not until I have played everything I made, I think. There tend to be disappointing oversights and corrections needed. I've decided to quit modding this game though, I did it for long enough and need to do something else
true, but I think Id decided that Doom was just their better storyline for fast paced dimensional/demonic combat. It's the Strogg that are missing from the latest Id titles, instead it's only Nazis and demons and no alien cyborgs
no the closest to that is just "medical facilities" (capture) objective. My version of the IDF is the version that competently achieves military objectives instead being stupid butchers. One can dream that they will learn
Hey kane im following your work for very long time ago,i did finish many ww2 map scenario using batus mod,eventhough i prefer ww2 theatre the modern one good too,is there any damage model for building?
@@gaurav66666 I suppose I could make a set of notes and then place them on one of the forums for Sudden Strike 3, less of a guide and more like answers and information to save people a lot of time. People have asked about scripts quite a lot, so I will go ahead and assume that mapping is easy enough for people and it's just making objectives, reinforcements and the enemy forces carry out attacks, that people are stuck with
@@iamminhaz3054 have you tried opening one of my editable maps and seeing how the scripts are written there? I mean, a live and functional example is worth more than some instructions that can be hard to interpret
One last thing, just found out you’re the creator of this mod, I give you ten out of ten stars! This mod is my dream wotw mod! Thank you for making this, glad I found it!😊
yes, the heat ray is the default one for close attacks. Skeleton beam is secondary, I can't quite remember under what circumstances it fires, maybe on more distant targets fleeing
Wow, thank you for sharing this! This is pretty much the only 1953 War Of The Worlds game that exists with these original ships! This is seriously treasure! Thank you so much!
I spotad a problem in m1 Abrams main gun ammunition it decreases without firing because machine gun ammunition and ma gun ammunition are same please solve this thanks kane ❤️
Dont know what if anything changed but game look better in this video,like is more sharp and smooth. Im waiting on this. My suggestion is infrastructure to be more in Soviet era style. Other than that I was thinking of proposing Chechyia/Grozny missions,mby is good idea. Thanks
Thanks. Yes, I suppose in many cases I'm just adding countryside and cottages and not heavier infrastructure, but that's what I'm finding on Google seach results when making the areas. The existing assets in the game have good matches for making dacha areas. If I come across anything distinct and not like the existing assets, I'll add it, like the greenhouses for the Krynky mission or the pipe the Russians sneaked through when gaining their Avdiivka foothold (that map will again lack most of the town and do a lot of asset reuse, the fact is that the events took place in forested/dacha areas, a fortified resort, and a sand quarry).
I got point youre always trying to re create existing areas,thats right. Just I believe that adding some new infrastructure like in Mariupol would refresh game. Thanks anyways. Keep it up! @@baldmanevil
@@joeplayz yes, oddly enough, every time I look at pictures of Ukraine I see those same two types of structures - Brezhnevka and Khruschevka. It is tantalising to just make everything, multistorey car parks, new office blocks, all kinds of cars, modern trains and rail infrastructure, and everything like that. But the internet buries this mod because of it being non-vetted and related to current events, or something like that, whereas it promotes my Sudden Quake mod, so I end up making for more things for the SQ mod in terms of art and environment
@@joeplayz I suppose, I could add some more brightly coloured cottages to the countryside - that would just be a case of reskins and change the art up for a new mission
Ok, didnt knew that current events affect YT promotions. And I got it, theres a lot of work and ideas, but you work alone,so Its clear. Take your time and thanks for making those stuffs for people to play. @@baldmanevil
that depends if war stops in the world, or if there will be more wars. There's also the amount of interest in the mod. Bear in mind it is difficult to promote this mod, because the internet buries basic search results to do with existing conflicts and only lets people see mainstream articles and links. This means my mod is caught up in this process and is less visible than other mods I make. I may not continue "Modern Arms" beyond version 5 and the Gaza combat scenarios releasing next month
because it's a feature for Version 5. It should be available in the next download this month or sometime next month, along with lots of other new content waiting to be uploaded. On the plus side, you get the BMP-3 (not historically accurate for this scenario) in Hostomel in Version 4 whereas you get the weaker BMD-2 parachuted in, in Version 5 (more historically accurate as that's what happened in Kyiv)
This is amazing, i was just waiting for more stuff from you for sudden strike 3 . Played your campaigns about Ukraine war and Syrian war , and they were great. Thanks for making my favourite game alive ❤ Are you making other campaigns or missions on ukraine war?
