@@The_Clanker Devs could've thrown the green star from Dusty Dune here... Although at that it'll feel like it's a SM Galaxy 2 Green Star... Throw in a launch star to another area with a Shop Luma and Icy Dino Piranha, that'd be *Cool*
It really does depend on what the SCP is, how good the person playing the SCP is and how good the guards are as they’ll either do a lot of damage to the SCP in question or the SCP in question will take basically no damage
Instead of pull stars, it’s a Boo Mushroom. Still only get 1 minute to get 100 purple coins and the star. Extremely tight time limit here, since you’re slower as a boo compared to using pull stars in the normal version.
Now this is a true challenge. You’re forced to take damage twice right at the start, and all gravity beams and coins have been removed. And of course, no midway checkpoint, because throughout the 5 sections you traverse before the final boss, you have to collect the star chips to bring out the launch star leading to the final boss. Get hurt just once along the way, and you have to start all over. There’s also no life mushroom, so you’re on 1 HP the entire time. In other words, this is the true final perfect run.
106 is weak asf since his whole thing is about catching people that hide and not regular combat. Once we (5 class D) defended ourselves against him with COM18s (the server I play on got a plugin that adds a hole with loot in 173's room) and he literally lost half of his hp by the time we all died.