Ah love to hear it! I'm glad that you're enjoying the uploads so far! I took a look at your profile, that song you wrote is genuinely awesome, it makes me feel like I'm rolling down a desert road on my way to some big adventure lol
very cool to see you finally done playing through all the heroes (tho I don't think you ever played robot? might be wrong idk, regardless its just one character lol, this was good finale. Tarantus takes the lives of yet another Her0 Party) V3ssel is usually a curse (just like in the basegame lol): its a random t2 item, sometimes you get cool stuff tho. I might bump it up to t3 or 4 lol, a lot of them just straight up kill you. Imagine hitting statuette lmao. Also you almost spoiled the easter egg! Cant believe you didn't notice when you clicked on it lol
@@Spoomguy you clicked on the modifier for it near the end of the video. It alters a certain rare enemy spoilers below, its not like a crazy thing but I figured I'd mark as spoilers anyway All Z0mbie's sides are replaced with heal 5 rescue (does nothing, monsters cant use targed heal sides) and Z0mbies take 4 damage at the start of each turn. The modfier is called 'Friend!", you can see it at 27:19. It took a lot of rmod hunting to make, so far I haven't gotten any msgs from anyone who found it tho lol, Z0mbies are rare
that thief housecat combo is so funny holy shit, you just get actual housecat lol Jumble is definitely really rng lol, I've had a run where he both made hexia do a 1 damage heavy bite and also make slimelet have a summon 3 hexias side 32:46 hell yeah, already made both. The enemy is quite evil lol. He's immune to damage every 2nd turn while he's transformed. The other guy is a wererat lol 39:53 fun fact you can actually do both! If you use wanders doubleuse side once then enchanter. It's pretty sick Been making a boss pack recently out of some unused a3um art I was given permission to use, was interesting to hear your thoughts on bosses. I personally think it _is_ the fact that some bosses counter some strats that makes the floor 20 bosses interesting. I feel like every run would be a steamroll if you didn't have to think about "well I need good value from The Hands +1, I also need a plan for Hexia, I need big pips/poison for inevitable... dragon who?" But idk. After doing some playtesting of my own floor 20 boss, I think most floor 20 bosses should only barely be beatable by the thing they "counter". Like you _can_ beat hexia with a rush down team, it's just harder than playing slow. The floor 20 bosses also make normally bad characters good, like I'd never take a floor 18/20 Dancer or Sorc (without item support), but if I'm worried about The Hand, I might. Also encourages team diversity, but I get it, some people just wanna make an all cantrip team without worrying about inevitable lol
1: Y E A H it's just a housecat that eats all of your items lmao 2: Yeah, a Jumb1e run seems V E R Y fun, just sucks that I got SUPER low rolled lol 3: OOOOOOH NICE! I canNOT wait to see that Textmod lmao 4: G A H yeah I forgot about double use copycat value. Egg on my face lmao 5: I do suppose that's fair, it's prolly just an issue I have given how I play the game. I r e a l l y like finding ways to break this game over my knee, and typically that's by leaning pretty heavy into specific team synergy (Rush-down, Slow-Play, Mana, etc.) so getting a part hard-countered by the last fight can be a bit frustrating. I think that is genuinely just a me issue though, making a more balanced team is probably a better way for the game to be played by the larger player base. Although I think it might be cool if there was a mode that told you what bosses you'll be fighting in your run, but I can definitely see how'd that take the fun out of it, so maybe not lol
it's been really fun to watch you play through every character, cant wait for that big video, never thought I'd see a tierlist/guide for one of my mods lol 4:55 yeah those got changed from Add Cleanse. Cleanse just didn't ever do much. There was a few other minor changes too in the last update. Here's the changelog if your curious: -Th1ef changed to just have normal thief sides + equipped, no more fumble -Removed Scared keyword from Tr4pper fierce side, it was redundant. -P1lgrim topbot replaced with Add Selfheal -Removed death from M0nk mid2 -Ev0ker changed to be 20 mana instead of 999, also spell cost was lowered to 20 -Sph3re no longer applies sticky to the whole team, instead he now gives -2 rerolls -Sp1ne topbot increased to 2 and left2 increased to 4 to better resemble Thorn's sides (still wand of wand sides tho, kinda scared of giving it petrify lmao) -B4sh left side deceased to 2 pips -St4lwart right side removed doubled -Surg3on revive spell now costs 3 initially and now has deplete. The kill spell has channel instead of deplete -added .doc. to Surg3on explaining the bug, just incase people forget -removed blindfold from topbot W3aver, they're just normal mana side art now -R0ulette is no longer missing (oops)
