Same here about the borders. I wonder why they don't just make same and TIDY borders from 1910 AD straight to modern day. They usually shift up the pixels a little bit for no reason at all! Every time I try to make a map, every border I open up is different. Risk really need to redraw them.
yeah i just played risk today and was perplexed i saw the greece turkey modern border and it was BRAINROT anyways agriculture larpers are gonna have a field day
Hey, are you in the Risk Discord? I may need help when I start work in the RISK TUTORIAL in a few weeks, since additional actors for certain events would be appreciated! Thanks if you accept!
The dice makes Risk better, tbh. THE WHOLE IDEA of "Realistic Experienced RP" is EXTREMELY DUMB, because what the heck is even realistic rp its just a bunch of guys saying goofy lines. All the good strategy, geography, and history games use a sort of semi-random or representative mechanic in order to determine the outcome. No, not only AoC2, but also Hoi4, CK3, Victoria 3, and all those wonderful paradox games use this format. In world conquest, all they tell you is literally "be realistic and rp". Bro, that is so stupid because what even is "realistic" and "rp". While dice may not be as good as a direct army, at least it gives a definitive outcome. You lost, you lost, that's that, and you even have bonuses. There is nothing to disagree about there, you lost, no need for stupid realism or "rP". It also makes it a fun conquest game for roblox, instead of some cringy little larp.