Im following your written guide and have all the gear nearly identical. But i noticed you dont have any damage to cc on gear. Copy pasted paragon board and my earthen devastation is only at 26%. Not sure what im doing wrong.
Unpopular take; Pulverize good ≠ druid good. Druid can be good without pulv being the star of the show. Druid being good all around is just objectively better.
I counted that you have 67 skill points, not including the item contribution points on your skill tree. How did you get 9 extra skill points when the most you can get is 58 skill points?
Hello there ! I've been playing this build for 2-3 weeks now and I love it ! But as I reached pit 100 something was bothering me and I couldn't put the finger on it. On mobalytics for the legendary ring there's the stat "lucky hit : ... vulnerable" and I was playing the build without it because I couldn't find a decent ring with this ... But I've got a ring with +90% critical damage instead of this stat and it was ok. But I just figured out that if I remove the 3 points in skill for +6% chance crit for close ennemies because I've got 61% flat so I think I don't really need those 6% and put the 3 points left on Tornado -> enhanced tornado -> raging tornado now I get lucky hit to put vulnerable (instead of this on the ring) + a free stats then to put my +90% critical damage and my dps has significantly increased. What's your thought on this guys ? Anyway very nice build very pleasant to play :D
I moved Tyrael to this build and removed tibaults. Its working pretty good. Just masterwork spirit on boots and res cost reduction on ammy or wep. Playing with Crown of Lucion.
Tbh build didnt feel good with Crown of Lucion. Mobs he killed good but on bosses was spirit problems and tibaults wasnt helping much because it was too complicated to have that much active buttons. Maybe with old shepard gameplay was that easy because not so much active buttons idk. Maybe amulet need spirit on lucky hit too and GA on resource cost red on 2h.
The dude who posted my video here of my pulv druid killing t100 boss fast af while undergeared to prove its possible to speed with pulv....where you at? Lol
So I take it the Trample slide variation will be a good one for next season? I am a druid main and the only build I run every season would be Pulverize. I have tried lightning storm last season but even then, I reverted back to Pulverize because I feel that being a insanely tanky bear and conducting slams on target to evaporate them is a great feeling. Its like telling them get the F away from me or Begone Pest!!!.
I like Earthen godfather better(earth daddy, best nature fury build) than pulverize but it's very close. The melt damage is just better overall once it stacks and overlapping.
man I want a bulwark pet build. stack that bulwark on pets and let them explode on people. loved the project diablo 2 druid pet builds. shame its not the same in diablo 4.
This build has a huge potential. Did you check the guy who did 130+ pit in S4? I have tried this on the PTR and going with vasily's as helm and insatiable fury as chest piece gives you 5-10 times more dmg. My regular crits are ramping up to a 100m or more. The OP crits have been going up to 200m+. It really is a boss/elite/everything destroyer, especially if the target is static and does not move too much. You can check on Rob's page the buils, it's called AK47 druid. Anyway I really appreciate the job you are doing, trying out the new stuff with new combinations. I hope they fix the gloves and their interaction.
New helm is bugged and the amulet to dont dont make builds on that. They will fix those.... the helm scales infinite while it should cap with 5. Just saying builds are better without those atm.
I can confirm first hand that the new helm works with Bjornfangs, so does starless sky. I have a feeling the Ancestral Guidance interaction is a bug as the gloves do say "unlimited spirit" not "0 spirit cost". On the constricting tendrils node I actually prefer it to using poison creeper as it frees up an ability space for more defensives, and I find it staggers bosses quicker/ more consistently poisons groups of mobs
I just swapped out my shako for that in landstorm it's really good it works for the new helm and the new crit damage necklace. It's very good my landslide were hitting for 10-12 mil per clap. Felt really strong. And it could be better. But I'm using cat glove that helm and the new neck I'm doing double the damage I was before.
@goblin inc. - wouldnt using locran's amulet be better than envenom now that the crit damage from the effect is multiplicative and also you can reach +50% crit chance off the amulet and max out 100% crit chance. seems like BiS amulet unless they nerf but i dont think they will. Tooltip says its additive crit dmg but its been tested and its multiplicative
I think they should take a page out of ESO's book and look at how the Werewolf specialization is. I absolutely love how the Werewolf plays and that's what I envision how Druid Werewolf should be, only it's 1000 times worse in D4. They really have no f'n clue how to make a Druid class and that's been extremely obvious since CBT & OBT.
Cool build on PTR, but remember, all of this could just evaporate when S5 goes fully live We also don't even know what the reworked Uniques we have on live will look like.