I will be making a new campaign pack about Gaza for April with a short IDF campaign and some single missions (Hamas, Ukraine and Russian perspectives) soon before taking a break from this mod. There will be all the new units and a changes to existing ones, refinements that make them better. Some missions will be revised, the Hostomel and Marib missions will be improved
This launchers are fire 🔥🔥🔥 I suggest you if you next time test any artillery units you can place airfields to remove fog of war so you can test it without fog of war.
@@baldmanevil i downloaded it and also placed it in gui folder but it can't work for me. I think it's happening because I recently installed batus mod It come with its own GUI .
I think it's exaggerated, I was just guessing. It should be the most powerful weapon added to the game, but only slightly (probably + 50% more damage than the 1000 pound bombs of the default game), as its main difference from other weapons is range and speed rather than yield. It's not really sensible for it to even be in the maps as its purpose is that great range and speed, but neither were the railway guns and battleships of the original game, so they can be included just for fun
Hello friend I make my map win or lose parfactly now I working on ranforcmant i think it will ready tomorrow it has some tarren work also how can I send you the map file?
I recommend you upload and publish it yourself and take credit, via Mod DB. Get started here: www.moddb.com/members/register You can publish it as development content if it's incomplete. Mod DB lets creators publish even a single map, you don't have to make a complete mod. This would be even more beneficial for my mod as you could link to it from pages you create at Mod DB. You could create map packs and I could then later republish them at my mod, giving you credit and linking back to you
Thank you my friend but i have little problems creating scripts. So there is any guide or video on internet available for it please recommend me thanks ❤️
@@yuvrajrathore764 I would suggest learning the scripts by not making a new map yet but just editing one of my maps. That way if you run into a problem where something broke, I can help you with it. I myself mostly don't understand the original scripts created by the game developers, I only understand mine as I clearly labelled every script (e.g. troop movements, objectives, reinforcements). That would be the best way as I didn't learn via a tutorial. neither do I have time to help directly
@@yuvrajrathore764 it'll be a case of updating each map pack, and then adding a new map pack for Gaza (yet the Gaza map pack will also include new Ukraine war scenarios)
@@baldmanevil hello friend I make a small map sat in Arab environment my map is simple and also objectives but i have a problem in making script for map if you interested I can sand you this map thare ar some work in map like in ranforcmant and bouns which I currently working on but i can't make it playable for win & lose if you upload it in modern warfare version 5 im very happy thank you my friend love from India ❤️
at the moment, they struggle to win even in this mission and I have no idea if it can be completed. It's also playable from the Russian perspective too, and I will make a playthrough of that
@@baldmanevil Struggle is real! Not able to complete as ukrainian all due I have infiltrated enemy rear, captured its peon artillery pieces and much more arty, even killing russian reinforcements as they head to positions ... all this in vain. I believe if UA has more scripted reinforcements , just to counter russian would be able to complete. I repeat I nearly completed but its
it's already playable although mine is version 5 (being built still) so it has the Leopards with better armor, and the M270 launcher works. I also patched it with the new Ukraine camo ingame GUI, which is now available to download again (there's a new Russian one too)
@@baldmanevil bro i know it this mission is in Ukrainen counteroffensive pack i only ask for whan the version 5 update come and can you also update this mission so in ranforcmant not only heavy armour but also soldier will come can you please thank you ❤️
@@yuvrajrathore764 version 5 has a lot in it in terms of updates so it will take until sometime in April unless I am super fast and can do this within March. You should receive more infantry in the Ukraine counteroffensive mission if you play it for longer as it takes a while. Also, there are a lot of infantry standing around that can be ordered in until then