Dungeons and Dragons 5e is for everyone and we aim to help everyone play. We are life-long friends who have been playing D&D since 1st edition and love to play with our families. Subscribe to our channel for weekly videos about how to make this game more enjoyable and accessible to everyone, and suggestions on how to run the game effectively. Tune in every week as Mark and Gonzo teach what they know as veteran dungeon masters, teaching others to play, and making the game accessible to everyone.
Just subscribed. Very informative! I have a 10yo, 7yo, and 5yo daughter that are all interested in learning to play the game now upon the release of Lego's Collaboration with the new D&D Lego CMF's. We will be animating the figures for our channel soon. Just wanted to say thank you for sharing some of your experiences and offering pointers to help guide their young minds in the game play.
Yes I have a marauding set of Ogres lead by Nasty old Faceless Joe who has been so successful he is suffering from delusions that he is next best thing to nobility. He met this Harpy while marauding and was taken with (charmed by) her. He invited her back to his extensive lair and built an aerie and an Opera House for her. She puts on an Ogre Opera for the ogre population an hour a day. He provides her and her two Grimlock mates (for reasons) with Food-live and otherwise, some treasure and they live happily and peacefully in the Ogre Lair with their own exit by air. She has charmed the majority of the population the quarter of the Ogres who made their save rebelled suggesting this Harpy and her people are a drain on resources , so they were beaten and cast out and can be encountered in the wilderness. There is 1 in 20 chance that a party who has come to the lair to deal with faceless Joe encounters the Ogre Opera when they come to the opera house/cavern and must save not to be charmed by her. She Might attack invaders with her long bow while flying around the opera house but is pretty likely just to gather her mates one at a time and some treasure and fly away before the Ogres are done in. It feels like a nice mix to me.
I like Puzzles as an easier way to get past an obstacle. I don't want it to be the only way past the obstacle. I like to let the party be able to brute force their way past the obstacle if they can't or don't want to be bothered with the puzzle. Something fun and interesting and often with a bit of a reward implicit/inside the puzzle is good. I love Wally DMs first book and am looking forward to the second one. A couple of his puzzles have actually expanded into mini-adventures for me.
I frickin love you guys. Thanks for this. I'm DMing for two 11 year Olds and two 6 year Olds and have watched every possible guide, but this was by far the best, wow. Great job Mark.
Great advice. Im a new viewer and like your approach. I use micro chapbook rpg and mythic gm emulator. I really love solo rpg but usually go freestyle. I have noticed that without a pre-made adventure, my encounters and game play lean more toward a mental campaign. I blame this on my own aptitude as a writer ( I love character development.) Even combat seems less crunchy because I imagine the interactions a d dynamics in the monsters too. I even had a grumpy ankheg in one, but as beasts, ankhegs have no inherent personality. Maybe more pre-made adventures would help with this. I love the Me Myself and Die channel for great dynamic solo game play examples.
Thanks for this informative video! I'm a new DND RU-vidr and am curious as to how much editing you think should be committed to the campaign's episodes? I've just been posting the raw footage, with some small edits like a title sequence and credit roll each accompanied by some songs my friend wrote.
@@PorcinisMushRoom welcome to the the family. I would seek to get right into the action as soon as possible. In the early days of D&D RU-vid everyone had an intro (we did, too) but nowadays attention spans are pretty low and people will click away if you don’t get right to it. People tune into a real play vid to see some real play. Of course introduce everyone but the sooner you get into the action the better. After that, I would say only edit out any super long pauses and breaks maybe. The trend right now is minimal editing which is great. Editing a 3-4 hour video would take forever and you have to think of this as a marathon not a sprint. If you spend hours and hours editing, you are going to burn out quick. I wouldn’t spend too much time on the credit roll either because like it or not, not many will make it that far or even see it. Just the hard facts. Good luck to you:-)
@@DungeonClass Thank you for the warm welcome and for the detailed advice. It's very helpful! I'm happy to hear I don't need to spend a lot of time editing the actual gameplay. That would definitely be exhausting. I'll keep it simple for the long episodes and will continue to make shorts out of the funny scenes.
D&D combat sucks since the 80s. It is too simplified. A 200 HP Paladin fights the same as a the same character with 1 HP. DragonBane is my choice of RPG. A superior game system. The advantage of D&D is the volume of modules \ books \ reference material \ etc. No matter what WotC do \ change, it will not matter. I have all the material to allow for an unlimited super fun solo experience with D&D. But like I said, my choice of game system is DragonBane. I can convert D&D content into a DragonBane format.
This is cool! I want to start a campaign with my family but I have 2 younger siblings (one 10 and one 7) and neither of them have played before. I think this could be a good starter for my youngest sibling and we could finally start playing. The only problem with my youngest sibling is that she loses interest in slow games really quick and I'm still a new DM so it'll be difficult but I'll try my best 😭
I am doing a video soon on how to use D&D in the classroom. Your kids are probably a little young to do it how I did it but I will try to include ideas on simplifying it for younger kids.
@@DungeonClass definitely keen on this!! I'm always looking for new brain breaks. I am currently teaching 8 to 10 year olds in my class. Even if it's some kind of initial narrative that the kids can contribute to building the world or guiding the character interactions almost like a "choose your own adventure" in a way.