My name is Trey Hope, a software developer that focuses on Flutter development. I studied Computer Science in college and have been in software development for over 7 years now, working with both mobile and web applications.
Since I've picked up Flutter back in 2017, I have created 7 apps in Flutter, (click the link below to view them).
The mission is to help you understand the awesome power of Flutter. Flutter is a development SDK that lets you develop iOS, Android, Web, and Desktop applications, all from one code base.
I look forward to learning and growing with you all!
You call "_controller.dispose();" after "super.dispose();". It should be before, or it won't do anything. @override void dispose() { _controller.dispose(); super.dispose(); }
Wow! I am glad I stumbled upon this channel!, Please can you tell me if I need to prepare anything in the apple app store before I publish the app using codemagic? and in codemagic they say they only support app code signing for publishing on Mac app store only! Is this means I have to sign the app myself and what if I don't have xCode avaialbe? I know these are dumb questions but I am a novoice.
How small/precise can objects be overlayed on the screen/camera? I'm thinking of a BINGO-like game that overlays a coin on a specific square in the grid.. where, if A4 is said/entered, the Android app would use a marker/fiducial on the page to calculate how far into the grid it needs to place a coin (scaling it based on the the angle and how close the camera is to the paper) BTW, any thoughts on Flet?
Thanks for the great video.. I have a question, after adding the subscription in the app store connect you picked another project that the subscription is already approved by apple. Is there a way to test the in app purchase widget before the product is approved? I mean I need to show to my manager that this approach is viable and show how does it work.
Great question. To test in-app purchases before Apple approves your product, you can use StoreKit configuration files in Xcode. This allows you to simulate various purchase scenarios without needing an approved product on the App Store.
Thank you for sharing. I have applied as you instructed it runs fine. I wonder how may I create CI/CD flow via github, so that as I commit to the repo the latest version to be deployed automatically. Any suggestions?
Thank you for your hard work. I’ve been learning the Flame engine recently. Unfortunately, this tutorial no longer works with the new version of Flutter and Flame. I hope you’ll consider recreating this game with updated versions.
Great question. You're only charged based on your usage. As long as you make under 2 million invocations/month with Cloud Functions, you won't be charged.
This is amazing. I coded on my own along with this video. Here, I want to ask you one thing. How can I put collision system on the border between the area and the outside. I think that it is more enjoyable that players are movable only inside of the map!!
Great question. You could modify the update method of the player to stay with the bounds of the map. Something like this potentially. @override void update(double dt) { super.update(dt); // Check and adjust position if out of bounds if (position.x < 0) position.x = 0; if (position.y < 0) position.y = 0; if (position.x > gameRef.map.getMapSize().x - width) { position.x = gameRef.map.getMapSize().x - width; } if (position.y > gameRef.map.getMapSize().y - height) { position.y = gameRef.map.getMapSize().y - height; } }
Hey trey, hope u read this, I've been trying to implement passwordless (EmailLink) authentication but the deeplink on firebase is getting deprecated, they said they will give us update on that but i didn't see any news on this flutter IO, do u have any idea?
Hey, unfortunately I have not heard anything. It looks like Firebase hasn't mentioned a potential solution for the future either. I'll keep my ears open for updates though.
I can't thank you enough for this video! I am "learning" Flutter in school but have had to rely on the internet and your video is one of the most helpful I have found to date. Cloud functions are so useful and I appreciate you creating this video!
Can you make a short tutorial on connecting 2 firestore collections in Rowy. They have a connector field but I am not able to configure it properly. Thanks in advance.
Hey there, sorry for the late response. Unfortunetly, I no longer use Rowy. I hope you're able to find the solution you're looking for in other videos.
I started programming games on a Commodore 64 with MUDs. It is awesome to get back into the fun with Flutter. It was also fun to see Wasteland/Fallout come to life on the "big screen".
Great question. Since the IP addresses can change over time, your function might use different IP addresses in different invocations. For this reason, in a production environment, it's often recommended to allow access from all IP addresses (0.0.0.0/0) in MongoDB Atlas and rely on other security measures like strong authentication and encryption.
I have an issue "when the player stands at the edge of the block, it falls from the block and sometime it is hard to climb to the block." How can i fix it.
@@kyawnai I did have problems with exact positioning on the platform that I was not able to solve. I am redoing this project in bonfire though which provides better platforming which should solve this issue. My apologies.
Hey bro, thank you for guiding me through this process. That was a cool tutorial, I think you should continue making them (and probably spend more on promotion :) - nothing redundant, everything is simple and correct. Good luck to you with your games. 🤝