Тёмный
I3D Symposium
I3D Symposium
I3D Symposium
Подписаться
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3dsymposium.org
I3D 2024 Posters Fast-Forward
10:36
3 месяца назад
I3D 2024 Papers Session 7 - Learning to Move
50:59
4 месяца назад
I3D 2024 Papers Session 4 - Points and Splats
1:32:07
4 месяца назад
I3D 2024 Papers Session 1 - Interaction and VR
1:12:10
5 месяцев назад
I3D 2024 Papers Preview
3:57
5 месяцев назад
I3D 2023 Papers Session 6 - Dynamics
1:41:23
Год назад
I3D 2023 Papers Preview
2:50
Год назад
I3D 2022 Posters Fast Forward
3:11
2 года назад
I3D 2022 Papers Preview
2:51
2 года назад
I3D 2021 Papers Preview
2:13
3 года назад
Комментарии
@varunahlawat9013
@varunahlawat9013 Месяц назад
Damn, this talk is so flipping good!
@3rdGen-Media
@3rdGen-Media 3 месяца назад
This company sure loves to mention their amazing fantastical office
@PixelPulse168
@PixelPulse168 4 месяца назад
Signal processing math from the first paper by SEED is revealing.
@supersinfulsiliconsoftware5039
@supersinfulsiliconsoftware5039 4 месяца назад
Nice work, as usual Alan Wolfe does not disappoint
@PixelPulse168
@PixelPulse168 4 месяца назад
@PixelPulse168
@PixelPulse168 4 месяца назад
are slides available?
@I3DSymposium
@I3DSymposium 4 месяца назад
Not currently, we will ask and see if they can publish them. We'll update if so.
@PixelPulse168
@PixelPulse168 4 месяца назад
@@I3DSymposium Thank you for sharing these content.
@I3DSymposium
@I3DSymposium 4 месяца назад
The slides are now available from The Forge here: www.conffx.com/I3D-VisibilityBuffer2.pptx.
@PixelPulse168
@PixelPulse168 4 месяца назад
@@I3DSymposium ❤ Thanks for making these great videos public.
@TechyedYT
@TechyedYT 4 месяца назад
looks underrated
@PixelPulse168
@PixelPulse168 Год назад
It seems the first talk in the video only shows static scenes for env mapping what if there are dynamic stuff in the scene?
@PixelPulse168
@PixelPulse168 Год назад
Nobody is watching? The quality is better than Siggraph, in my personal opinion.
@PixelPulse168
@PixelPulse168 Год назад
Shadow does not go together with the caged object 😊 Next paper. Thanks for sharing
@PixelPulse168
@PixelPulse168 Год назад
Thank you for sharing.
@cancerino666
@cancerino666 2 года назад
*If you're coming from a Roblox tweet and don't understand what's going on:* this video is part of a scientific conference (where scientists present their discoveries/innovations). This one focuses on real-time graphics, the field of science behind of stuff like videogames and some special effects. It's thanks to it why videogames even exist in the first place, and why new games look very different from old ones.
@I3DSymposium
@I3DSymposium 2 года назад
Yes, this. 🤓
@J3dstar
@J3dstar 2 года назад
I don't care because I don't understand.
@angelbloxyt6021
@angelbloxyt6021 2 года назад
but it’s passed the time this was comeing out
@angelbloxyt6021
@angelbloxyt6021 2 года назад
yup all of us
@TenkoCraft
@TenkoCraft 2 года назад
What in the world is this
@cancerino666
@cancerino666 2 года назад
A scientific conference
@karl6017
@karl6017 2 года назад
Everyone coming from the roblox tweet XD
@dimuzicle4225
@dimuzicle4225 2 года назад
What the funk is this
@J3dstar
@J3dstar 2 года назад
Queensland*
@J3dstar
@J3dstar 2 года назад
@JedstarMapping Squid*
@Legnddd
@Legnddd 2 года назад
Interesting 🧐
@JustTooAlex
@JustTooAlex 2 года назад
POV: came from a roblox tweet 😂
@gundog3807
@gundog3807 2 года назад
Fax
@Legnddd
@Legnddd 2 года назад
Lol
@ogguy6654
@ogguy6654 2 года назад
YE i just saw that
@katherinemarsland3755
@katherinemarsland3755 2 года назад
True
@blackxsj
@blackxsj 2 года назад
yes
@БааргульАбдалимова
Hey ask me, where a primary direction walking and running motion, in Unity-Kinematika package? very needed 🚶🏃
@alialshami87
@alialshami87 3 года назад
Very nice!
@edgedetector
@edgedetector 3 года назад
Register combiners forever!
@mizokia
@mizokia 4 года назад
"Hold onto your papers!"
