Once you are done with your building you can convert it to a mesh and you export it in other formats (such as FBX or OBJ) in order to use it with other softwares. But unfortunately you loose some of the building materials. Most of the materials are Blender specific. You should reapply some textures.
This is a really cool path generator! (a couple of suggestions for future versions... intersections & crossovers... and to be able to control the path fading out/in (i.e. instead of ending abruptly, it could fade into the ground, as if it's become buried over time).
Buildings don't have interior meshes. Walls are planes (with the exception of the Building under construction). For night scenes the interior is faked with the parallax mapping technique which creates the illusion of depth.
God created the world in six days He can also save you from hell and have a personal relationship with him today He can give you his Holy Spirit to guide and teach and comfort you today Romans 6:23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord. Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
Bel lavoro di rendering, c'è un errore che si vede a colpo d'occhio (da architetto), ossia la trave - o quella che sembra tale - sul lato corto della chiesa e che forma una sorta di frontone. A livello statico non avrebbe senso, a livello pratico la lascerebbe esposta alle intemperie fino a marcire. Saluti.
In effetti non ha senso. Non mi ricordo perché ho messo quella trave, forse perchè la parete era troppo monotona. Concordo (da non architetto) che è una cosa assurda. La prossima volta farò più attenzione ai dettagli :)
What is the domain size and RAM usage? I exhausted 64GB with foam and spray on one city block the other day, and am figuring out a cloud-based bake process with gobs-o-ram.
The domain size is 60 meters and I didn't use spray and foam because my computer can not handle such a large amount of data. I have only 16 GB RAM. Domain Resolution 256 Time scale 1 Timesteps max 4, min 2 Mesh upres factor 3 Particle radius 1 Smoothing positive 3, smoothing negative 1
Good starting point. The water needs some foam and a higher resolution. The water is too thick in comparison to the buildings. It looks more like a miniature model set with water poured through it. But, you're on the right track.