Ah thanks! I'm really proud of how the script is turning out for that video, I just hope I can actually do some cool things with the edit lol. I knew about a c o u p l e of these, but I didn't realize just how much was tweaked with the latest update lol
Happy (late) Birthday! (I wrote a comment yesterday but I forgor to send it 😭) I knew snowball would be crazy lol (please just let me put growth on a spell). But I didn't ever consider the c0llector combo. C0llector continues to be op lmao
24:14 R0bot and Tw1n have similar gimmick for sure, just in a different way, you'll have to see I suppose lol Cur4tor is insane, originally he only had 1 item slot but I last minute decided to be silly and give him 4. It was probably not a good idea balance-wise lol, even tann was telling me it was op lmao. I _may_ need to rebalance that guy... _maybe_ Another old concept for Cur4tor was he had 9 random items built in, but in practice it was a mess lol I think you've seen all of them by now? I _think_ these are the ones you haven't played yet, might be wrong: G4mbler, W4rden, M1mic, D4ncer, V3nom, B4barian, Ac3, Art1ficer, V3ssel, Jumbl3, R0bot Crazy to see the list so small now, its been very fun watching this series and seeing you figure them all out.
yeahhhhhhh Curator goes C R A Z Y lmao. Having the usual two item slots sounds like a nifty compromise, however that also means if you get a Level 3 hat and Eye of Horous you get a plus 1 7 on all of their sides lmao And I think I played W4rden a b i t? I definitely remember D4ncer that characters rad as hell. I might've not seen V3nom or Jumbl3 yet, I have 0 recollection lol. Either way, yeah, I can't believe I'm almost through all 128 lol. It's been W I L D. I'll prolly post a more scripted video going over HER0 M0DE as a whole after I play everyone. Seriously, thank you S O much for making this textmod, this has been a BLAST
1:48 the rat saying "Thanks!!" made me laugh so hard, I had no idea enemies had save barks 4:49 it's interesting that W4llops chakram doesn't turn D4bble's selfshield redirect into ranged damage but does with 1:00 Squ1re. Very odd. Probably some weirdness with curses/blessing applying before items (items built into the character) 7:31 I think that ones acolyte! I expected it to be mage but then I remembered he has 2 xs lol As I was making this, I had a small worry that too many of the characters would be too fast, like with all the haha death and haha pain (tho I am considering reworking a few like Valk). Glad to see they work just as well with a slower playing party layout like this. (yes, there is an _attempt_ at balance)
1: Oh I didn't even catch that lmao 2: Oooooh, Interesting, I also didn't catch that lmao. I'm really curious as to how the D4bble family works 3: oooooooooooh yeah I completely forgot about Acolyte lol. I'm pretty sure I skimmed over her too Ahhhhhh yeah, honestly you did really well! I'm glad I can slow play in HER0 M0DE
Cool to see the channel poping off a lil, good for you! You're videos are pretty good, you deserve it. Thumbnail game on point 36:36 I think the play is to save Sharpshot here just so she can bare-minimum take the next topbot hit? Rough fight tho Fault play was cool, it's mostly there to make dru1ds sides into a 'grow all other sides but decay this one' but there's some cool plays you can make with it for sure
Hey thanks! :D Little bummed that I missed an upload today, I had to pause my recording half way through and apparently that messed up the audio lol. Hopefully it's not a big issue when it comes to analytics Yeahhhhhhh if I could've I definitely would've, but Sh4rpshot can't be targeted by tactics due to her being in the back-row. putting boost on the shield 1 to all a l m o s t would've gotten me there though lol YEAHHHHHH THAT WAS SUCH A DOPE COMBO TO FIND OH MY LORD
