build both houses and 2 families will tend the one large garden. The reason is that they seem to harvest 1 plant (bushel basket) at a time then walk it to the house then go back for the next, so a normal plot with a long narrow garden means lots of long trips for each unit of vegetable. And it takes 1/3 to 2/3 of that family away from their real job (e.g. logging camp) while gardening, so shared between 2 families lessens the impact on the rest of the economy. - A helpful tip for your (and my) playstyle: uncheck Snap To Roads when placing buildings to give you much more flexibility to place as you wish. Manor Lords is a very different game from Ostriv and takes a different way of thinking about everything, especially the multi-town approach instead of one town doing everything. And like Ostriv, this first run is a great learning experience for the next series. 👍 Good show!
I don't think assigning families to a hitching post actually does something? Unassigned families will automatically take care of the ox. You also don't need a person assigned to the church. The church acts as a graveyard so they won't do anything unless you have dead people. You also don't need trade routes for all resources. I'm not sure exactly how it works but I think establishing a trade route just makes it so a dedicated guy shows up for that resource. Also you're going to get your ass kicked next episode :)))
Welcome back! My kids are all grown and I miss those early days when they were young, so enjoy this time as much as you can! That being said, I'm glad you picked up this game. You've got an eye for aesthetics and this is a beautiful game. I'm late to the show as well so will hopefully have my series started in a few days. The key commands are quite different from most games I've played (z,x for game speed instead of 1,2,3, etc.) so it's going to take some practice to wrap my mind around them. You and your kidney stones! 🤣 Good show!
Thanks mate! Glad to see you here again 🙌🏻 Oh yeah, I am trying to enjoy every single moment with my son. Nothing else matters. The keys are indeed annoying and I've changed them. But I use Q & E to increase the speed because if I use numbers is strange as you cannot choose the speed, but to increase it and decrease it.
@@Skibitth I would also recommend making your vegetable garden *a lot* bigger. The amount it produces depends on the size and with your current size it will maybe make 2 vegetables per month. Making one big one costs way less than having a bunch of smaller ones as well.
It's been a while since I posted a video, but I had lots of things happening in real life and my son got most of the time ❤️. As soon as we manage to move to a bigger house I will try to do a proper comeback. Until then I will do my very best 😁🙏🏻
Nu am jucat pana acum cities skylines,mi-a mancat destul zilele Workers and resources,dar ce ai facut aici tu este efectiv ARTA!ARTA SI IAR ARTA!Jos palaria...
@@Skibitth trebuie sa fii foarte pasionat,eu incerc in workers and resources sa fac doar cartierul meu si e crima...Iti urez mult succes in continuare!sper sa reusesti sa faci tot bucurestiul!
I don't know why, but for some reason, even though I tried to recreate your same layout in the same map, I can't finish building the 9 houses in September/October... However I love how you created the village, it can't be easy to understand how to put things together efficiently. It's obvious that I can't do it xD
@@Skibitth I think it's actually because of my PC, which isn't made for video games, so I think the NPCs freeze while building and time moves forward anyway. I should try a PC made for gaming as soon as I can afford it.
This is NOT a good demonstration... If you'll notice, the backup was almost cleared up already by the time he did this. THE TIP IS A GOOD ONE... But it's not going to be the magic fix it seems like. When the video starts, the backup is all the way to the roundabout and parallel highway. But it was already cleared PAST that node when he did it... COMPARE time stamps at 00:10 and 1:50 to see what I mean. OF COURSE IT'S A GOOD TIP if this is a recurring problem. But that alone could NOT POSSIBLY cause the amount of traffic we see that was AHEAD of that node. So this is kind of a misleading tip. Whatever was causing that jam that occurred further up the line, isn't going to be magically erased with this tip as good a tip as it is for traffic flow.
26:40 Hey, what about a bridge where the tram will go under the road. I think that could be cool. You could take inspiration from the Gdansk Bridge in Warsaw :D
Feels that this kind of game you just can't enter and play. You need to watch some videos first. i WOULD NEVER thought I could buy from villagers and sell into market