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tutor tomato
tutor tomato
tutor tomato
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This channel is about me talking about game development,game engine and coding and pretty much everything about game in general.
Godot Engine 4.3 Fence Generator NodeTools
1:06
16 часов назад
Poor Man Grass System Godot Engine 4.3
0:22
21 день назад
Forest Patch Node Gen Godot Engine 4.3
1:02
21 день назад
Decal Test (it doesn't work) Godot Engine 4
0:32
2 месяца назад
Weapon Sway motion Godot Engine 4x
0:38
2 месяца назад
Godot Engine Basic fps Game
0:36
2 месяца назад
Dev log #0 base interaction
1:16
3 месяца назад
Godot VoxelGI never not impressed me
0:45
3 месяца назад
stair climb Godot Engine 4
0:37
3 месяца назад
Комментарии
@prathamreddyzindabad9176
@prathamreddyzindabad9176 6 дней назад
From 14 to 650 subs. You have come a long way
@hokokotokokoto7082
@hokokotokokoto7082 7 дней назад
cool
@drawtheword7590
@drawtheword7590 8 дней назад
don't you just love how youtube hides videos on their on website but i search on bing images and i find all kinds of different videos RU-vid never will share with me, like this one.
@Dulsith
@Dulsith 10 дней назад
this looks like unreal
@tutortomato
@tutortomato 10 дней назад
@@Dulsith I'm aiming for that ☺️
@Dulsith
@Dulsith 10 дней назад
@@tutortomato you did great
@nick12791
@nick12791 12 дней назад
Thank you for this ❤
@prathamreddyzindabad9176
@prathamreddyzindabad9176 22 дня назад
mr tutor, where is the tutorial?
@tutortomato
@tutortomato 22 дня назад
@@prathamreddyzindabad9176 this is poor sad thing...I will not make a tutorial for it 😭
@RyoRyo-VT
@RyoRyo-VT 21 день назад
@@tutortomato thats so ironic. considering you're tutor tomato 😭
@tutortomato
@tutortomato 21 день назад
@@RyoRyo-VT But..really...I tried to make grass system without shader or fancy compute staff because I cannot learn shader..still black magic to me..this is just worst attempt..maybe I will make a video of all the failure I had 🥲
@tutortomato
@tutortomato 12 дней назад
Updated...making grass this way is so inefficient...the game cannot run period 😅
@tutortomato
@tutortomato 12 дней назад
​@@RyoRyo-VTplease watch my video on the forest Generator ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GxO47oAYNOg.htmlsi=6L1UUcH1Uu99BSas
@TwEtr-q4i
@TwEtr-q4i 22 дня назад
❤❤
@EeVeE3D
@EeVeE3D 24 дня назад
Looks cool
@Kumo0
@Kumo0 25 дней назад
Tutorial pls
@nick12791
@nick12791 25 дней назад
Agreed
@tutortomato
@tutortomato 12 дней назад
​@@nick12791please watch how I made it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GxO47oAYNOg.htmlsi=6L1UUcH1Uu99BSas
@tutortomato
@tutortomato 12 дней назад
Please watch how I made them ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GxO47oAYNOg.htmlsi=6L1UUcH1Uu99BSas
@castleclashbot5452
@castleclashbot5452 Месяц назад
thanks
@Stop_803
@Stop_803 Месяц назад
yoo nice how long did that sytem take to make?
@tutortomato
@tutortomato Месяц назад
Roughly a half day of time...I don't count how much hours I sink into making it 😅
@マスク-t8u
@マスク-t8u 2 месяца назад
Well done
@マスク-t8u
@マスク-t8u 2 месяца назад
Ayy making progress, very nice.
@tutortomato
@tutortomato 2 месяца назад
Thanks! I'm making a new level to test..and change the weapon to sword and bow...I'm making rpg game where you play as mage...casting spell will soon be implemented.
@q009q009
@q009q009 2 месяца назад
This scene is not showing much of GI, really.
@Stark.0019
@Stark.0019 2 месяца назад
Please download the project
@ddxyzz
@ddxyzz 2 месяца назад
isnt canvas layer better for ui?