Theres been an update btw, made some changes ive been meaning to and apparently R0ulette just wasn't... in the game? Oops Lichs eye is so crazy, i feel like you can take it on any run and just win lol
1:56 lol it would be neat if it changed every fight, currently its much less often than that 28:39 I will never stop clicking on the random keyword option for this reason, what an insane item 38:20 charged hammer continues to be a forgettable t9 lol 41:56 w3aver was very cool here but w1zard with a +1 from Hand and hypergrowth kinda goes crazy too with doubleuse + reuse from C4ptain lol. It'd be like 1+2+4+8 = 15 damage and managain on turn 1. Not like the other choice was bad tho, w3aver went crazy 47:07 average blurtra turn 1 Side note: I love your thumbnails, very eye-catching and funny
1: yeahhhhhh I'm assuming something like that is either impossible to do, or impossible for sane people to do lol 2: TRUEEEEEEE NEVER STOP GAMBLING 3: I actually kinda like Charged hammer. It's deffiently not the b e s t T9, but 10 damage heavy is a pretty big improvement on most other heros sides. I personally think it's enough of a benefit to avoid randoming in case I hit something I have no synergy for 4: oh hell yeah, it was a v e r y close pick for me, but I saw the Pr0phet W3aver synergy and h a d to go for it lol (plus I didn't see that the boned sides were cantrip and thought I could go c r a z y with hyper growth, whoops lol) 5: also trueeeee gah I should get back into blurta lmao Thanks! I spend about as much making the thumbnail as I do recording, so that means alot (also, for some reason youtube h a t e s this videos thumbnail lol )
welp I wrote a comment but it got automodded I think lol, here we go again. Great video and thanks for playing 2:09 It's Headlock instead of Hemlock (bit of stretch admittedly tho lol) 5:15 it does actually have a use! It uses an exploit with a certain enemy 10:23 yeah it looks a bit odd, for some reason scared (and picky) don't care about threesy 14:28 yeah there's actually all of the core classes, I think S&D is very D&D inspired I had a similar idea, I was gonna make it like a classic party of 4 and you choose your subclass and such as you level. Go for it tho! (I've got like 4 other mods I'm bouncing between working on lol). I'd join the S&D server and check the Textmod channel. Theres a thread called kas333 tutorials which compiled most of the guides, I've written a hero creation and a heropool one. Also feel free to ask for help in the Textmod-Help channel, people are always happy to 29:26 that is weird... and check out what happened at 43:59! That's so bizarre 44:41 yeah the rng keywords get weird in big mods. Sometimes they work fine, sometimes they stay the same, sometimes they have a set pattern, and sometimes they change... but only when you level another character up? It's bizarre. I am looking to reworking characters that use them, but all the ones that have them now I'm okay with being less random than I'd like. Originally the D4bble line had fluctuate but I kinda like their new version more. It's just not as obvious what their special feature is, it just looks like a mix of random tier X sides to most people (which it is, but there's a little more to it than that hehe). 45:31 the ultimate punchline to this joke spell is even if you spam Tick to get to 999 poison, you'll hit the action limit first and lose lol. I think its only doable with inflictdeath or Scr4pper's flesh sides
First off, I'm gonna look into seeing if I can change that automod stuff on my end, that sounds r e a l l y annoying, my apologies 1: AHHHHHHHHH that explains it lmao 2: ooh? I'm really curious what that enemy is now lol 3: Yeahhhhhh that is v e r y weird. Incredibly cool though! it makes it really useful for pretty much the exact thing you used it for 4: I started taking notes and working on an outline for the mod, and I was a b i t shocked to find that out lmao. I knew a few were supported, but didn't realize it was literally every class (besides Bloodhunter, but that's supplementary). I'll definitely take you up on that and join the S&D Discord today, my current understanding of textmod is VERY rudimentary lol 5: H U H I didn't notice that, that's R E A L L Y odd 6: Ahhhhhhh yeahhhh that's unfortunate for me lol. Also, I'm going to bet that The D4bble lineage's special ability is that each of their sides changes to a random heros side after every fight, or each turn of combat. Although that sounds HELLISH to implement lmao 7: Yeahhhhhhhhh, I was hoping for the hand to roll death on a shifter side. 18 carat run of bad luck lol
