Тёмный
GameDevMan
GameDevMan
GameDevMan
Подписаться
Learn Games Development, 3D Art, 2D Art, CGI, Animation and much more. This channel is is dedicated to all forms of digital art. Enjoy!

Have a question? or want to request a tutorial, please feel free to contact me.
UE5 Blueprints Events
11:58
2 года назад
Creating Fake Interiors In UE5
15:03
2 года назад
5,000 Subs! - Free Stuff -  THANK YOU
1:10
3 года назад
What's That Model?
7:36
3 года назад
Different Colours Different Materials
11:13
3 года назад
No More Spots!
1:24
3 года назад
Adobe Premiere Pro Video Transitions
3:21
3 года назад
One Minute Modelling   Car Tyre
1:08
3 года назад
FREE SCULPTING TOOL
7:04
4 года назад
UE4 Blueprint Casting Tutorial
7:06
4 года назад
3ds Max Speaker Pump Animation
8:37
4 года назад
Speed Modelling a Barrel.
2:55
4 года назад
3ds max 2021 - Bake to Texture
9:22
4 года назад
How to create an Old Book in 3ds max
2:33
4 года назад
Getting Started with Substance Painter
22:33
4 года назад
[UPDATE ]UE4 Cloth Tutorial
10:23
4 года назад
Procedural Rocks in 3ds max
15:40
4 года назад
Photoshop How to remove backgrounds
11:08
5 лет назад
UE4 Materials and Material Instance
19:51
5 лет назад
Foliage Speed Modeling
27:10
5 лет назад
Комментарии
@ghazinspace
@ghazinspace Месяц назад
why i cant see nodes with mat instance ?
@oswuldleofricvivadirr3839
@oswuldleofricvivadirr3839 2 месяца назад
i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that
@hardwire666too
@hardwire666too 2 месяца назад
This only works in PS 22.2 and below. Adobe has abandoned the 3D features.
@farti4010
@farti4010 3 месяца назад
Thank you very much! This is exactly what I've been looking for for a few days.
@remiewijkstra
@remiewijkstra 3 месяца назад
Can you also make your own interior in this?
@sivaselvan8647
@sivaselvan8647 4 месяца назад
wonderful i was searching for this content for a long time this helped me a lot
@user-yy9cp3nj7n
@user-yy9cp3nj7n 4 месяца назад
Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
@marcan3668
@marcan3668 5 месяцев назад
Errata: The X in XOR does not stand for extended but rather exclusive.
@TheCollectorEdd
@TheCollectorEdd 5 месяцев назад
They removed this tool from photoshop, so the tutorial is no longer relevant.
@caleo_qc8790
@caleo_qc8790 5 месяцев назад
your the best
@FabioHartFernandes
@FabioHartFernandes 5 месяцев назад
Can you help us a little bit further? I am building a level where the character can choose between various Metahumans... ive managed to achieve the first change, but besides that nothing worked... thanks a lot for helping me to getting so far...
@FabioHartFernandes
@FabioHartFernandes 5 месяцев назад
Thank you... everything worked fine... amazing tutorial...
@ludodegroote3783
@ludodegroote3783 5 месяцев назад
Can't you speak slowly I understood 30% from that jibbrish
@TheNerd
@TheNerd 6 месяцев назад
The controls of this software are still shit in 2024. Who ever thought of "tilting while moving left / right" should never allowed to work in the software industry.
@amirhamzepourshafi8322
@amirhamzepourshafi8322 6 месяцев назад
Why mouse wheel won't work for me? This is driving me crazy, I have enabled input, enabled mouse in the player controller as well.
@XeonX__ASMR__METAL-experiments
@XeonX__ASMR__METAL-experiments 6 месяцев назад
5:10 THERE IS WHAT YOU LOOKING FOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! "PLAYER2" - is just a copy of "thirdPersonCharacter" (Player Blueprint)
@abdulhakimadem9838
@abdulhakimadem9838 6 месяцев назад
which unreal engine4 version you are use for this tutorial please tell me faster
@ConnieGMK
@ConnieGMK 6 месяцев назад
No up and down ?
