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Thanks! bot is up and working fine. But the issue is not every url has file name and extension. Can you give some suggestion on that. Also it will be helpful to retain complete file name and extension.
It depends on the type of URL. For example, for URLs like this example.com/files/download?id=12345 Check the HTTP response headers for Content-Disposition to extract the filename. const filename = fileResponse.headers.get('content-disposition').split('filename=')[1]; For URLs with Content-Disposition header like this httpbin.org/response-headers?Content-Disposition=attachment%3B%20filename%3D%22example.txt%22 Parse the Content-Disposition header to get the filename const contentDisposition = new URL(url).searchParams.get('Content-Disposition'); const filename = contentDisposition.match(/filename="(.+)"/)[1];
Thanks for reply. I worked around it. And its great. But just found out about API limit i.e. 50mb. I came across with some bots that can send 2GB even upto 4GB files. Can we get any info about that in a separate video? I still can't figure out how ? Update- I tried Github actions Workflow to trigger with URL via CF's webhook. But resulted limit is same.
@@SantoshKumar-mg9nj Yes, it is possible to handle larger files (up to 2GB) using the MTProto API. This API allows you to bypass the 50MB limit of the standard Bot API. I'll consider creating a video to show how you can use the MTProto API with JavaScript, including how to handle large file uploads and downloads.
Hi! This channel primarily focuses on JavaScript and web development. For Python-related tutorials, there are many other great resources and channels dedicated to that language.
I downloaded the code and tested it. There were no errors on my end. Could you let me know if you get the error right from the start or only at a specific position? Also, have you moved the images to a new folder or changed their names?
could you let me know at what point this error occurs? Is it at the start of the game, or in a specific position or situation? Have you updated the code? Code: tinyurl.com/javascript-chess-part-2
You're right, the getKingLastMove function should use findLast instead of find to get the most recent move of the king. This error was corrected in later episodes, but I forgot to update it in this one. Thank you for pointing it out!
@@alfredomf1 yes, I used his method and I was able to get it to work perfectly. Its been working ever since. Just do exactly what you see on the video and you'll have the same good result. You don't have to use any telegraph dependency or anything
It's possible your code is outdated. Please get the latest version from this link: Code: tinyurl.com/javascript-chess-part-2 and check if it fixes the issue.
To ensure the code runs correctly, please make sure you’re running it on a local server. You can achieve this by using the ‘Live Preview’ extension in VS Code
Some bots are for downloading videos. Along with downloading the video, they also take screenshots from the middle of the video. Can you make such a bot?
Creating a bot that downloads videos from RU-vid may violate RU-vid’s Terms of Service. Making a video tutorial about such a bot could potentially encourage this violation. This is the reason why I choose not to create such content. However, from a technical standpoint, it is indeed possible to create such a bot.
Could you provide more details about any error messages you're seeing in the console? Also, do you mind sharing the position when the problem occurs? It might help me understand what's going on. Thanks!
Yes, it is possible to integrate ClearKey DRM into the video player created in the tutorial. Implement the Encrypted Media Extensions (EME) API within your code to handle key exchange and decryption. This will enable secure playback of ClearKey-protected content in your video player.
before you call displayPromotionChoices() you have to "let captured = squareContent.pieceColor != "blank";" then you pass in captured as a parameter. captured was set to false and I was getting a bug when promoting on a capture, it wouldn't delete the captured piece. Thank you for these videos, they're fantastic
I perform a check for captures in the following way: if (squareContent.pieceColor == "blank" && legalSquares.includes(destinationSquareId)) { // This is the scenario where no capture has occurred (captured = false) } if (squareContent.pieceColor != "blank" && legalSquares.includes(destinationSquareId)) { // This is the scenario where a capture has occurred (captured = true) } If you’re encountering an error, it might be due to another reason. Could you provide the exact error message you received? Also, could you describe the situation when you encountered this error?
Unfortunately, there isn’t a dedicated Cloudflare Workers app for Android. To manage your Cloudflare Workers on a mobile device, you’ll need to use a web browser to visit the Cloudflare website.
For Stockfish to work, you need to run the game on a local server. If you’re using Visual Studio Code, ‘Live Server’ can help. Start the server and open the game through localhost.
What i dont understand is did you have to install python and this emscripten compiler thingy for stockfish.js to work? Cause thats what they write on their github at least and im a bit confused. If i wanna run stockfish.js on my website i need to install python and emscripten on the server that hosts my website?!
The latest JavaScript version of Stockfish is currently 16.0.0. You can check for any updates or newer versions on the official GitHub page here: github.com/nmrugg/stockfish.js
Hello bro! I'm trying to understand how to obtain an upload URL. I've recently integrated the upload speed feature, but now I need the corresponding upload URL. Could you guide me on this?
Hi! You can obtain sample URLs from websites such as getsamplefiles.com. These sites provide a variety of sample files that you can use for testing purposes. Alternatively, if you have your own server, you can host a file there and use that URL for your upload speed feature.
I have an error with square.querySelector. In console it says Uncaught TypeError: square.querySelector is not a function at isSquareOccupied (index.js:100:15) at checkPawnDiagonalCaptures (index.js:131:29) at getPawnMoves (index.js:111:5) at getPossibleMoves (index.js:80:9) at HTMLDivElement.drag (index.js:45:5) PLEASE HELP
Thanks for letting me know about the error . To help me troubleshoot the issue, could you please provide more details about when the error occurs? It would be helpful to know at what point in the game or action triggers the error so I can inspect the relevant parts of the code.