Man, I wouldn't blame you if this were multiple segments, so well done. Gnarly start (there was a 3% health I think), but got the feeling the second half was easier because of the multiple invuls.
Although I am not good enough to beat this kind of map, I like watching skilled players finishing in one life these CBT style maps. And the visuals are pretty nice, they are it's own art form
hello good man. honestly, how long did it take you to finish nosp3 in ultra-violence including the two secret levels by completing every single level with 100% of the monsters killed, 100% of the objects taken and 100% of the secrets discovered? How many times did you die on each level? I'm curious since it's a mod that's simply illegal given how difficult it is
i forgot to add that you managed to finish it without codes/commands/activating options in the various settings, while I activated the infinite ammo option and the Buddha command
Doomguy in 40k would be a renegade that isnt chaos nor loyalist but indeed blessed by Khorne or a godamn veteran and extremely blessed and possesed Black Templar Champion by the Emperor himself.
17 дней назад
This is insane lol my computer from 93 would of melted into the desk like a dead cacodemon
Not too long. This route is an adaptation of a TAS route by RedRecluse, with some changes I made to make it more consistent. This is also my 3rd exit (first using this route though), which made adapting his route pretty easy. The biggest change is in the wing at 5:20, since the TAS route for that was very inconsistent. RR's TAS: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Kwevyzmn-iY.html
When firing the bfg you should not turn immediately away from monsters: most damage it's not done by the green ball but by subsequent invisible rays. You loose them while facing walls.
You're confused about how BFG tracers work. The tracers are emitted from the player in the direction you were facing *when you fired the shot*. Turning after firing doesn't change what direction the tracers will fire. You can test this out easily against a single low tier enemy in a wide enough space. Fire your shot so it hits a wall behind the enemy and turn away while the ball is in mid air - the enemy will die.