You can do each part of the facade separately, and use boolean modifier to fit out irregular shapes. Another and more reliable way will be modeling one piece as shown in the tutorial then create the facade using Railclone.
That tutorial must be the best tutorial ever. Even for me as a professional architectural visualizer, your tutorial always finds new things to learn especially for this tutorial. Thank you so much and hope to keep uploading. It's perfect for the community.
Those who watched this video and thought that the tutor probably learned it from the developers - Raise you hand ! This is one of those features that no one knows how to use unless he knows someone or learned it from someone in ADESK. I was an AutoLISP programmer so I do not consider myself as dumb but Data Channel is un-usefull for most of us.
great content, thanks! Would be better without the music, because i cant understand what you are talking. (and you dont want to read subtitle during a tutorial)
DAAAAMNNNN I'm a beginner in 3ds max and your videos are like nuclear engineer theory to me...but I've learned a lot by watching your videos, can you make more tutorials like this please so we can be polished in 3ds max...
Thanks! There was a lot to cover in order to complete this kind of staircase in a fully procedural method, I will take that into consideration for future tutorials.
Amazing tutorial! Maybe you can solve my issue, I would like to export an animated ceiling, done using the data channel, to Unreal engine, but to do so I need to bake the animation to an editable mesh or poly, do you have any idea on how to do it? Many thanks!