Amazing deck list! Congratz on the tops. Also im a big fan of chaosmon, do you think there might be a way to fit him in? I'dd love to play shakku and chaosmon in the same deck 🙏🏻💖
Thank you! Deck space is a bit tight but you might be able to cut 1 level 4 and maybe a tamer to fit in 1-2 Chaosmons. You'd probably want to change the level 6 lineup to 3/3 Vikemon/Azulong too so you can pull it off a bit more consistently. It's definitely a cool card so good luck with it! For myself I didn't really find myself needing that one last push for game if I had already established 2 level 6s which is why I never put Chaosmon in the list.
I wanted to try to build the deck for some time but it felt really underwhelming but this deck list actually seems legit and he also know what he's talking about so i will definitley try this built!
Although I disagree with purple base being better, love the way you built the deck, just found it odd you only ran 3 doragoramons, did you ever brick on them? Also just realised thanks to what you said dorugreymon can actually bring kosuke back too if he’s in trash!! 😮😮
@ChunIsMeK each base as their own merits, the reason why I think purple base is better in most scenarios is of how efficient the lvl3 Loogamon can mind link with the 5(+) Eiji tamers you play if they're in trash for whatever reason. Like I also mentioned, BT17 Bowmon allows you to evolve from the trash, making resource management much easier. And no, I was able to see all of the Dorugreys when I needed them the most, and I guess that's why bowmon inherit is is good for if your lvl6s are in trash While the black base does have merits such as immunity to bounce effects, the combos are very rigid. The first being is that kosuke can only be slotted from hand and there are no ways to search out Kosuke if you play cards like Cool Boy and BT7 Dorumon, while tyrannomon can help, those two searches can't get that. But thank you for the feedback and the comment
i won my evolution cup yesterday, with dex after 5 rounds. Against "Demon lords" 2-0 , "Red hybrid" 2-1, "red purple imperialdramon" 2-0, and "omnimon" 2-0 in the final. Our list is very similar exept i dont run purple memory boost but instead i run 3-3 split of eiji and 4 analog. instead of the digimon emperor i run 2 ruinmode that. and i run 4-4-4 rookie line up instead of the x-antibody proto form. and i ran 3 dex dorugamon instead of the calling from darkness. i never thought i needed it since i could use bowmon to digivolv from trash instead. But nice list i might move some studd to try out proto form
@Dracometallic i like the ideer of doru djinn, but I think the deck deletes enough already, I might try it out at some point. If ukko gets limited I might try some options or maybe st gabutmon for memory and inherent draw 1 trash 1 or promo dracmon for it ability to digivolv from trash on play
It seems like either you are very good or your opponents are very weak. Ild Eck seems to have every card in the game in the hope that the right one will magically come out.
Love the quality and deck list, been wanting to make a shaka deck, always loved Venusmon and tinkermon in the old formats. Keen to see more deck profiles from the JamesCorner team
Just played this at locals! It was AWESOME! 2-1 finish but it demands solid piloting. You got a fan from me! Edit: 2-3x Angewomon Ace should come in to allow you to play against Magnamon X. I’d consider cutting a few weak cards: 1x Geogreymon (5 tamers is low hit count) 2x BT1 Angemon (too weak of a card and I a never wanted to play it with Dominion) Will play more with the list!
@shawnnycash8524 Thank you so much for viewing and trying the deck out. Yeah going into domini you’d usually want to play out a lvl5 to threaten another ace play. The bt1 angemon is mainly to be played off cherubi ace if you’re just that little bit short of deleting your target. Playing angewomon ace is a good lvl5 to use especially with the all turns recover, it’s just risky to run as if you noticed I’m not playing any lvl5 aces cause the potential of overflow 7 is a death sentence.
Interesting list! Thanks for sharing. Also, know that if you copy this list that tokomon (x-antibody) is not tokomon. Patamon MUST pay one to Digi on that guy. I’m not sure if this dude knows this as the way he talked in the video made it sound like he had an option.
He played the tokomon too so if you happen to hatch that egg you can evo for free or choose to pay the one to choke your opponent to one. When evo’ing in Digimon you can choose to pay the digivolution cost or if it has a black text you can choose to pay that cost if you meet the requirements
@@ChunIsMeK Yeah, I know what you're saying. BT16 Patamon's black box digivolution says [Tokomon], which means it must be EXACTLY Tokomon. Tokomon (X-Antibody) is not that and therefore not a valid target to digivolve into for 0 memory. Edit: You're talking about how he can just evolve it later onto the regular Tokomon if he happens to reveal it for zero. That checks out, yes!
Good list and great ratios I agree that memory boost and agility are all you need to climb up to your big wombo combo turn! However, the stack combo you showed off is illegal. You can't Alliance -> evolve and use when digivolving -> alliance. You must Alliance -> Alliance -> evolve. Edit: I am wrong, this play is completely legal, the Digi Sim is bugged.