Oh geez that looked rough lol. Double Wallop is horrific, the reason he has allitem.chakram built-in is for multiple gray starts (so shields can do something) but ig that doesn't help there lol. I found a way to make the layout select not give duplicates but its very ugly to click through so I decided against it 24:13 looks pretty nightmarish lol, sphere definitely doesn't help. Theres not really any way out of that one. F 32:16 oops, I wish I could give icons to the unused spells (anything that says DT or DS is not made by me btw, they are unused spells/tactics left in the game), I'd put a big warning sign as the icon lol learn.blaze lmao what a tier 5 item
@@Spoomguy people found them through ritemx and rmod I believe, if you wanna take a look at all them here's a paste you can put into a custom `=i.learn.DTzzz,i.learn.DTReshape,i.learn.DTDestroy,i.learn.DTStar,i.learn.DTthrow,i.learn.DTRecycle,i.learn.DTFeint,i.learn.DTcomb,i.learn.DToiwennn,i.learn.DSLash,i.learn.DSSlammo,i.learn.DSSpikes,i.learn.DSResolve,i.learn.DSGristle,i.learn.DSEnd,i.learn.DSGong,i.learn.DSSting,i.learn.DSDispell,i.learn.DSIntervene,i.learn.DSReplenish2,i.learn.DST3blue00,i.learn.DS2dmgclv,i.learn.DSSpotless,i.learn.DSDuo,i.learn.DSSplorb,i.learn.DSTouch,i.learn.DSShards,i.learn.DSSpeed,i.learn.DSTire,i.learn.DSVarhest,i.learn.DSParadox` there's some interesting stuff here for sure. The main ones that stand out to me is zzz (the effect is off for sure but maybe Lazy was meant to get a tactic?) and oiwennn (I think this may have been an idea for Leader)
@@Spoomguy I believe people found them with ritemx or rmod. I'll send you a paste with all of them on discord (its getting automodded I think when I reply with it lol)
7:00 lol I don't actually play with keybinds so I didn't think about that lmao. Speaking of keybind misinputs killing you, theres a t1 blue you may wanna be careful with 👀 24:48 oh shit I see whats happening. It's making the first slimer chip you for 1 (now 2), then bones hits, then the second slimer chips you for 2 (now 4). Thats so funny. The reason it didn't work on the second slimer is because those people would've already been hurt by the time it got to its turn to attack 58:05 run and step mean that the previous pips used would have to go in counting order. So like for Ac3, to trigger the x3 for run you'd need 1 then 2 OR 5 then 4. Same thing for step, the previous pip used would have to be either 1 or 3 Great video, and thanks for playing!
1: Oh? I fear??? 2: ahhhhhhh. Yeah that shit was S O confusing when I was playing lmao, thanks for explaining it! 3: Oh! I thought it might've been something like that, thanks! I t h i n k that makes it a bit easier to proc? At least in the base game, I haven't the f o g g i e s t clue about HER0 M0DE yet, although I look forwards to the day I know it well enough to know lmao
C0ffin op! Lol, another great one, thanks for playing 3:55 lol, Everstone isn't in the basegame. Its an item I made in reference to Pokemon. Btw you can stack them on the same character(s) because it gives you an item slot. Its meant to let you do weird stuff like rush a t3 or do a scuffed 4 "housecat" run. Can totally just play a somewhat normal run tho, just gotta swap stuff around to your highest tier hero Watching you click on m0nk then sph3re in a run trying to kill c0ffin was heartbreaking lol, very funny tho actually now that I think about it, m0nk isn't actually too shabby for killing c0ffin lol, for example 14:35 you could have killed c0ffin instead 23:40 wow that is weird, I bet it is because of the poison. Interesting 49:10 thank you, but I can't take full credit lol. Whats happening here is a system tann made for non-base game color characters where when they level up and have no other non-base game color options to level up into. It just takes an item that modifies a side, slaps it onto the preexisting character, and offers it instead. For example If you take thief.col.u and then level her, it'll do the same thing C0ffin originally would just give you a random color t0 upon death, but it used a thing called a choosable to do so (ch.q0~0~1~g). This resulted in him becoming Glitch when you reloaded the game which was unfortunate, the game doesn't seem to like phrases or choosables being built into items or characters. Regardless, I think I like his new version more lol.
