1.21 and it still works! Was looking for a working design and I stumbled across yours. Your contraption is pretty much an infinite totem of undying that works in the void. Plus with the latest snapshot ender pearls will load chunks so it gets even more epic:)
I was trying to modify the datapack (adding achievements, fixing the other ones) in my modpack. But it only shows like 100 achievements inside the folder, the others are gone:( how do i find all 1k?
You were likely looking at the minecraft folder in the datapack, which is where the datapack overwrites vanilla advancements, not the blazeandcave folder with the 1,000 new advancements
well to answer my own question it seems that by building up from this one you can only build 1 extra layer, but maybe you can have more if you build down aswell (im too lazy to do it)
Hello friend, I have a question. Do I need to light under all the blocks or do I just ignore it or do I need to put buttons or glass or something similar?
The trick with the farm is the platform height so you don't need to do any extra spawn proofing, as long as you're afk high enough up pillagers should not be able to spawn below the platform
UPDATE: Farm maker and RU-vidr bigbooty17 reviewed this farm and improved it, it improves rates to roughly 380 bottles per hour. It also uses an Iron Golem, which I understand if transporting the villager is seen as less convenient for some 1. Join this discord: discord.com/invite/G9aa2YTTQX 2. Message explaining this farm: discord.com/channels/871121857976352798/890667905082073178/1257131282303946763
So I try afking the farm for some time, and after about 40 ominous bottles the farm stops because the villager either despawns (I don't think so) or dies. Any solutions?
Small Tip for everyone, which is comfy (atleast for me): build an automatic storage system that you have all bottles already split and can only use them. and the banners dont get on your nerves