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The Falk Gamehub
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Sit back and enjoy gameplay videos, tips and tricks, reviews and MORE! Playing Cities Skylines, F1 Manager 2022 and other strategy/simulation games and more.

Videos in this channel will be accompanied by detailed written articles in the blog that you find at thefalkgamehub.com

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Комментарии
@ericferguson2051
@ericferguson2051 Месяц назад
Is this a highway that splits into a two lane one way going left and right turn only, and a one way road going across/under
@ctrlaltdebug
@ctrlaltdebug Год назад
For the better performing interchanges, it seems that as the weeks went by, they ran out of traffic so that the later weeks had low counts.
@thefalkgamehub
@thefalkgamehub Год назад
The challenge when trying to simulate traffic in CS is to keep it at a steady flow over a long period of time. What you describe is happening since the best performing intersections will clear all traffic much faster than others and the game cannot keep generating enough traffic over time. They all start from exactly the same amount of incoming traffic that is buffered so I still think it gives a fair comparison.
@allepugameplays2647
@allepugameplays2647 Год назад
You ended up causing an intense weaving in the attempt to make it free flow, and it caused the traffic jam. Personally, I like to include the left-turns from the highway in the traffic-light settings, so I can allow them to go whenever the opposite side of the avenue is going. That way, I can allow them to go to whichever lane they want to. Even though they have to wait twice, it pays by limiting the problems with conflicting traffic.
@johnterpack3940
@johnterpack3940 Год назад
Something strange is going on. Watching the cloverleaf, not a single car turned right at any point. And hardly any went straight through.
@thefalkgamehub
@thefalkgamehub Год назад
I guess you mean the first version at 02:20 where the lanes are not strictly controlled on the traffic coming into the intersection which always causes problems. The Cloverleaf has this issue in general where cars need to cross lanes to exit which is not optimal and blocks traffic. In the optimized version the lanes coming into the intersection is fixed which makes it better but still it clogs up due to cars needing to cross over lanes.
@johnterpack3940
@johnterpack3940 Год назад
@@thefalkgamehub Yeah, there are literally no cars using the "right turn" ramps, everyone is going around the loops. You would expect some eastbound traffic to want to "turn right" and head south, but they aren't. That obviously effects the capacity of the interchange since half of it isn't being used.
@artemKonoplevGeo
@artemKonoplevGeo Год назад
Прикольные в три полосы закрутки.
@artemKonoplevGeo
@artemKonoplevGeo Год назад
(добавил через сутки). Ааааа, "гладко было на бумаге(в компуктерной модельке), да забыли про овраги". Водоотведение! Это я вспомнил в Красноярске копыловский мост над ж.д. путями и потом развязка, и там есть "нырок" поперечной дороги. Его не топило, но это значит просчитанная "ливнёвка"(дожди, стаявший снег). Если же нет, то будут топить варианты с туннелями. Или они дороже будут - чтобы не затопило. ------------------------ Круть, нормуль моделирование. В жизни был на простых пересечениях, перекрёстках, кольцо и "клевер".
@DwellOnForever
@DwellOnForever Год назад
would be nice to see some continuous flow intersections tested, example of some ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OoFnIVCfHz0.html
@thefalkgamehub
@thefalkgamehub Год назад
Working on that right now for the next 10 intersections so its coming soon!
@RedSntDK
@RedSntDK Год назад
Oh dear, that spupclo could definitely use some sliplanes, that 115° right turn looks rough.
@princekamoro3869
@princekamoro3869 Год назад
I would like to see breaking points tested. That is, there must be a certain level of traffic demand that produces peak throughput. And if you feed it even more traffic, the junction breaks, and throughput actually decreases rather than merely leveling off. For example, I believe the junctions at the may have been operating well past their breaking points.
@thefalkgamehub
@thefalkgamehub Год назад
I see what you mean but it is not easy to do that kind of testing in the game unfortunately, will think about if that could be done somehow since it would be very valuable in the decision of what type of intersection to place.
@pickleman40
@pickleman40 Год назад
6:14 should have right turn on red, all directions at all times.
@DanimalUpchurch
@DanimalUpchurch Год назад
Amazing! Would love to see more of this, intersections and interchanges of all types
@thefalkgamehub
@thefalkgamehub Год назад
Working on a couple more right now so stay tuned!
@azuarc
@azuarc Год назад
So what you're saying is that if I play without traffic manager, I need to put turbines everywhere.
@thefalkgamehub
@thefalkgamehub Год назад
It depends of course on the amount of traffic, this test is done as a pressure test to see how the intersections perform with a heavy load. Putting turbines everywhere in a city is of course not necessary.
@raz7141
@raz7141 Год назад
use mods
@mcmudkipp
@mcmudkipp Год назад
Solid video. However things weren't set up properly (with tmpe) on some occasions vehicles were jumping two lanes to get to on ramps/offramps
@thefalkgamehub
@thefalkgamehub Год назад
Yes that is intentional to show the difference between setting it up correct and not. Those intersections is in the video 2 times. Some need to have some lane switching due to the design of the intersection as well.