@devryu9280
@devryu9280 7 месяцев назад
thank you keep up your work man
@dutchs5
@dutchs5 8 месяцев назад
Thank you so much!!! It is actually quiet simple compared to other videos where they made a rocket science of it!
@melikeerdem4606
@melikeerdem4606 8 месяцев назад
Hi. Thank you, i finally found the video i have been searching for hours. Can we use the camera as vray camera? If we use vray mtl and vray camera, is there any option for that?
@ny_lucia
@ny_lucia 8 месяцев назад
I can't bake a pure diffuse map because it comes with shadows. How can I bake it so that no shadows appear?
@yanom1448
@yanom1448 9 месяцев назад
💞ty
@andresli3d
@andresli3d 9 месяцев назад
very useful! thanks ;D
@Rando8800
@Rando8800 9 месяцев назад
Don't you know where all these scripts should be? It might be on a desktop, but I didn't find it... And there are no scripts in the recent folder or quick access folder
@vfxwarriors
@vfxwarriors 10 месяцев назад
Thanks a lot bro ❤🎉. I'm facing trouble from last 2 days. You are my savior. Thank you very much.
@marcoseliasmep
@marcoseliasmep 10 месяцев назад
Wow that’s so easy, thanks a lot!
@NaderTaghinia
@NaderTaghinia 11 месяцев назад
Nice tutorial. However, Baking to texture is not a new rendering system (time 01:24) compared to rendering to texture. They serve different purposes. When we use baking to texture, we are actually planning to "RECREATE" our camera angle and lighting system at render time, whereas when rendering to texture is used, we will have much more control over our rendering environment during render time. Thank you 💯
@eudymaverickmentor
@eudymaverickmentor 9 месяцев назад
No. This is incorrect. The original utility in 3ds Max for baking maps was "Render To Texture". It was designed to work with the Scanline Renderer and also worked with Mental Ray. However, it does not support the new "Physical Material" nor does it support the Arnold renderer. The new "Bake To Texture" utility is an updated version that supports both the "Physical Material" and Arnold. The new "Bake To Texture" utility makes the old "Render To Texture" utility obsolete.
@NaderTaghinia
@NaderTaghinia 9 месяцев назад
@@eudymaverickmentor Thanks for correction professor. I didn't know that.
@AA-hg7xq
@AA-hg7xq 11 месяцев назад
Slow down
@welsonfy5246
@welsonfy5246 Год назад
Very good job. Possible tracking objet from video and export animation tracking to 3ds max ?
@synth6754
@synth6754 Год назад
a little note about Poly Haven, everything on that site is protected by the CC0 license, which is effectively public domain
@user-xj1hl9qk6p
@user-xj1hl9qk6p Год назад
you have in fact explained how they work and how they differ, without ur explanation, things were spinning, spinning all the same to anyone whos looking at them spin, now the important question and all the money, are u not able to do everything and anything on one of the settings, what would be an example of when you would have an almost impossible time of making something work and being able to achieve without having to switch settings, there is no way that people arent just leaving it on one setting and completely ignoring the other one? it appears no responses have never been turned on for this comment section.......
@localareakobold9108
@localareakobold9108 Год назад
so i have smahsed my keyboard for nopthing, it was just press alt along left click
@heitorhiguchi1430
@heitorhiguchi1430 Год назад
thank you so much!!!
@katana2665
@katana2665 Год назад
Great explanation. Thanks.
@2danimation3dgameart
@2danimation3dgameart Год назад
Awesome
@mohsenbiari4777
@mohsenbiari4777 Год назад
It was very useful with a very simple procedure
@truongthanh831
@truongthanh831 Год назад
IT HELP ME SO MUCH THANK YOU AND I HOPE YOU CAN MAKE SOME MORE VIDEOS LIKE THIS
@thecuong8815
@thecuong8815 Год назад
I have this setup, and it works perfectly fine. However, when I tried to render the camera movement using a sequencer, I noticed that scrolling with the middle mouse to change the arm length caused the spring arm origin to shift. How can I resolve this issue ?