@Khytau
@Khytau 4 года назад
03:27 Posters How-To Guide 05:18 Papers 5: Lighting & Light Transport introduction 08:05 Paper: Stochastic Substitute Trees for Real-Time Global Illumination 23:15 Paper: Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling 38:15 Paper: Real-time Approximation of Photometric Polygonal Lights 52:40 Paper: Real-Time Stochastic Lightcuts 01:07:40 Paper: Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model 01:20:02 Papers 5 Q&A: Lighting & Light Transport introduction 01:25:18 Paper Q&A: Stochastic Substitute Trees for Real-Time Global Illumination 01:20:51 01:27:30 Paper Q&A: Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling Paper Q&A: Real-time Approximation of Photometric Polygonal Lights ? 01:29:22 Paper Q&A: Real-Time Stochastic Lightcuts 01:22:34 01:26:32 Paper Q&A: Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model 01:49:11 Virtual Posters Session 01:53:09 Poster: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 01:58:57 Poster Q&A: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 02:03:42 Poster: Real Time Multi-Scale Sand Rendering 02:10:53 Poster Q&A: Real Time Multi-Scale Sand Rendering 02:18:00 Poster: Into the Graphics-verse: developing an openGL rendering engine and short in the style of `Into the Spider-verse' in a ten week period 02:22:12 Poster Q&A: Into the Graphics-verse: developing an openGL rendering engine and short in the style of `Into the Spider-verse' in a ten week period 02:31:34 Poster: 3D Behaviors for Multi-Agent Simulations with Position-Based Dynamics 02:35:36 Poster Q&A: 3D Behaviors for Multi-Agent Simulations with Position-Based Dynamics 02:45:12 Poster Live Demo: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 03:03:27 Poster Session Conclusion
@Khytau
@Khytau 4 года назад
00:00 Welcome 01:53 Introduction 05:43 Schedule 11:07 Papers Program 14:01 Additional Information 16:00 Posters Introduction 18:16 Poster 1: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 19:10 Poster 2: Into the Graphics-Verse: developing an openGL rendering engine and short in the style of 'Into the Spider-Verse' in a ten week period 20:06 Poster 3: 3D Behaviours for Multi-Agent Simulations with Position-Based Dynamics 21:00 Poster 4: Real Time Multi-Scale Sand Rendering 23:59 Keynote: Reconstruction Reality: From Physical World to Virtual Environments 33:44 - (Keynote) Soft Bodies: Human Tissues 40:01 - (Keynote) Soft Bodies: Cloth 49:31 - (Keynote) Multi-Agent Systems: Crowd 52:22 - (Keynote) Multi-Agent Systems: Traffic 58:18 - (Keynote) Multi-modal Display 01:08:28 - (Keynote) Q&A 01:25:51 Papers 1: Collisions & Physics Introduction 01:27:53 Paper: Local Optimisation for Robust Signed Distance Field 01:44:24 Paper: A Time-independent Deformer for Elastic-rigid Contacts 01:59:10 Paper: Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition 02:14:18 Paper Q&A: Local Optimisation for Robust Signed Distance Field 02:18:26 Paper Q&A: A Time-independent Deformer for Elastic-rigid Contacts 02:23:41 Paper Q&A: Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition 02:38:22 Papers 2: Textures & Geometry Introduction 02:40:52 Paper: A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces 02:55:42 Paper: Procedural band patterns 03:14:57 Paper: Lossy Geometry Compression for High Resolution Voxel Scenes 03:29:28 Paper: On Histogram-preserving Blending for Randomized Texture Tiling 03:44:48 Paper Q&A: A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces 03:48:12 Paper Q&A: Procedural band patterns 03:51:51 Paper Q&A: Lossy Geometry Compression for High Resolution Voxel Scenes 03:57:46 Paper Q&A: On Histogram-preserving Blending for Randomized Texture Tiling 04:03:26 Last words "breaking news"
@yoshiroaoki7253
@yoshiroaoki7253 4 года назад
That's very helpful!
@I3DSymposium
@I3DSymposium 4 года назад
Thanks!
@X-command
@X-command 4 года назад
Guys! It's out now in Unity 2020.1.0b7. I'm already implementing this beast to my game.
@antoinedevldn
@antoinedevldn 4 года назад
Very interesting! THanks for sharing :D
@marshallross3373
@marshallross3373 4 года назад
Yea, this is a great lecture. Well done.
@chrisvaccaro229
@chrisvaccaro229 4 года назад
1:45 this is cutting edge? the animation looks atrocious. Look up "Neural State Machine for Character-Scene Interactions" for AI Character control that actualy looks cutting-edge. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7c6oQP1u2eQ.html
@Peak_Stone
@Peak_Stone 4 года назад
I don't understand what you mean. One is fast paced, the other is slow. Both are predicting the future, and acting according to what is required. The other video may seem better because it is at a slower pace, hence the forward prediction may seem more natural, but if you had the player move at speed it would look similar.
@ScanlabPhotogrammetryVancouver
Very cool!
@mikeluna2026
@mikeluna2026 5 лет назад
Hope the preview package is out soon.
@sapr76
@sapr76 5 лет назад
This is awesome stuff!
@TwoMinutePapers
@TwoMinutePapers 9 лет назад
Really cool demos, thanks for uploading! Can't wait to get my hands on the papers. :)