QUESTION: At the end of Turn 5, you had two six-wheeled Armored Cars, fun to watch, when their 20mm lighted-up the Russian Infantry and houses. At the end of Turn 5, they were officially in 'Russian' territory, even though they were just up the hill from the village you held, but were 'cut-off'. (Maybe they should have stayed in the Village!) I got the impression that they were in relatively good condition. Now, however, during Turn 6/1, and at the end of Turn 6/2, you completely control all of this territory. Also, in terms of time, Turn 6 happened right after the end of Turn 5, so there was no time for the (not present) Russians to haul them off, or destroy them. I would hope you to do a search of the battlefield and show them, since as you say, all past events and vehicles should be there... and find out their condition? Lots of fun, especially riding your troops around in trucks, and hauling AT guns around!
These weren’t destroyed, so they are still part of the force - if that platoon ends up in a battle again, Tonci gets to redeploy them, just like any other active platoon.
It's tragic that this game has such a huge accessibility problem because it really shouldn't. The game mechanics aren't that complicated but learning some of them (e.g. artillery, wirelinks, repair/supply/reserves) is like putting together a jigsaw puzzle and having to search all over the internet for the proper (up-to-date) pieces. I'm on my second attempt and I'm determined to push through the frustration this time. Watching your gameplay footage has been a huge help in filling in some of the gaps. As well as providing the motivation for giving it another go in the first place and, reading the Steam/Reddit forums, that seems to be a fairly common experience.
The DS-39 machine gun looks so big because it eventually became the famous DShK 12.7mm (.50cal) machine gun. Although, DS-39 was such an unreliable failure of a gun that the Soviet Union went back to making WW1 Maxim machine guns shortly after Operation Barbarossa started, until an alternative MG was made to replace it (the SG-43).
27:14 I haven't worked this out or looked into it, but I suspect that what this method does is, as far as the TDC can see, it replaces the actual ship with a ghost ship that's on a mirrored course to yours. It's kinda like making the TDC look in a mirror and target the reflection of your submarine, and the actual ship is behind the mirror. And it's all set up in such a way that the torpedo hits the mirror just as the real ship gets there too.
Your gameplay is excellent. I wish i had a strategic mind like you. I saw your arma 2 videos too since it is my favourite game. It was nice to see you still had old videos up like that.
Still fascinated by your willingness to rely solely on your surface spotting. I use the sonar as my primary spotting tool and tracking. In this position I'd remain beneath the surface period to eliminate any chance to be spotted before all tubes were empty.
If you pay close attention to the top left of the screen at 14:09 you can see a shrub get flattened in the distance. Probably an early sign of tanks on the move!
Hey, I love your let‘s play on SH3 with the GMX mod. Can I ask you on the mods you have used for it including the order of installation? Many greets, Vin
Well, in SH5 you can actually do full celestial navigation with the sextant, all by yourself, you dont actually need the navigator or the script. Its a little bit tricky and counterintuitive sometimes, because celestial objects dont move correctly with time compression, but works. But its not that important at all, to use it you pretty much have to have a few miles precise dead reckoning position, its rather a check on it, I found that the attack disk gives a suprisingly good reading regaring to speed and distance traveled in a given timeframe. Also Wilhelmshaven has a radio beacon next to it as far as I remember, so you wont end up in Cuxhaven :D, although I mostly refill in Helgoland early on, its 55 deg from the Wilhelmshaven tower. Manual diveplane control is awesome, although I use it very cautiously, once I made a deckgun run on some poor fishermen, and set the fore diveplanes to full upwards, to give more stability to my aim, then a destroyer showed up, I ran into the conning tower in full panick mode, smashing the crashdive button, then nothing happened, while the bullets were whistling near the boat, then I realized, that the diveplanes are still full upwards, so the ship cant dive. Rookie mistake, for a 80 ton ship I almost lost my boat. Fortunately the dumb AI saved my beloved crew, their aim was even worse than mine. I got their pings, received their gifts, then they went away, they didnt even cared about the trawler in fire next to them. Other times they know exactly what they are doing, pinging me from multiple directions then turning on my six and doing an exact run on my course, playing this game for hours, although I noticed Tommies are really pissed off and professional, if you managed to sink some ships next to them, otherwise they dont really care thatmuch. Planes, yeah they dont chase me thatmuch if Im underwater, but they arent exactly idiots, once I shadowed a small convoy trying to get into firing position, and a pesky plane forced me to crashdive 3 times, he too somehow followed the convoy, he even called in three destroyers on my boat, who knew exactly where I am. So SH5 with GWX is not that bad at all for me, although I would say it has its stability problems, everyone is better off not saving 100 km close to any landmass, plane, ship, or Albatros, because it wont be a pleasant experience, and its infinitely more moddable than SH3.
