Yea... nah. Warlock needed a big nerf to spell play. Shit was cancer. Especially in duos and trios. Wizard is fine tbh. Only thing i agree with you on is fighter and frans not need buffs. I feel like ur takes are dogshit on warlock tho. That was plaguing everyone i talked to in teams. Next they need to nerf druid and bard and we good.
That's just deceptive Dimuppet and you know it, every barbs inventory looked like that at the start of every game anyway, it just took longer to reload each Franny individually. At least now they have some tech to fight back against the constant kite/running away meta every other class has access to instead of carrying stacks of torches or drums to throw like a raging idiot.
I saw your name earlier today in the chat you killed someone and someone killed you right after was wondering where I recognized the name from lol(goblin caves)
I was the bard at 13:31. Shift-walking along the railing with my flute out considering if I wanted to drop on you or not but you caught me lazily sneaking up so I just went to expressman while you were looting.
So Dimo Delete that character to remove that terrible stash from the game so it doesn't cause more deaths through aneurysms (I am joking here not trying to be toxic)
Dimo with the W takes timmies seem to think fighter and barb were super weak the reality is that not many high skill players play fighter or barb honestly pandering to the low skill players is good tho cause it pumps the player numbers
I dont think the fighter changes are bad, in fact i only dislike the crusader helm and franny changes, giving sprint 6 seconds faster cooldown is cool to let us chase more often when fighting people who run away the whole time. The shield charges against forcefull shot is good, rewards you for blocking a shot
Regarding fighter, I'm more baffled they buffed the fine cuirass to have less magic res penalty. the whole idea of that item is that you are going in for huge PDR at expense of your ability to tank magic. it was good design, a benefit with a tradeoff. then they also nerf good counter abilities like cutthroat instead of buffing it to deal with the power casters have. It really does feel like IM wants to fast track the game to a stale state of equal balance instead of a system of counters.
Silence it’s just bad in every game. point and click without a way to counter it. As a balance, just give caster a way to block or counter silence. Or make it a 0.1 sec silence to interrupt casting on a much lower cd. Or give everyone a higher TTK for more counterplay. Not a fight which lasts 1,5 seconds
MS is king in this game, always has been and always will be, and sprint is probably the most powerful skill in the game, whenever multiclassing has been a thing every class, literally EVERY class, would love sprint, buffing it was not necessary, it was already the most taken skill by fighters before the buff, it did NOT need the buff.
I've been wanting them to add a satchel for throwables/consumables and disallowing them in your normal backpack. This would limit the amount of each you can enter the dungeon with, which in turn makes the rarity you choose more important.
The fighter sprint changes, franny changes, and nerfs to already struggling classes is because SDF (owner and head dev) is a self admitted Rondel Fighter main and balances the entire game around Rondel Fighter
I disagree with your take on the nerfs and buffs. They didn't buff fighter, they got rid of his nerf. Granted I would have liked to see more buffs to the other abilities. Even with the nerf to 32 seconds. sprint and second wind are just too damn important. You do one game without them and then tell yourself never again. The buff to barb is fine. Clears inventory space for loot, rip rangers still XD Some wizard nerfs were odd, like was slow used that much? Lock was 100% nerfed after that one streamer cheesed it in arena, that was expected. I still think, all you have to do is not let warlock heal during phantom. Makes it so they can't take hits before phantoming. They have to phatom before being hit so they can fight after getting to a new location. And please but charges or some cooldown on druid forms, please.
True on everything except for fighter. He's just too good right now with rondel surv bow. That just shouldn't be allowed. Along with the sprint buff you can not run away from a 60% PDR 103% ms rondel fighter now. The sprint cool down will make catching up to rouges and barb so much easier.
You are mistaken sir... sprint is a mandatory skill... tell me a fighter that do not use sprint in a serious build. So they take the most used and popular skill of class and make it stronger... this is a buff my friend. If a skill is mandatory for a class and every single player in the universe use it! its a tale that it needs nurf or dont touch it and buff or rework other skills so players have variate of builds... dont make it even stronger so no one ever considers other builds and skills
In all seriousness bro are you trolling 90% or are you for real with your takes. Some of your takes seem wild from someone who has so much time in the game.
bro dimo i love ur vids but i cannot agree with u on how nerfing wiz/warlock was a bad idea, literally 9 out of 10 games there is always a warlock soloing either troll or cyclops. name another class that can burst boss that fast, plus phantomize needed to be nerfed tbh its a free reset with 0 downside of phantomizing nowdays.
bard, bard can do bosses just as fast as warlock and is equally as good, also troll is more of a solo boss so not sure where you were going with that one