i would love this concept as an actual campaign. a slugcat just trying to get their kids to journey's end where they'll be safe/they can raise more families. it could also provide story as to why there's just a bunch of loose kids running around rainworld.
Only enemy hitboxes are visualized, so if an NPC doesn't have one for contact damage, for example, the birds or the Radiance, then they're invisible since it doesn't visualize hurtboxes lol
I'm imagining a whole story about this now. Some random groundskeeper in a fantasy realm who ends up finding all the tools they need to defeat the demon lord in the grass they're cutting and saves the world
The song in the montage (from mario vs donkey kong 2 march of the minis) is 18 years old as of yesterday. It can now buy alcohol and cigarettes and get married without it’s parents’ permission.
Yo theory uh so the king stayed he white palace and died because his children never came to him SOOO he died, isolated and alone, until his fortunate demise.
Additionally, doing more tasks from the board, giving 'liked' or better gifts, and talking to them at least semi-daily slowly, eventually squeezes more information out of everyone. You usually know half of everyone's favorite things by about Fall or Winter, if you try-hard it. And from those people, they tell you the likes of others, and so on and so forth. It's not super hard to have everyone at 10-hearts in about 2-3 in-game years. :P ~31:05 - I wish... ... ... Here's hoping you went back to the Community Center later. The resulting end after you do all the quests is... almost as good as arson on an actual corporate entity's building. :3 See, I'm wiser than most; I know that you would have made an excellent arcade rat, and an even better library/computer lab lurker, because I can tell you're more of an action/arcade/flash game gamer. And that end bit, as terrible as it is, kinda proves it. Like... I'm pretty sure Stardew is not your type of game. But I do appreciate the effort of branching out. ^^;
Welp, nerd-brain, activate~ You're welcome for the engagement ... ... ... Old vid is old, but the sheer amount of people that don't realize that **there's more than one line of dialogue on most, if not all, characters**... A-stonishing. XD But-Too-Also, yes, most of the characters are paper-thin and represent a certain character 'type'. So I still agree; do yourself a favor and don't marry. Just 10-heart everyone, if you must. Feels nicer. :3 Prepared foods (minus the granola bar you learn first (EVERYONE hates that...) and whatever their most hated is) makes better gifts than most things. Salad, cheese, or coffee as a default starter is good. Mayo, wine, and honey is even better. (The making cost and effort compared to the hearts gained and the spread of who likes what, as well as the overall sell and/or eat value for yourself.) Only downside is needing the campfire or kitchen. :/ Thank FOOK, you found out flowers were a good gift. I was loosing my marbles, man... XD