So why couldn't you have used the built in "Import Image as Planes" Addon to import your image sequence. The way you did it here is way too complicated, when it could've been simpler.
0:58 how did u made the 3d model unblurry/unpixalied? for me when i press play in the animation (csp), it gets blurry/pixalied while doing the action. when i pause it goes back to clear like that timestamp i put in this comment
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I initially did it in Blender. I exported the animation files as PNG image sequences with transparent background then I used them as animated textures for a plane in Blender. I then colored the background white and turned on the grease pencil outline for the scene so the flat 3D will have some line art. The animated textures looked blurred and jittery so I ended up editing it in After Effects instead. xD
In a video editing software. I exported the character animation as a PNG image sequence with transparent background then I also exported the blender animation as an image sequence but as JPG. I then combined them in a video editing software. I use DaVinci Resolve for the video editing because it is free. =) I did a some sort of tutorial on this some time ago, feel free to check it out if you're interested. xD ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wRVLu0Ku5QQ.html
So at around 05:11:00 mark of the stream, I was unaware that my OBS crashed and when I checked RU-vid Studio it appeared as if the stream got disconnected at around 04:30:00 (good thing it wasn't) so I tried restarting OBS. Turns out my RAM got full because of the music playing in the browser and slowed everything down causing OBS to crash. I closed the browser and VTube Studio then continued animating thinking I lost more than 30 minutes of very boring footage. xD Stream resumed at 05:12:55. You can tell after that how tired I was and I just wanted to render the scene and end the stream as fast as I could.
How did you get the 3d model to animate to the key frames though? I've had such a hard time doing it because when I do it changes the model for every frame
You can put the layer with the 3D model into the folder of the key frame (animation cel folder). With that, every time you make a new key frame / new animation cel, the 3D layer will also be copied to the new one along with it's previous pose. 😁 If this method makes your CSP lag a little bit especially if you already have a lot of key frame folders with 3D in it, once you're happy with the pose you can duplicate the layer with the 3D model, rasterize the duplicate, then hide the original 3D layer.
@@shir0802 huh, thanks for the solution but that sounds Uber scuffed. Is there a more simpler way to do that? Because if not I hope they add an update so that people like you don't have to jump through hoops to animate these models