@tutortomato
@tutortomato 2 месяца назад
@@ddxyzz of course...that is just me being lazy setting it up 😅
@ddxyzz
@ddxyzz 2 месяца назад
@@tutortomato relatable
@prathamreddyzindabad9176
@prathamreddyzindabad9176 2 месяца назад
Damm...
@Math_Mage_9869
@Math_Mage_9869 2 месяца назад
dam boi he thicc
@マスク-t8u
@マスク-t8u 2 месяца назад
Nice. Did you use the cyclops addon to build this? I'm working on an fps too currently. Putting way to much time into it
@tutortomato
@tutortomato 2 месяца назад
No,I make all this from scratch without any addon...I'm also put way too much time on this project 😅
@マスク-t8u
@マスク-t8u 2 месяца назад
@@tutortomato oh wow okay. Yeah its passion for creation I guess.
@tutortomato
@tutortomato 2 месяца назад
@@マスク-t8u more like obsession...well I do want to make open world rpg game.What problem you had with your project?
@マスク-t8u
@マスク-t8u 2 месяца назад
@@tutortomato yeah I get it. The same project? So open world fps rpg? Very interesting I like it. Well many problems honestly haha. My pc broke and I lost a friendship while I also had exams so I had no time or any ounce of motivation left for a long time. Rn in the project I'm trying to get a better understanding of sky shaders and canvas shaders because I thought maybe I can transition between different versions of the same hdr sky so weather and daytime with interpolation. Kind of unnecessary but I really want to try this.
@tutortomato
@tutortomato 2 месяца назад
@@マスク-t8u sky shader and weather...that quite hard if you didn't know how to code shader...I gave up making it but I will try it again...since I'm making rpg open world..those stuff are also needed.
@belgbeladel
@belgbeladel 2 месяца назад
nice work
@stig6339
@stig6339 2 месяца назад
how did you do this ?
@tutortomato
@tutortomato 2 месяца назад
@@stig6339 a raycast node to detect collision on the front and when collide...I make the character jump a bit so it can pass the collision shape of the stair.
@bartudev566
@bartudev566 2 месяца назад
I wake up just now. This video is the best thing that could happen ❤
@agriasoaks6721
@agriasoaks6721 2 месяца назад
I tried to make a scene the other day and instanced light2D node during run time. Somehow, the fps dropped significantly. Do you think I did something wrong?
@tutortomato
@tutortomato 2 месяца назад
It's just one instance of light2D node or many ? Without further details,it hard to tell which is which that result in fps loss.
@agriasoaks6721
@agriasoaks6721 2 месяца назад
@@tutortomato You see, I'm making an enemy scene, the finite state machine to be exact. One of the state is called "magic_casting", during this state the enemy scene will instance a magic circle with a light2D node in it (with fade-in-out animation). Then I realized that everytime the enemy scene entered this state, the FPS dropped from 60 to under 20. After long debugging, I found out thst the fps drop happened after I added light2D in the magic circle scene. After removing it, things went back to normal. So I thought, is light2D node that performance-heavy? PS: yes, it's only one in each magic circle, and the drop happened even there was only one enemy in magic_casting state
@tutortomato
@tutortomato 2 месяца назад
@@agriasoaks6721 one 1 light2D drop that many fps...try using addictive sprite blending for light or the glow effect.
@Dungoan-tz1zr
@Dungoan-tz1zr 3 месяца назад
Did you create your own GI voxel?
@tutortomato
@tutortomato 3 месяца назад
@@Dungoan-tz1zr no,just add the VoxelGI node into the scene and baked it.
@NeonfireStudio
@NeonfireStudio 3 месяца назад
You not created it properly, you need to use a good sky, etc. I have created a horror game without voxelgi, it looking realistic also I added motion blur etc
@tutortomato
@tutortomato 3 месяца назад
@@NeonfireStudio I don't think player will see the sky when inside building.
