In retrospect, THIS was a bad idea. I got burnt out from making this mod because of the amount of frames i was dealing with and the general lack of artistic creativity with remaking all the sprites. If i ever pick it up again, im going to stick with the old aesthetic.
Hey i love your animations! Keep up the great work, also i would love to see you make a project with each video being an certian episode and its like the doom show we should have gotten, your animation makes mebelive you got what it takes. But dont be pressured by an idoit who spends to much time playing doom mods and not enough time on anything else.
I'm still convinced that blue guy had berserk from the level previous before this series started that he got off screen and his powers eventually wore off and that's why he insisted on using his fists this whole time only until he can feed his addiction once more.
@@ShermanYeo yeah, it's just a shame how rare those power-ups are throughout Doom Eternal, I only found one throughout my entire playthrough and I would believe that's the only one throughout the entire game unless proven otherwise.
You need to play Doom, which just recently got released as a bundle with Doom (1993) and Doom 2. It has mod support and comes prepackaged with a new official mod "Legacy of Rust", as well as a built-in multiplayer featuring deathmatch and co-op. 10/10
Hay yo. Is it cool if I used how you did the render controller for the like monsters n’ stuff? Like the rotation stuff. Making something funny with a couple of friends.