I show all hero equipment levels at the start of each replay. Fireball is level 27 in this video. If you want to see it’s effectiveness at lower levels look at my videos from a couple of weeks ago
Here's my current army comp -- it differs from the video. When the Lunar NY event ends, replace the firecrackers with walks. Equipment: BK - gauntlet and rage gem; AQ - archer puppet and invis gem; GW - eternal tome and rage gem. Pets: BK - Phoenix, AQ - unicorn, GW - frosty, RC - fox. CC: 1 barb, 3 sneaks, 2 RR, rage, freeze link.clashofclans.com/en?action=CopyArmy&army=u1x0-1x1-1x3-4x5-1x6-5x7-2x10-1x23-4x55-1x58-1x82-1x91-1x95-5x110-4x119s6x0-1x2-2x5-1x10
@@byungjunlee9793 It's a high risk, high reward strategy. I get more 1 stars than I'd like too. The other option is to zap around the TH, warden walk along that side and place the flinger between the warden and TH. However, it's not always possible if the enemy heroes are in range or if there are too many defenses stacked around the TH.
My accounts finished yesterday at 5557 and 5559 respectively. My main account would have been better but I tried a new base yesterday and got positively ripped -- it gave up only 1 triple but still 249 cups overall. My other base has been giving up under 200 on average in this trophy range.
I'm not much of a base-builder, but the idea behind that is to get someone to try to either directly charge the TH, which given all of the heroes, scatters, and xbows around it would be very costly, or to try to attack opposite the TH. If you can encourage enough attackers to do either, you'll get a lot of 1-star defenses. But you'll also be vulnerable to attacks on the flank.
The second jump spell was intentional, but the troops didn't take it. I wanted the bowlers to attack the TH but not enter the TH poison. They just didn't accept the hint. Thankfully the warden saved me.