@NeonfireStudio
@NeonfireStudio 3 месяца назад
@@tutortomato Godot have the capacity to handle realistic graphics, voxelgi is nice I have used it also there are many demos like ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MM_caxjlNao.html
@ezits_music
@ezits_music 3 месяца назад
NOW THAT IS CRAZY
@blossomcherrypink
@blossomcherrypink 3 месяца назад
Revenant moment
@bartudev566
@bartudev566 3 месяца назад
Your base interaction is so basic. And is very nice for me to look at. But comparing it to some of the debug playground scenes made by "passive star", this does not stand a chance... Even tho the functionalities and the purpouse may be the same, in these times people only care about how things looks. Which I don't like as dev myself.. Keep working on your projects, even if don't many people will see it, you will still be happy that you did tried your best. Good luck! I hope I didn't make you sad or anything cuz I wanted to cheer you up If you needed ;)
@tutortomato
@tutortomato 3 месяца назад
I totally get it about the 'graphics' things....to be honest,I could spend the next 3/4 years for modelling for graphics and got zero gameplay. I know graphic important but for the prototype stage,lowpoly basic model will do wonder. Passivestar dev log looks goods because of the lightmap he using.I could do the same.
@bartudev566
@bartudev566 3 месяца назад
@@tutortomato yeah exactly. I'm not saying that you are bad, but sadly there are idiots on the internet that will propably think differently (ekhm gta6 prototyping stage be like.. ) You said it is because of the lightmap.. well that would explain a lot since I didn't used it at least once so I didn't even thought that this could make his scene look that good. Off course there are for sure many other things that he did and I don't how to replicate, like the skybox for example.. Maybe you can tell I'm not an artist, although I'm good at using blender. Anyway while writting this comment I got sidetracked XD. Have a nice day or night ;)
@tutortomato
@tutortomato 3 месяца назад
@@bartudev566 now I really want to model a few level to show for when using sdfgi/voxel or lightmap with full blow on the show off part of indirect light and reflection 🤩
@bartudev566
@bartudev566 3 месяца назад
@@tutortomato I feel excited about it, can't wait o_o
@Joking646
@Joking646 3 месяца назад
So what kind of game are you going to make
@tutortomato
@tutortomato 3 месяца назад
A horror game..,still in the prototype stage..need the basic nails down first before gameplay.
@foolishstrudel2689
@foolishstrudel2689 3 месяца назад
Wak
@owencmyk
@owencmyk 3 месяца назад
Godot is quickly becoming the best in the industry
@Amir44312
@Amir44312 3 месяца назад
😂😂😂
@johnrandles4403
@johnrandles4403 3 месяца назад
make a spiderman game with it. its not a mistake its a masterpeice
@character640p
@character640p 3 месяца назад
What is your pc setup?
@tutortomato
@tutortomato 3 месяца назад
@@character640p gtx960 i5 intel
@prathamreddyzindabad9176
@prathamreddyzindabad9176 3 месяца назад
Make a tutorial. Tutor tomato
@tutortomato
@tutortomato 3 месяца назад
Check my latest video,tutorial video already posted 😊
@prathamreddyzindabad9176
@prathamreddyzindabad9176 3 месяца назад
very nice.
@xeteorblaze
@xeteorblaze 3 месяца назад
oh, you already use 4.3 beta
@tutortomato
@tutortomato 3 месяца назад
@@xeteorblaze I'm always on the lastest version
@bartudev566
@bartudev566 3 месяца назад
Nice to know
@xeteorblaze
@xeteorblaze 3 месяца назад
Nicee tutorial!
@bartudev566
@bartudev566 3 месяца назад
Coooompletly does not seem that this is inspired from UE or Flax ;)
@tutortomato
@tutortomato 3 месяца назад
Is this a good thing or not? 😊
@AsatteGames
@AsatteGames 3 месяца назад
@@tutortomato I think you can take it as a compliment😊
@theshadowgamedev61
@theshadowgamedev61 3 месяца назад
​@@tutortomato if it looks like Unreal, I think is a great thing
@tutortomato
@tutortomato 3 месяца назад
@@theshadowgamedev61 this more akin to template project....to faster up the prototyping phase of game with generic stuff.
