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Great video jack. Keep on with the grind. Greetings from Berlin. But: which game is one of your favourites ? (I unfortunately can’t understand the name properly, you name it around 19:59 in the video) I wanna check it out. Thanks !
thank you so much for mentioning unhook, i've been struggling with that exact problem and just having youtube like this makes it feel breathable and thank you wtfffff 😭going to watch rest of video now, know it's gonna be awesome cause your videos always are :) big fan!
There is something called tutorial hell, you want to stay away from it. Try things out on your own after 1 tutorial series, only revert to them when you are stuck. The confidence you'll gather by accomplishing things purely on your own is something that a tutorial will not be able to make you fell :)
I only found you through that first video so, the algorithm is hacked 😅 Thanks for adding the procreate and drawing info, will be moving from paper drawn to tablet, this was very helpful!
Ive tried gamedev my whole life to varying degrees of effort. Now that im trying out godot it just feels so easy and makes sense. Unity always felt bloated and bad to me for some reason. It just never clicked with me whenever I picked it up. Its not like I ever got really far. But for some reason it just felt too clunky for me. At this point in my life ive been programming for 10 years now, so godot capturing me like this gives me a lot of hope I might be able to actually make a game. Im glad you posted your journey about this, I love seeing how even novice programmers are able to come to make things they love. Hopefully as a novice artist (and thats putting it lightly) i can still pull off a game somehow.
I remember trying to use unity and just giving up but learning about godot and the first part of your development really inspires me to give it another shot with godot. Thanks
9:42 That actually was a problem for me. "I've never made a game before but I've been programming for 27 years" a lot of RU-vid beginner dev logs are like that then after the video is done they've made something that I can't even begin to understand how it's set up (I had absolutely zero experience in programming or art before starting learning game dev) and seeing these dev logs always got me discouraged because I thought "since we're both beginners, then why is he better than me or able to make cool things faster, maybe game dev is just not for me". I quickly realized that I shouldn't compare myself to anyone (beginner or not) I should just compare myself today to myself yesterday it's only then that I started seeing progress and that I'm actually learning.
Great video! Godot looks like an awesome engine to work with. Though the coding is challenging, doing it with an end-goal in mind (creating your own game) will teach you so much more than simply doing a tutorial. Keep at it!
I just started on godot essentially right after you uploaded your last episode. I can't wait until I have a full game, even if simple, complete to show off. It really is amazing when those tiny wins happen. It's been an itch for a long while. Good luck to ya.
Oh man those jiggle animations. MOAR!!! If the character has unlimited axes to throw, maybe he has a big basket of jiggling axes strapped to his back 😂
Was excited to see you continued to document your game development journey man! You’re doing great! By the way, from one artist to another you are really good!
I've just (re)started my game dev journey with the same BornCG tutorials as you! But then I got to the last episode, and see he hadn't posted for a couple of months 😔 Thankfully, a few days later, he uploaded the next video, on how to make 3D tiles for a GridMap-though the video is only about Blender modelling and texturing, which I'm already competent enough in. So I figured out GridMaps, and stumbled my way through making a MeshLibrary. After that, I had similar issues to you, in implementing my ideas with code; though after a few headaches, I have a basic 3D platformer with respawn checkpoints, variable jump height, and soon: coyote time and jump buffering.
I'm glad you enjoyed my tutorial. And yes, the hitbox did need to be that complicated (trust me, i have saved you a lot of pain in the future). The good news is that you can basically copy and paste the code into any 2D or 3D game(with minor adjustments) and have a functional hit/hurtbox system. I enjoyed your Unreal 5 video as well, looking forward to part 3.
Hey man, was wondering how good is Godot for 3D I primarily use Unity am thinking about switching. Can I get good results in Godot? Also thanks for making game dev tutorials, guys like you keep the dream alive.
@@dest5218 Godot does 3D pretty well nowadays. It's still #3 compared to Unity or Unreal in terms of graphical capability but the usability and ease of creation is the selling point of godot. Ever since Godot 4, i'd say that Godot is good enough to get good results in 3D games.
The majority of game developers use Godot mainly for 3D according to a poll by the developers of Godot. I think that should tell you everything you need. @@dest5218
You should look into Exanima! It's a lot like that physics driven game you were talking about. It's a dark fantasy dungeon crawler, could be up your alley.
As software developer you learn to code by just coding the more you do it the more u will understand and it will start to click just stick at it. Good stuff man
I've been programming for too long so im blind to people struggles of other people, but i suffered with gdscript a lot in beginning Kinda wish c# or something else was more polished so i did not have to do complex stuff in gdscript