1: Ahhhhhhhh, that makes a lot of sense lmao. I prolly should've thought about that before restarting the run, oh well 2: Yeahhhhhhhhhhhhhhhhh I actually just cringed watching that back lol. I have z e r o clue who I didn't think about that when playing 3: Yeah, I'll be dead in the ground before I figure out how targeting order works in this game lmao 4: Ahhhhh, that makes a lot of sense. Still, it's a r e a l l y cool gimmick to give the character. The fact that you made 128 characters where most of them have a similarly creative gimmick is b a f f l i n g to me
people either hate or love myst1c lol, its partly the reason I made the gimmick tier 1 only so people could just reset if they hated her enough Lots of odd interactions in this one, love it. 42:38 Fault is only ever -1 sadly, I wish it went down more with increased pips. 53:54 backrow with heroes is a lil weird, enemies with heavy or eliminate just ignore it F1end is really strong with any +1s, I almost considered removing the treble from him but that made the Invoke kinda a bad trade if you didn't have any support for it. 26 mana for 1 demon is a pretty good trade lmao 'Summon the demon coward' is just meant to be unkillable and block tall btw, I have seen some people manage to kill it tho which is funny New update also, a couple of minor fixes and I fixed c0ffins bug by reworking him entirely (I may have cooked extremely hard)
ahhhhhhhhh, t h a t s why it didn't save F3y. Understood! I also dug around a bit in the text file to get a clean shot of F1end for the thumbnail, that's really clever, I didn't know the name tag worked like that with Alliteration (also, my brother in Christ, you have cooked 128 consecutive michelin star dishes. I don't think I could h a n d l e another lmao)
oh oops, I didnt realize t1nders top kill didnt work past turn 1, I hadn't actually gotten him in a run myself yet. Ig it makes sense, he just has spider soul built in and I forgot that curse is turn 1 only. 1:05:50 wow I thought I understood how revdiff worked but I apparently don't lol, these interactions with flip and copycat are nuts, I'm gonna try and piece together whats happening there and maybe make something with it. 34:30 btw scared increases with pips and flurry works when any side on the character is used, so it'll increase with her other cantrips Theres been a few small updates and fixes, including that t1nder update, grab the paste again if you want (also added a warning for a bug with surg3on so you may want to reread that warning pop up so she doesn't softlock your run) thanks again for playing and the kind words, this is great
OH T H A T S HOW FLURRY WORKS. Damn, That sounds i n c r e d i b l e, I can't wait to get D4ncer on a run again. I'll also prolly grab the paste tonight, thanks for the heads up about Surg3on!
Leather gloves + ballet shoes on Ev0ker is nuts lol. Originally G4mbler and Ev0ker had stasis on the blanks but halfway thru playtesting I was like 'eh why not just make it Sticky Enduring so items can maybe do something'. Halfway thru this video I thought that might have been too much of a buff until that ending lmao. He did not, infact, hit those also 5:36 lmao. I had no idea St4tues name showed up as err in level up screens, that's odd, I'll take a look at it I'm glad people are having fun with it, again its really cool to see people play my mods, thanks Peak thumbnail btw
Yeahhhhhhhhh. Gah, now all that I can see when I close my eyes is Silk Cape Ev0ker Leather Gloves lmao (also, thanks! Shockingly this thumbnail was the most pain I've ever gone through with them lol)
Thanks for playing! It always so sick to see people playing my stuff That tankard + ego + Gl4cia combo is incredibly funny also h0arder + th1ef lol, that combo is so bad. Thiefs stealing all of hoarders t0 items lmao