Thank you for the Tutorial and content! Actually I would've like to have your Prebuild Widget but there is nothing in the content folder is that normal?
I think the "failed but visible" is for when a dialogue choice is visible, but not selectable for some reason. For example, say you need the "axe" item to chop down the tree. If you don't have the axe, you won't be able to chop down the tree, but it will show you the option as grayed out. It let's the player know other paths would be available if their inventory was different.
this video helped me a lot get it working on my end. its a bit over the place tho and I had to rewatch like 5 times to figure it out. it would be so useful if you could provide the blueprints as well on the github but it might be tricky as I notice you have a lot of setup in place (CommonUI, etc.) luckily because my game is built on top of Lyra I had the necessary setup to easily implement the same stuff. seems like a super useful plugin especially since there seems to be integration in mind with the other systems.
Ahah all "over the place" is how I would describe myself in general 😁 but i definitely agree, it's not very structured. About giving out the blueprints that's definitely the reason, the ones I'm showing in the video are part of a project with various dependencies and would need to be cleaned up. The idea behind the video is that if I manage to explain the concepts behind the tool, then implementation should be easy. I'm glad you managed to get there eventually. Thanks for your feedback!