Dying light 2 is my favorite game of all time Dying light 1 lacks 80% of what dying light 2 has imo dying light 2 a story master piece where dying lighr 1 not so much❤
I didn't forget them. Because they don't classify as a 2 handed weapon and it would feel weird to include them because they are completely different weapon
So about the smokes That dmg nerf that it provides literally makes dozer's dmg so low that you can just throw that smoke into one, stand in front of it, dump low dmg mag into the dozer, reload and dump another one and at worst youll loose one armor plate Smokes are my staple in my loud builds simply because they trivialize every dozer
@@just1randomboyo That means that you actually loose a plate :3 If you use gun more powerfull than a pistol you can just delete dozer without any armor breaking
@@Dacex990 i mean im someone that loves to go guns blazing with heavy armor. I don't like adaptive armor and with that i sacrifice 1 armor plate to kill 1 or 2 dozers and still have armor to fight :)
Hello where get like artifact class gears? Dont say underwater military drops, its dont span for me again, is it need buy from harper..? Or renegades or maybe GRE hospitals? Please tell me..
I love the parkour of DL2, just a shame that the game itself is ass. Hopefully The Beast can make the parkour even better while being the superior game.
So I use flashbangs with my build because I really like assassin's mettle with death knell as a concept even after the nerf but I think you might be sleeping on the smoke with those two skills because you can use it to temporary lock down a choke point with a wall of health and adrenaline
One counter point on smokes: They have a large radius, last a long and all spotting related perks used together are fun. And with how little fun built variety there is, I'd say they're on number 1. Plus they make aiming at heads with iron sights easier than with other sights. But yeah they're the best for spotting. It's a free motion sensor. red enemy = neuron activation
@@just1randomboyo That's fair yeah, personally I hate frags because my ADHD ass doesn't think before he shoots and I'll lose all my armour. But playstyles deffo play a part in rankings.
Flashbangs: Free stuns and human shields. Pairs well with skills that buff damage to stunned/marked enemies. Downside is the stun doesn't last very long making them only effective against a single group of enemies. Smoke: Doesn't stun but can used to mark enemies over a larger area over a longer period of time than flashbangs. They're like sensor beacons but actually useful in loud and can be replenished. I tend to throw them outside doorways I'm defending to get a heads up on squads moving in and use damage buffs against marked enemies to cut them down before the smoke goes away. Grenade: the crayon eater option. Effective in combat but the people who use them typically don't check for civilians before chucking a 'nade, which as someone who invests in hostage skills is very annoying.
The radius of flashbangs as shown by this video is huge, the stun lasts long enough to save a teammate or do an objective if timed right. Did you even watch the video?
the reason why you use smokes over flashbangs is that the cloud lasts for like 4 times as long and twice the area of effect as the flash's stun does. you use it specifically to abuse the heal you get from assassin's mettle, because it not only marks the enemies you hit with it but ALSO every enemy that comes along and enters it after the fact. it was SUCH a powerful combo that completely broke the game's difficulty that they severely nerfed the skill to counter it. they're way stronger than you give it credit for, especially considering you gave the crown to the frag grenade which is probably the worst take i've ever heard
Id rather kill shit quick rather than use them for heals. Im someone who plays aggressive and wants to clear out hordes very effectively hence the frag grenade takes the crown
random question for the sake of algorithm; how do you feel about the newest weapon pack, and the burst gimmick ? i personally feel like the guns are overly clunky without doing anything to be worth that feeling.
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7zJ_uA6INno.html i simply downloaded the training grounds and thats it. other than that i have no idea what those are you mentioned.
Throwing knives are "Oh shi, I need a melee weapon that actually deals damage right now" for me. If stupid Swats block doors or are just to close and melee doesn't do anything. Also Grenades are super fun with the right skills
Personally, the flashbang is my number one throwable. The main reason is because I can take any stunned cop hostage allowing me to back up, get some shots off, and find a more suitable location to hunker down if I need. Not to mention unlike grenades you'll never have to worry about self damage and the flashbang makes a spectacle out of combat situations!
@@just1randomboyo They are also handy when your level 10 dallas is down and surrounded by SWAT. Pop off a flashbang and you have plenty of time to pick them up! 🤣🤙
@@just1randomboyo I do too! That's why I harass Almir every stream about my desire for C4 and Saws in Payday 3. Imagine having C4 again for those little safes and QR doors. Saws would be great for ATMs, lockboxes and lockers. My hope for the saw if it returns is to act as a secondary melee weapon with heist objective functionality. Extra points if the blade is permanently sharp and makes Dozers wet their trousers. 🤣🤙 💥🪚💥🪚💥🪚💥🪚💥🪚💥🪚💥🪚💥🪚💥🪚💥🪚💥
@@thewhistler6537 sounds fun? But i highly doubt saws will return to payday 3 but for c4? They might come back. And also how is heisting with Almir like? I never go to his stream nor join his match
I first gave control to peacekeepers because crossbow but huntress crossbow is much better and then i got guns who also better, so yeah pk crossbow is VERY good early-mid game but falls off, get huntress crossbow as soon as possible, her quests all about ranged weapons
Only complain i can say about the huntress crossbow is you *Have* to go back to her to refill. Meanwhile the PK crossbow you can craft it whenever you want without having to go somewhere
@@just1randomboyo yes maybe but golden assault rifle does more damage, I know it's tough grind but golden shotgun blasts and normal assault rifle(or free SMG from Golden Years bundle) work too
@@bebrasmachnayq5691 the golden assault rifle does not do more damage than the crossbow. Considering the crossbow can 2 shot 2 handed renegades and deal a shitton of damage to goons and demolishers, while the rifle can dish out more damage because of its ammo capacity. Crossbow for instant high damage and faster reload. Rifles or shotguns for consistent damage.
Glad someone else agrees. The parkour/ movement between the two games are astounding, 2 feels much better. And the story wasn’t much better, Kyle was also a pretty shitty person for most of the game.