@goldengemgames2939
@goldengemgames2939 5 месяцев назад
how'd get reflections working? voxelgi just does indirect light stuff for me, my objects aren't showing any reflections at all, i even made a CSG sphere and i cannot make it look like your sphere, the metallic just makes it black, the roughness doesn't do that either, and i can't find tutorials on how to make your materials reflective.
@tutortomato
@tutortomato 5 месяцев назад
Csg mesh cannot be use in sdfgi if I'm remembering it right. It should be working out of the box. Is there any weird thing you change perhaps.
@tutortomato
@tutortomato 5 месяцев назад
I had confirmed it,it should be working out of the box. For the mesh you want to move,you need to change it global illumination mode to dynamic,so that it will not cast it self to the scene and the reflection are dynamically change.
@goldengemgames2939
@goldengemgames2939 5 месяцев назад
@@tutortomato there's an old plugin that looks like it does just what i want, it's called planar reflection probe, but that plugin is super old and doesn't work due to code errors. i know i must've done something wrong, for one i'm using an imported model i made in blender, also i'm using planar walls everywhere, does that make it not work?
@goldengemgames2939
@goldengemgames2939 5 месяцев назад
ok it works now but the only problem is the floor reflections are like warped.
@GameDevGeeks
@GameDevGeeks 7 месяцев назад
translucent is when light goes through the object but you can't see through it. transparent is when light goes through the object and you can see through it too. this is not translucent
@tutortomato
@tutortomato 7 месяцев назад
This is very old video and a very inexperienced me...give my younger self some slack 🥹
@GameDevGeeks
@GameDevGeeks 7 месяцев назад
@@tutortomato [dropping slacks]
@tutortomato
@tutortomato 7 месяцев назад
@@GameDevGeeks 🤗
@tutortomato
@tutortomato 7 месяцев назад
@@GameDevGeeks Currently I'm stop gamedev for a very long time...the passion just wasn't there.Hopefully you're doing much better.
@GameDevGeeks
@GameDevGeeks 7 месяцев назад
@@tutortomato I am
@Ankhaz
@Ankhaz 8 месяцев назад
Are the reflections ssr? Or can you still see stuff off-screen?
@tutortomato
@tutortomato 8 месяцев назад
The reflection comes from sdfgi and i never did test for offscreen object come into it.
@williamabraham
@williamabraham 9 месяцев назад
I added this _ready function and it worked for me (depends on your configuration of course): func _ready(): collision_node = $MeshInstance3D/StaticBody3D/doorCollision area = $Area area.connect("body_entered", Callable(self, "_on_Area_body_entered")) area.connect("body_exited", Callable(self, "_on_Area_body_exited"))
@saucecar2286
@saucecar2286 9 месяцев назад
Mantap👍
@prathamreddyzindabad9176
@prathamreddyzindabad9176 10 месяцев назад
Thank you so much!
@xeteorblaze
@xeteorblaze 10 месяцев назад
nicee info!
@colourfulgrey145
@colourfulgrey145 10 месяцев назад
I had no idea Signed Distance Fields could be used for Global Illumination. That's awesome!!
@tutortomato
@tutortomato 10 месяцев назад
It is good,but need more. Improvement,light leaking,blockiness and kinda slow.
@syntaxed2
@syntaxed2 10 месяцев назад
Well, for someone who just impled shadow mapping in own engine and its looking like shit... These both look amazing, especially the shadows.
@Ankhaz
@Ankhaz 8 месяцев назад
Wouldn’t it be possible to port the techniques over to your own engine? I mean, Godot is open-source
@Brainrape_memes
@Brainrape_memes Месяц назад
How is it going with the engine now?
@lexlind
@lexlind 10 месяцев назад
Hi. Do you think there will be some 3D improvements in 4.3 or maybe 4.4? They were talking about deferred rendering, will that be able to improve? I'm also worried that the graphics in 3d look bad. And we are planning to make a game in 3d, but still in early concept stage.
@tutortomato
@tutortomato 10 месяцев назад
I cannot really confirm anything as of now,but the improvement on 3D is long overdue.Lets just see what their plan after 4.2 stable.