Hey I know this is a year old but I am binging these right now :). Would you recommend taking a VII over a II sub if just starting out? Also, what do you think about the game Uboat? Thanks Tonci, love your stuff.
Can an enemy tank still be used if it has no fuel and is in your conquered area? You said it’s still operational but an 8.8 ruptured the fuel tank of the t-34, so yeah, no fuel. 53:50
In this campaign, Germans have no tank units (only those would get a trophy tank assigned) so it’s a strictly theoretical question :) If I understand it correctly though, once fixed, the parent HQ would provide necessary fuel (don’t think the game models diesel vs gas?)
@@arkadiy9321 That’s clear to me, I wondered what happeneds to the tank itself because with the entire crew alive a fuel leak could be fixed on the battlefield and driven to safety especially an t-34. But it will probably just be abandoned by its crew bc its now behind enemy lines right
@@sirtrax1586 ah, i see. I think this is one of the two tanks that remained in the enemy possession (the other one is the surviving KV). The exact rules are convoluted, there are threads on Steam where folks are trying to get the pin them down, but as far as I know, mysteries remain.
There's a lot of cools things about this game, but the movement speed of units is horrendous. It took an entire hour to load infantry into trucks, and move them 1 kilometer.
49:12 min@ I have not spoken to German navy soldiers but to some of the Wehrmacht and SS and they were aware of the two front war but of the opinion, in short, that if they had not attacked first, the Soviet Union would have done so... that was a short answer to a complex topic, if you want more detailed answers just ask.
Great battle and turn overall! Learning something here and there for my gameplay also. I think you overkilled it lately a bit with the brightening. looking forward the next videos already 👍🏼👍🏼
I hope they give AI an overhaul, it isn't good enough to offer a big enough challenge unless it has the odds overwhelmingly in its favour. Of course with the player being omnipotent and being able to micromanage (which is needed) it makes it very difficult to maintain realistic reactionary AI. The AI is tied by rules the player isn't for realism which is great but an option to have it be more reactionary and aware would be great.
The enemy does react to the situation (you can see orders updates if you are in a battle with the "allies"). But of course, it uses restricted information flow and ties action in the battle to the goals on the operational map. Arguably, it's much easier for player to utilize discipline and abide by house rules that restrict actions than for the developers to implement multiple modes for the game. So the challenge is closer than you think :) Poor "AI" will still be outmatched, but at least not hopelessly so. There are some videos on Steam forums where players demonstrate an extremely restricted way of playing.
I can just imagine it... As Kaleun Tonci pulls up next to the stricken British survivors, he looks upon them with pity. But before he can order that supplies be brought up, one of the survivors says in a heavy Cockney accent: "Oi, you can't park there, mate." Another joins: "Yeah, you got a loicence for that, guv'nor?" In no time at all, they all join in shouting insults and roasts aimed at the German crew. All Kaleun Tonci can do is wonder "If this is how bad it feels to win against these people, I hope I never find out what losing feels like."
Swept them from the field, essentially. From now on you'll be charging for the objectives before time runs out. Interesting to see how many more tank battalions are waiting for you in the morning fog.
I know I've already shared your channel with at least one guy who sounded like he was really, genuinely interested in your content, Toncs - Hopefully he's sitting at home in Denmark enjoying your content at this very moment ;)
That aircraft is an Armstrong Whitworth Whitley, a mainstay of Bomber Command up until around 42’ First operational in a proper capacity as a patrol aircraft for Coastal Command in late 41’ with the introduction of the GR MK.VII However I think the type had already been integrated into Coastal Command in earlier guises