That's because the materials use Built-in Render Pipeline shaders. Sorry for the inconvenience. Fix them with this: forum.unity.com/attachments/screenshot-2021-03-18-at-12-06-16-png.817235/
Thank you thank you thank you! I have the basic motions controllers and had no clue how to change the character to not have to use the mannequin-esque included model.
My only difficulty is finding humanoid characters that will still work with the animations. Is there a key to finding them and knowing that they'll work with that animation set?
@@Wilhelm9218 Every humanoid character should be compatible with humanoid animations, as long as they meet these requirements and they are correctly configured in Unity as Humanoid: www.keviniglesias.com/images/HumanoidRequirements.html I will make a video explaining more about Unity animation types and how to configure them soon
If you mean how to import the animations and apply them to your character you must use the Package Manager in Unity: www.keviniglesias.com/videos/PackageManager.html Then to apply your animations follow this tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0o7SzYSsR-o.htmlsi=RekGpnC2ytdGHl9o
This is one of the most well executed videos i've watched on this matter. I can't believe you only have 750 subs and putting up such high quality content. You just earned yourself another sub, keep up the good work man!
my problem is how to make the character follow the animation, like your characters are running but only in animation, physically they are at the same position at all. How to make them actually move?
Very excited to see this update! We use Kevin's animations throughout our project and it's a great surprise to get some new motions for creatures we've have in the game for years! Top notch as always! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-I8obwYGedNg.html
Hey i hope you see this and i just to say what if i want the animation to start when a button is pressed and when i stop pressing it the it goes to idle
Hello, when I use the prefab in this package, the character's movement is always similar to T-pose and incorrect, but the animations went well when use the character in Models, why?
Hola! No hace falta saber programar para usarlo. Aunque el funcionamiento puede parecer complicado al principio. Cuando pueda subiré turorial. De todas formas el código está incluido y puedes editarlo a tu antojo. Saludos!