Welcome to the Den, Weekly Cities Skylines building, every Sunday at 6pm EST! Patrons receive early access to every video, as well as BTS footage / screenshots!
In theory, sure. I ran this for a few hours though and only 1 or 2 initial bottlenecks due to bus spacing when spawning. Other than that it's damn near perfect.
Well, i did want to try it. when seeing the move it. i think that made it with vanilla is possible, but with some tweaks. so i choose not to :) anyway. nice content.... can i get your grid size recommendation/tips for the zoning area... like how much population for each school building or police station, something like that. because my people were crying about high crime (-13), but their home (medium density, 4*4) is 3 block (3 row house/15m) from the police station
@@Oddhur I’ve been following along since one of your previous videos was recommended to me. Digging the series so far. And yes, fiddling with the world map import is on the to-do list! Working on a new map project at the moment.
@@btSeminoleYT heck yeah! well I'm happy you found the series! Good to have you here! and good to know! that's been my biggest and only complaint about the map, no worldmap makes it feel a bit wonky 😭 have you considered doing a youtube series on how to create a map from start to finish? I'd love to watch how you work!
I like the way you draw in the paths 👌🏻 And over 2k views on the video is crazy. Hope it motivates you to keep building 💪🏻 Also... reupload? Or am i too tired and emagining things?
Yep, had to delete the first video bc of a really weird audio glitch about halfway into the video (there's a few little mis-edits of my voice files if you pay enough attention to it, whoops) and also added a closed captioning file bc the default ones were off bc of the glitch
and thanks! i usually just use the pedestrian sidewalks bc it's SO much easier, but in this case it didn't match so I kind of /had/ to use the surface and i actually might draw paths like that on my more detailed builds from now on
I definitely agree, this was mostly just a "here's what's possible with mods" video more than anything, i'll probably revisit this type of project once we get official mod support and a lot more functionality ( and hopefully less crashing :| )
I bought this game on release, it felt empty and repetitive at times. It's great to see the things you can do now with mods. Once they have assets on the workshop, it's gonna be amazing. Thanks for showcasing the possibilities!
Despite everyone's complaints of the game, I've never seen this as anything more than a (leagues) better base game than CS1, and so as soon as I got access to the developer mode I was in there ASAP, mods are only going to make the game perfection. I'm already at 350hrs played in CS2 🤣
Thank you so much, I really appreciate that! My next video is more heavily detailed and drops Sunday @ 6pm EST, I hope you enjoy it! Also the issue with the mic is more of an insecurity issue lol, I live with other people and I'm just nervous for someone to hear me in here monologuing so I talk a little too quiet sometimes 🤣
@@Nocturnal2010 that's dope, thanks! yeah, i mainly just wanted to play around with the modded road tools, so i figured this gave me a combination of elevated, surface, and below grade roads to mess around with.
Thank you! :) I've put alot of hours into CS2 already and massively enjoy it over the first, even with the issues. I can't wait for how good this game will be once we get asset mods! Also hopefully this series can give you some build ideas, I've got the next 3-4 episodes filmed already and a whole list of them planned lol!