100% these guys are going to get super nerfed. I am sure ALL elite teams will have to go down to 5 models, all elite teams are so busted that they are unfun to play (my main teams are legionary and warpcoven so I'm not salty just pissed at GW for failing to balance the teams again).
Legionaires and warpcoven are so incredibly broken it's not even funny, not so sure about the rest of marine teams. Those two are going to get hit with a nerf in the future for sure.
I am not sure making such guides makes sense right now There's a crapton of changes introduced at once with this edition and any semblance of balance is in tatters. The game's landscape will be very different after the first wave of erratas and patches and such guides will be quite outdated in 3 months (hopefully, really!). Those are guides for a test beta version with a very short life expectancy in my opinion.
I am not sure making such comments makes sense right now… Folks are scrambling trying to get an idea of what’s going on with new changes. Here’s a helpful little push in the right direction for those that want to hear from some seasoned legionary players in the know.
@@battlebrotherstabletop I just believe all this advice will be outdated very soon and its validity is counted in weeks. It makes more sense to provide such advice once the game settles after first waves of patches. "Opinions after a small tournament here in Poland (18 players) : First and foremost - we highly recommend such clown fiesta to everyone. Not only the game is not even close to be balanced, but learning on the job is like testing things in production: anything can happen. We had 18 players and been playing with open terrains, Volkus and Into the Dark. - Nemesis Claw x4 - Legionaires x3 - Inquisitorial Agents x2 - Hierotek Circle x2 - Warpcoven x2 - Farstalker Kinband - Heartkyn Yaegirs - Elucidian Starstriders - Scout Squad - Angels of Death Top 8 consisted of: 1. Inquisitorial Agents 2. Nemesis Claw 3. Hierotek Circle 4. Warpcoven 5. Inquisitorial Agents 6. Legionaires 7. Farstalker Kinband 8. Elucidian Starstriders Except for the Kroot, other teams are hardly a surprise, with Inquisition being totally busted due to their flexibility and prison type of gameplay, Legionary with bonkers strong ploys and absurd amount of CP to use every single one of them all the time, Nemesis Claw being an elite slaying team, Hierotek Circle with their amplified alpha strike and reanimation potential, Warpcoven having super resilient Rubrics and Starstriders with very powerful shooting. New Into the Dark layouts are also a bit questionable as they are super open and have a weird feel to them. However, this would require more hands on experience to see whether this is a challenge or an advantage. Putting the lack of balance aside, the gameplay, once you get used to new rules, is much more "user friendly". Simplified and more intuitive rules are a noticeable improvement compared to previous edition. We just really hope GW will tone down the most broken teams, so the metagame would be more diverse." Basically it's one big beta version, anything said about it has a fair chance of being invalidated in a few weeks if not days (if there are particularly nasty offenders to balance)
49:40 Do you start the game with 3 CP though? In the card pack, it says every player gains 2 CP and the start of the game. And in the ready step at page 37 of the core rules, you only generate CP in TPs after the first.
I haven't read the core rules yet. I know that one of the Legionary units (icon bearer) gives 1 CP at the start of the ready step or something. Not sure if this is considered generating CP.
Page 37: "Each player gains 1 Command Point" The following sentence that refers to the initiative loser gaining 2CP is the only part relying on TPs after the first
there is a period in between saying to gain 1 cp and "for every turning point after the first", so yes you would get 2 cp when you select your operatives and 1 cp for the strategy phase of the first turn (so 3 CP for the first turn)
I hope the popularity of Legionaries keeps this faction evergreen. At the moment they become de-classified and dropped from GW competition play in a year's time. *sad face*
It can be. Mainly because of the ancillary support. With the kit, you can get 10 standard chaos guardsman, 1 enforcer, 1 chaos ogryn. However, most people run 2 additional troopers instead of the enforcer. (I think).
@@Neur0tic666 Unless the ploy (or datacard or whatever) states otherwise. In this case it states that the missess are treated as successes on your guy in combat. Also you don't roll armor saves on those, as far as we know.
Worthy champion seems to synergies with Rout. If your leader is scoring Rout, then they can get a 2fer with worthy champion. You can increase their survivability by buffing them to 3APL. I have started turn one with the blooded token on an early turn threat like the the sharp shooter and then swap the blooded token to another threat. The GA2 infantry are great for going up to an enemy and getting killed for the extra blooded token.
I do not know. Nightlords are definity more specialized as Warpcoven can switch some rubric marines for some melee birds and Legionaries can be played as full fledge melee, flex or ranged team, but they have super conceal as team ability and better melee operatives. You are rather murderous with some free MW to dish and can secure easily a kill. True, compared to elfs you are slow and clunky bit still rather OK team.
The team is really about stacking your bonuses. The ploys can be kind of underwhelming, but stacking your Blooded tokens with a reroll and/or relentless drugs feels pretty good. But generally it's all about the blooded tokens. If anything I don't mind only having to budget my CP for 1 Strat ploy and Tac ploy each, since there is a lot of thought put into putting your team together and managing your Blooded tokens.
Players will always beat players - Exaction Squad just won a major tournament and I'm sure somewhere out there in the warp Kroot have taken the top spot in a tournament once or twice as well XD
I give my Butcher Relentless in the Deployment phase and then let my Corpseman accompany the Ogryn in TP1 and 2. This way, you don’t need to keep the Ogryn and Butcher close to each other to buff both of them. So in TP2 (the Ogryn rarely has a chance to charge before that anyways), I have my Ogryn double buffed with Relentless and the 6+ FNP, a Butcher with Relentless and a Corpseman free to do mission actions, heal someone or just die (most likely) in TP3 and 4.
I use the Sharpshooter as another Dark Favour sacrifice piece. Retaining two saves in cover can help with that and he's good for picking off a model you left on 1w.
I think we agreed that dune is considered low tier as viewed through the lens of holiday destinations for anakin Skywalker , .... And that's how we justified it.
Actually, statically in the last tournaments, Kroot has gone up quite a lot. I think the metrics will show more in a little later vids. Maybe check roll a crits last tournament metric review.
oh man, yeah you had it rough this tier list :D - there might be a Table Top Simulator game happening to decide which team is better - out of interest which team would you rate higher?
I don't know about all the harlequin hate. Sure, the delivery system isn't there anymore and pathfinder with a rope is faster. But all the raw power is unchanged. The pathfinder won't ever charge you, autocrit you for 7 and shoot another dude to death. And when you go for a trade back, that 4++ with rerolls will ruin your day. The things the team lost are threat range and one way charges.
I’m in an Eldar server with a very active KT channel and they are still quite high on the Harlies. If it wasn’t for Mandrakes and Corsairs making my zipper break I’d probably be playing Harlequins.
Yeah I think their 'fall' is perhaps more about the high of mandrakes right now - as you say the delivery of fly is great but take that away and its a team that still has bite, insane close range shooting and longer range options. the 4++ makes it hard to reliably kill them via traditional 'big' guns methods.
The problem I think was some harli players just loved the team because they could ignore half the kill team game rules. And when that got taken away they frankly didn’t know how to play the damn game.
Love this, helped me pick my kt and was just overall fun to listen to. Only thing is I'd love timestamps for each operative discussion cuz I come back to this video pretty frequently
YES I thought I was crazy about liking the reaper more than H Bolter, I’m not crazy there are others like me out there! Reaper chain cannon all the way.
Great video breakdown! Took a lot of notes but as a first timer, could I get your lists for 'best overall list' or list for fighting against a couple different enemy comps. Would help a lot!