Experience Half-Life 2: Episode 3. Gordon Freeman awakens amidst the wreckage of a downed helicopter. The Combine is ruthlessly hunting him down. Continue the Half-Life storyline where Episode Two left off.
YOOOO, Aperture got into the arctic for their missing ship, or someone just stole their containers, that's promising. Also, talking about that, i see that brush containers are BACK IN BUSINESS, WOOOOO
will this be compatible with mmod? Ik its a long shot but I might as well ask, is this going to fit in with the Entropy: Zero 2 story at all? yk with arbeit and stuff
Hey, Pega if you see this then answer this question : Look, are you gonna add first person cutscenes ? Edit: Okay, another question. Are you gonna make Episode 3 with Valve new modern style or just the good old classic style ? If you see this please answer.
It would be interesting to see some Aperture Science facilities to showcase other technologies in the game. I always thought that Portal 1 was perfect and that other parts of the complex needed to be shown in other games. I mean, the Portal Gun was just one project of the company for which they allocated a small sector, but what is hidden in the depths of the complex and what other secrets and technologies Aperture has... that would have to be revealed... But now we have Portal 2, which changed everything and there is no longer that same atmosphere of mystery, there are only a lot of MANY USELESS CAMERAS FOR JUST ONE TECHNOLOGY.
The soundtrack is interesting. Gives off the vibes of Analog synthesizers, as if from that same science fiction of the 80-90s. I can't wait to see the demo version. I think this will be the best sequel to Half-Life (somewhere in an alternative universe a sequel was released)
hey i just wanted to say before i forget that the music for this mod is really good but i think the intense tracks could be shorter? they're never longer than like two minutes in hl2/the episodes
i know this is epistle 3 based and all, but I honestly hope it does something a lil different with the overall ... themeing, I'd say. not a huge fan of how downer of an ending the script concept had, yknow?
Subject: Boreal Alyph Status: Evaluation terminated Postmortem: Subject failed to effectively utilize human assets in achievement of goal Subject: Project Borealis Status: Unknown Employee is assumed to have perished with remaining personnel during Lambda incident Subject: Half-Life: Interlude Status: Evaluation in progress Require further data
Theoretically if BreenGrub were to appear, would he convey the same information that he conveys for the Twitter account? Like would he information Gordon of the Advisors homeworld and how the Combine is like a self-replicating plague?
feels like i just tripped an abandoned but rigged combine base and now i cant unhear "Vital alert. Autonomous units subsumed. Mandatory compliance with tenets of advisorial assistance act. Threat level adjustment. Probe. Expunge."
I'm genuinely not some sort of "Grand Critique" or some shit that everyone follows or knows me when it comes to map designs. But, this is just straight up pheNOMINAL map design for a indie mapper. Genuine, and with no genuine exaggeration as well; near/close or straight up Valve quality of map design. The crane looming from the fog, the volumetric snow, and MANY things I can't point out right now because I'm genuinely stupid. But all in all, this is just amazing.