@porterdesignandmotion
@porterdesignandmotion Год назад
I know this is an old tutorial, but I am using this to set up a free orbiting camera around a stationary vehicle in my scene. Was curious what I could do to prevent my camera from orbiting through the floor (assume need to set a limit to the vertical movement) as well as setting up the vertical movement to be inverted. This tutorial was very easy to follow. Thank you so much!
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 Год назад
Having low- and high poly model makes all process longer for commercial workflow.
@lordkanesoulreaver
@lordkanesoulreaver Год назад
it wont let me do the set controlable for 5.1.1 can ya plz update to the new engon so i can get this to work ?
@hotsauce7124
@hotsauce7124 Год назад
I love this!!! Hello, what node set up would we use if we wanted to pop the UV to a neighbor UV coordinate? Like describing an animated bolt texture on a texture atlas? **Goal #1.** If we had a 4x4 grid and wanted to offset the UV along the top row... down to the bottom right The UV start at the upper left corner 0,1 then we wanted to pop the UV to 0,0.25, then pop to 0,0.5 , then pop to 0,0.75 etc. all the way down the 16 quadrants to UV 1,0 in the bottom right. The UV would pop, not scroll. Like describing an animated bolt texture on a texture atlas? How do you move the UV to the next bolt decal on the texture atlas to make it look like an animated bolt texture? **Goal #2**. Can I also put each offset to the next UV as a variable or parameter I can plug into a "Control Rig" (Integer) controller that can run the UV offset left and right...the bolt would play forwards and backwards?
@hotsauce7124
@hotsauce7124 Год назад
Question: May I ask how I can use a material MATH node to offset a UV across an Atlas? Ultimately, I would like to use a Control Rig controller (set to integer) that would offset the UV across the atlas one UV tile at a time? When the Controller is moved along the X axis, the controller will be at an integer value of 0, 1, 2, 3,...24. The controller’s integer value would offset the UV one UV tile at a time across the texture atlas coordinates set in the material, the UV would pop across the atlas not slide across the atlas. Linking the UV position in an atlas to a Control Rig controller is on my mind. Thank you for this video, it is brilliant.
@fenkbarzan3604
@fenkbarzan3604 Год назад
Thank you
@lordkanesoulreaver
@lordkanesoulreaver Год назад
after finding a 2nd vidoe on what was missing to get the error to disaper the ship will now rotate freely but the camra ius stuck at the defoult north map x axis
@lordkanesoulreaver
@lordkanesoulreaver Год назад
how do i get it to stop trying to auto face north and rezist me manuly moveing it to were i want like in the vidoe?
@lordkanesoulreaver
@lordkanesoulreaver Год назад
after findeing a 2nd vidoe i did manige to fix the camera lock ishue
@lordkanesoulreaver
@lordkanesoulreaver Год назад
got a n error This blueprint (self) is not a Controller, therefore ' Target ' must have a connection. and [4406.98] Compile of FlyingPawn1 failed. 1 Fatal Issue(s) 0 Warning(s) [in 98 ms] (/Game/FlyingBP/Blueprints/FlyingPawn1.FlyingPawn1) even tho the code is layed out exatly as you have it
@Drunkcaster
@Drunkcaster Год назад
i have the same problem, do you know the solution now?
@Drunkcaster
@Drunkcaster Год назад
yo dude, idk you need this anymore, i fixed the problem. in the note "get control rotation" you need the little sentence "taget is pawn" under the title. I took the same note but for "taget is controller"
@hatsunemikuchannel2023
@hatsunemikuchannel2023 Год назад
5:57: Woah!! 😯😯😊😊
@ThereWillBeCake
@ThereWillBeCake Год назад
Still relivant and helpful and 2023. Thank you muchly!
@tomaszhabza3625
@tomaszhabza3625 Год назад
Cool! thank you :) is it possible to change mous input to button for example input 1 right input 2 left?