this is so good and funny lol. I had previously gotten bored of noobs in combat because I finished the campaign, but it's been a month or two now so i'm gonna come back to the game because of this
idk what im doing bad, but in the part of rig the model, i rig it all. but when i open roblox animator there are one only part that i can move it, rotate or animate
@@BAC0NWOW sorry, i didnt read you i was distracted, when you mean back to the base part, all the parts need to go back to the basepart when you rig the model? im gonna test rn. and another thing, the base part, need to be weld to all the parts in the model?
Suggestion: Howitzer different ammo (change of unit) Howitzer and mobile howitzer will be able to shoot diffirent ammo like 1) Fire ammo (reload 8): has ability to set tile on fire for 3 turns. If tile is a forest then effect will last for 5-6 turns. After fire dissapears forest turns into burned forest (black trees) Burnt forest still slows down movement of the veichels, but not affects vision of units. 2) Toxic smoke (reload: 6 turns) after shooting the tile, covers aimed tile and surrounding tiles into the toxic smoke for 4 turn. (Infantries inside the toxic cloud will get damage every turn, unless they are inside the house/bunker. Also infantries inside the toxic cloud will be affected by decreased defense). Sorry for bad grammar :( Another suggestion: if forest tile is on fire, and neighbor tile also has forest, then fire will spread. (Thats pretty op, soooo...) Another suggestion: breach team will have gas masks, so they will have immune to toxic gas.
bro it took me whole 2 day of watching this video plus the Rig Editor Tutorial (2024) video to be able to rig one tank with moon Animator 💀at least it work out at the end after 7 hours! 😁
Unit Concept: Skirmishers Description: Before the war they were brothers fond of playing tag. They can run like horses(???) whether its in or out of battle. Overview: A speedy and light squad of Noobs Armed with small arms. Capable of doing light damage and reconnaissance of nearby areas, They can move faster than most noobs making them perfect scouts They have a movement speed of 3 tiles and do slightly more damage than riflemen Can Throw smoke bombs to disorient enemy troops, and cost 30 tix Perks: Scouting: +1 Sight when not under attack doubles when Unit is stationary. Tactical Retreat: When morale is low or hp decreases below 50. This Unit immediately retreats 3 tiles (Unit is more likely to retreat in general and will retreat every time it is attacked while having below 50 hp.) Capture: Unit is able to capture neutral or enemy Buildings/Vehicles.