Wow man! Great Vid! I definitely subbed and am going to watch more. I am also a small PS5 RU-vid Streamer and I have a bunch of Final Fantasy XVI videos as well as over 600 other vids. Come check me out sometime.
Hey, no it doesn’t. Apparently it’s been broken since launch, but in Performance mode is steady 60 fps with just some small hitches here and there. The game is a blast though, 100% recommended if you’re looking for a fun game to sink hours into.
@@D3athtanz*spawns late* *stands still for too long* *enemy smashes them for the next 6 minutes* *ragequits* Classic It’ll all be okay lmao, those players will think twice then to drop into something they weren’t prepared to face. Or maybe they’ll create their own lobbies with lower difficulty, I suggest they start at 1. 😂
Somehow, Nvidia wouldn’t let me continue the stream and when I had it open on my iPad the stream was looping endlessly. I couldn’t restart it either, hopefully next time the stream won’t glitch.
One last point : when you level, you need to select their improvement point. It is not automatic from what I have seen. EDIT: you saw it later. I think Accuracy is only for ranged attacks (not sure).
About Ambush : I think (not sure) you need some movement left to do a more active Ambush [error: I was wrong, so removed most of my comment :P]. EDIT: from what I read on the Internet, the AI knows how to Charge in a way that bypasses the Ambush (because the Charge range is a tiny bit longer than the Ambush range).
The enemies often have loot on them, including wyrdstones that they picked up before being in combat... EDIT: from what I am told by veteran players, bounty items are only good when there is a mission objective for them at the time. Many bounty items are sort of red herrings. Ps: you should sell the useless stuff after a mission or check if you can improve your gear and select your improvements (3 gained a level point after that first mission).
From what I have seen in other videos (have not played yet), you can select the starting points of your combatants *on the map.* EDIT: I suggest using more pack tactics shall we say.
@@D3athtanz No, no. I was not clear. When you look at the map initially: I think you can place your units closer to each other by hand. EDIT: looks like you noticed the deployment choices around 53:00. Looks like there was no choice on deploy on that first mission.