Alright, so this channel was heavily about Halo Race tracks now it's Doom 64.
I might make a return to Halo.
Expect a mix of English and Swedish content here. Swedish part is plays/moments with my friends and I'd like them to watch and remember all the fun we've had. If you want subtitles I could probably fix that, just let me know!
So! Halo is in English Random games with friends is in Swedish (for now)
@@KenTails Thanks! I'm the remaster effect founder here when it comes to rays & transparent water. You can se this being used on other maps I've uploaded as well. I really love this effect, definitely gives maps more "life".
Thanks! Yea It took me 3 years to get it right, I still have the old concepts and have compared and non of them delivers like this one. Finally I'm getting somewhere with this map. lol
Thanks! Yeah I wanted 2 or 3 dark skyboxes of Ascendant Realm and then 1 or 2 with normal skyboxes. I'm pretty satisfied so far, will probably do some more touches on the current ones.
Don't worry, it gets harder. Hope your memory is good! Hahah In addition, this is the first Ascendant map, its here the Ascendant Realm will test you before you can enter and it will keep testing you throughout the maps.
@@zoyahu Haha it gets way faster to read already on the second time and more symbols to remember. And there a third, that one has the time 2 speed but more symbols to remember. lol
@@Immorpher aaaah those old flames, first ones I added. Sadly I haven't used them outside this map. Haha I plan for Nebulosa/Ascendant Realm tough. :D The mechanic for those are you need to complete the symbols shown, when symbol is completed the flames will swap position.
this is good but i'm not watchin alltat (if something is more then 20 or 30 min+ i can't watch it don't know why just got the insane urge to cleck off sorry)
To be clear, this is for Easy & Medium difficulties. Some of the hardest fights will be gone/"disabled" and won't affect the completion stats, that's a goal too. This is for a greater game balance, I know that pretty much all easy/medium players doesn't want the "insanely" hard stuff. So I'm making this if needed for those kind of maps, but still give quite a challenge for those types of players.
man this looks gorgeous how did you make this? i very interested what tools do you use for modding doom 64 in this high quality i have been looking for tatoiral for moding doom 64 but no lucky yet keep the good work man
Doom Builder 64 & Slade, then remaster engine handles the rest. I & we've discovered a lot of new things that remaster is capable of doing. There's guides & plenty of help on Immorphers discord, just search Immorpher here on RU-vid and go to his channel, there you can find the Discord link.
@@AGZenith Thanks for the help i did join the discord and found the guide you where talking about i found it to be abit confusing for a newcomer like me and what is the remaster engine ? so are you going to make a guide video in the future and keep the good work and best of luck to you
@@sws2502 It's Doom 64 Remaster found on Steam/Epic games/Gog store. I think I am later, I did ask Immporpher on what to start with if I did. There's 4 ports,Doom 64 Ex/Doom 64 Ex+/Doom64 Remaster. And Styd's Doom 64 Super Ex + port, a bit more advanced but with missing monsters. Did you check the Compendium? There's a step by step guide there. It's pretty straight forward, If you need any help from us ask in the map channel and we'll get you started. Me & others will help you, it's been some new people we've recently helped.
@@AGZenith Thanks for the help yes I did check the Compendium but I am not good at English so it's a bit hard and confusing for me and there are a lot of things I dont know in Doom really like IWAD and WAD if you going to do a guide would really be helpful it is confusing with these ports and best of luck in your project
@@sws2502 IWAD is the official game Wad. A normal WAD is a PWAD, = Your Personal Wad file. IWAD is needed to play these ports since it contains all the original textures, sounds etc. Yea no problem, Compendium is still a work in progress I believe Immorpher will add for other languages later when the compendium is getting closer to being done.
Update! *Added Artifact (No spoilers in this video) I leave it up to you to discover! *Less worrying about ammo *Tougher! *More monster density *Bug fixes & found spawner issue with powerup pickup, (can't do anything about that cause of running macro's sometimes) *3 updated textures & added 1 raylight texture (Also added guiding rays to make the player see where things spawns)
Thanks! DO'it all wads needs the flash even the IWAD. lol Right! It's less boring, Still need improvements though. Haha I'm thinking about new idle sound too but extremely low Db so even when it's quit you can barely hear it.
Hahah yea! The dark area fights is probably the most interresting one i've made. xD Maybe a few of the new ones in Corruption will be above or at least up there. lol
All maps will be updated like this map as I continue with the WAD. Both visual & gameplay, more and more textures keeps coming in to each world. This is one of the harder maps I'd also like to combine fun mid challenging maps with hard maps so players can breathe a bit.
@@user-kt7cb4ot7b Arch sprite is made by Dr.Psypy, I made alterations to it, new color & fire. Projectile & flame projectile is also made by me. I use Photoshop for everything.
Thanks! Yeah those are bad. Even the last ones I added too, well they are good but those just didn't fit Doom 64 so I finally got to making completely new sprite and new projectile trail also had to re-colour the tracers since they share the same trail.
Thanks! Haha I figured I'd save the cam for the challenge maps to see me suffer and go through pain, & maybe some funny moments. Haha As I said before, this is waaay too much fun!