You can alliance > evolve > alliance (as ong as the digimon has 2 instances of alliance) As he stated in the combo you attack with the lvl 5 that has 2 instances of alliance (1 from lopmon and 1 natural ) Both alliances trigger simultaneously and are both pending activation, you choose the order in which you want to use the effects (With this you have to be Specific), you choose the natural alliance first suspending the lopmon to gain sec+1 and the dp, now since you suspended a digimon by effect the Kokomon and Terriermon inherit both trigger simultaneously and become the newest pending effects and must be resolved before any previously pending effects that havent activated yet, you choose the terriermon effect and evolve into a cherubimon for reduced cost, which then makes the cherubimon the newest trigger/pending effect, now you must resolve cherubimon before any previously pending effects, so you play another body from its effect (if that digimon has an on play effect it activates) now if no new effects are triggered then we work backwards to resolve any other pending effects, so we go back to kokomon and use its effect to give the dp (you can do this before terriermon inherit and it still works, itll just skip this step and go to the next one), then we go back to the pending alliance (from the lopmon) and use that to suspend an unsuspended digimon for an extra sec+1 and dp. this will trigger the terriermon inherit again allowing anotherevolution. Alliance is the same timing as when attacking but doesnt have to be the first activation. Look at Loogamon as an example the main combo uses the when attacking of the lvl 4 bt14 loogamon or the lvl 5 purple loogamon that causes a chain of evolutions and digimon being played, then they use the alliance.
@@Pikaman13 Hi there, thanks for clarifying! The effects are bugged on the Digi sim and this led me to a false ruling. My apologies and thanks again for the in depth explanation!
There's a miss play, you cannot activate alliance after evolving, it need to be done at the moment you declare it. Because is like a when attacking, it happen at that specific moment, if you evolve and play other digimon, you cannot use that new digimon to do a new alliance with the same digimon because wasn't there at the moment you activate alliance. Already asked that to a judge and he explain that. The evolve thing can be done obviously but only if you have 2 bodies when you do the alliance, meaning you need to have 3 digimons on the field when you do all that.
no the player is right. gaining alliance ftom lopmon allows you to attack and alliance with the face of the card to evo into a churbi and alliance with another body as the lopmons alliance is given to the digimon stack similar to fenrir
@lalokx7577 11:12 he says lopmon gives antlyamon alliance. it works exactly how the player explains it you attack use the alliance on the face of the card and after you evolve you still have alliance from lopmon that is on the entire digimon stack so you will be able to alliance again with another digimon after you digivolve and do [when digivolving] of lets say in this case cherubimon.
alliance triggers when you attack but it can be activated at any point during [when attacking] effects, which is why the alliance from lopmon in his example is able to alliance with lopmon after been deleted and replayed by chrubimon
Can alliance still trigger after you trigger the 'when digivolving' effect of cherubi? I thought alliance activated at the same time as when attacking effects
@@lalokx7577 Its not a miss play, as long as the digimon had an [alliance] without activating before digievolving, it can resolve "when digievolutions" and then trigger the [Alliance]
not a super fan of training. You need memory to evolve by effect so what exactly are you using training for that more memory boost can't do? Since you cant stack ex4 with training. Shu Chong also searches and lets you climb mid attack but i can understand not wanting to spend 4. I run Panjya and Rapid over the ex4 antyla. Panjya plays shu/mimi/daiken and gives rush, while rapid is just insane especially with aces. Lastly i really like ex4 cherubi (run 2 and 1 st) since floating is very useful for this meta since we dont have protection. Finally i like running luce over pomu for the 10k body and heal which can be recycled
Nice one! I have a mate that runs very similar techs to you. I don't have any Lucemons laying around but they are definitely a neat inclusion, and for the level 6s I really just wanted every single one of them to continue building board, plus I like the art on the starter Cherubimon better lol. For the trainings I could probably drop to 2 trainings/4 mem boost, but I did like how the training felt throughout the day just for being cheaper and being able to pick up another training/mem boost/Mimi if I needed it. Memory blockers like Chuumon are also becoming popular again so training gets around those too. In any case I like having 6 consistency cards for this play style of just trying to turbo into a big board so there isn't really anything else I'd want to run over the trainings.
I play something similar to do, only difference is I don't use daiken because I don't have them, instead I use the old henry-shu, if there's a wipe board it let me start over again with the combo even if that digimon is deleted, also combo with the ex4 cherubi since I can revive it. And I don't play mimi since is not searchable, is hard to don't have that extra push of the digimon on the back, but I use Henry which is searchable my the terriermon. Also run Luce, is a very good card since you can play it with antyla and cherubi x, and on bt17 with the new antyla if the luce is on the trash like the cherubi x. Regarding trainings, I still use them, since some times I want to do little searches or evolve a terrier or lopmon that I played with antyla/cherub on that way I don't need to pay those 2 memory. I was thinking on use panjya too instead of the antylas ex4, but I don't have them, that's why I'm using a couple of starter terriers to reduce their cost, but at the moment I get them I will change them for assistant terrier. Anyway when the new antyla comes, I think Panjya is not an option since that antyla is quite good too and terrior will be usable on the deck for those reduce it play costs.
I didn't get to test it but it's probably similar to the Imperial matchup where it depends a lot on who gets set up faster, once Cherubimon gets going it should be able to blow up a Numemon board convincingly between all the effects to -2000 DP, delete level 4, delete level 3, etc.