@mcmudkipp
@mcmudkipp Год назад
@@thefalkgamehub If you look at the first instanxe of the diverging diamond, i'm assuming thats without the setup. But the second instance has cars jumping from the far right lane to go to the far left lane to get on/off the highway. It's also noticeable on the cloverleaf beyond just the 'weave'
@thefalkgamehub
@thefalkgamehub Год назад
Yes you are correct. I left the whole node available for lane switches on both of them since some lane switching is necessary for those intersections to work. It would be possible to further optimize them slightly by only allowing some cars to switch 1 lane instead of 2.
@gamerfrog1879
@gamerfrog1879 Год назад
you are going to be big one day
@ShawFujikawa
@ShawFujikawa Год назад
Now this is the scientific approach to interchange testing that I’ve really wanted to see! You actually went through the effort of stockpiling vehicles to completely saturate the interchange, though I still wish there was a mod that allowed you to do it for the entire duration of the test. Even the heaviest dummy traffic doesn’t come close. I think separating the different interchanges into regular, service and highway groups would also be good for comparing ones intended for the same purpose. For interchange suggestions: SPUI DCMI Turbo Roundabout Traffic Circle Continuous Flow Contraflow Left Parclo Bypass Twisted Cloverleaf Diverging Windmill Double Trumpet Double Diamond Cyclone Basketweave Paperclip
@thefalkgamehub
@thefalkgamehub Год назад
Thanks for the suggestions, will put those into the list for the next test!
@davidroddini1512
@davidroddini1512 Год назад
I can’t wait to see the follow-up video with all these interchanges! I would like to see the 4 way over and underpass with right turn slip lanes instead of right and left turns sharing the same road.
@LandonW721
@LandonW721 Год назад
Noce work i cant imagne how long this took
@thefalkgamehub
@thefalkgamehub Год назад
Many long hours mate...
@LandonW721
@LandonW721 Год назад
@@thefalkgamehub You work to hard to have just 14 subs
@RapeephatYakza
@RapeephatYakza Год назад
WoW! How do you counting vehicles bro? It very useful if I can count vehicle in any intersection. 🤩💯💯💯
@thefalkgamehub
@thefalkgamehub Год назад
I used toll booths to count, check out the description on the blog if you want to read the details at thefalkgamehub.com
@egyptianmapper
@egyptianmapper Год назад
I wonder where the software is from.
@egyptianmapper
@egyptianmapper Год назад
And how to track the traffic flow?
@thefalkgamehub
@thefalkgamehub Год назад
I tracked it by using toll boths, check out the full test description at thefalkgamehub.com
@egyptianmapper
@egyptianmapper Год назад
Thanks!
@gamerfrog1879
@gamerfrog1879 Год назад
what does ttl mean?
@thefalkgamehub
@thefalkgamehub Год назад
TTL means timed traffic lights More details of the test and results in the blog post if you are interested at thefalkgamehub.com
@32bitintiger999
@32bitintiger999 Год назад
Maybe some three way interchanges?
@thefalkgamehub
@thefalkgamehub Год назад
Three way intersections might come later but they are a bit easier to handle that four ways or larger.
@oscaracosta2697
@oscaracosta2697 Год назад
What does R88 mean? or R48?
@thefalkgamehub
@thefalkgamehub Год назад
It is the radius of the roundabout
@damiencarreras9860
@damiencarreras9860 Год назад
Can we have a compilation of the best intersection concepts? Great video, I appreciate the time you take to experiment
@thefalkgamehub
@thefalkgamehub Год назад
I will have a look at it when I get some time!
@quantumkong8118
@quantumkong8118 Год назад
It depends on where and how it's being used. I normally use them as a sunken dumbell interchange.
@thefalkgamehub
@thefalkgamehub Год назад
Yes absolutely, this is from my large intersection test where I pressure tested many intersections and in comparison it is not performing very good. Check out the full test here if you are interested ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s7z1n10Cve0.html
@damiencarreras9860
@damiencarreras9860 Год назад
I usually use a bridge, with a partial roundabout.
@thefalkgamehub
@thefalkgamehub Год назад
That will work better for sure, as explained above this test if from a larger test of 25 different intersections I made here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s7z1n10Cve0.html
@damiencarreras9860
@damiencarreras9860 Год назад
@@thefalkgamehub I'm going to check it out, I'm always looking for creative new working construction projects for my city
@ydertgf
@ydertgf Год назад
roundabouts are not high capacity intersections
@kindarsaplar
@kindarsaplar Год назад
First
@vagabondmike5870
@vagabondmike5870 Год назад
Neat. Thanks for the testing.
@thefalkgamehub
@thefalkgamehub Год назад
No problem it was interesting to go through!
@thefalkgamehub
@thefalkgamehub Год назад
Let me know in the comments if you would like to see more intersections tested and which ones!
@LorondGaming
@LorondGaming 20 дней назад
What modded map did u try that? can u send me the link to that map, bc i have a map but there aren't as many cars as ur map.