I really wish that they used a better naming system for the tracks than "Banished Combat Section B" though. It is really annoying looking for the right song at the moment.
Hoping to make a modular campaign prefab collection. So pieces of maps can be snapped together and make campaign mission creation much faster and easier for people with little time (or patience). Your vids help
Glad to have you back with new forge content! I am quite excited for the possibilities with the new audio. This will bring campaign story telling to the next level 💯
Not sure if 343 expected us to use stopwatch events for these, but outside like 1min into a round, they're not working for me. Guess I'll have to use other events to play/stop music.
I don't see it on your channel yet, but I'll check it out. I also tried the every n seconds a couple times with a few different tracks, but I was still referencing the stopwatch, so that's probably my issue. I think it's the stop music track nodes. None of them work for me when referencing stopwatches. I'm on Xbox series x btw. Maybe I'll try running a game in customs with a round time reference or have the script check on a deleted object every n seconds idk.
Ah, so I ran a custom game and it works as I have it. Had to restart test mode in forge a few times just to get the song to start from the beginning. Looks like this is just another thing you gotta jump into a custom game to work on, smh.
Currently searching for the Flood type music? Like the creepy music from high charity or like 343 Guilty spark maps? Its annoying we cant just scroll through the lists to test each 1, instead have to physically test each 1 🙄 so want that OG halo singing choir type track. Creepy! There is flood category for the announer...but not in the music : ( ill keep scrolling through
It will loop by default if u want another soundtrack to play u can either stop music and then add another music ot just but another music right afther but it will sound ugly
I've been working on this open world project that's like a DLC for halo Infinite. But anytime i try to spawn ai it says I have too much of something and it failed maybe I just need to play with it for while but hopefully you have some sort of insight about it lol
These BTB maps are what I expected the Campaign to be like. Phenominal work, and These look like they would play great as a standalone story missions similar to Spartan Ops if 344 added story, dialogue and mission objectives to forge
If you have time a video on how to forge classic firefight (no hills) would be helpful. I want to use firefight menus to make waves in certain sections of the map instead of using wave scripts. Hm I dunno. I'm just trying to figure out how to do it and there aren't much if any info on it
@@DEWtheMCCOYI’ve tried using preset modes for classic firefight and it used to work now enemies just won’t spawn in no matter if I turn on default respawn for enemies in firefight settings it’s getting annoying
I say all those were good for BTB besides the landmark mall. That I feel for 4v4, 6v6, or squads. I hope they come out with different size squad games like multi-team, or maybe a 6v6 for smaller yet bigger maps. Maybe even a 6v6v6. But 343 hasn't allowed team changing besides eagle/cobra. I have a 4 team multi-team map, however I can't set it to multi-team until 343 allows it.
Thank you so much for checking out this map and i hope you had fun😎 i also have Echoes of Valor Pt.2 and 3 out now if you need more maps to check out!!