Yeah, you gotta spook your opponents by making a move that looks threatening like playing a trickster against a very high health solar flare even if it won't actually win the game
This is fairly recent, this was recorded in june or july 2024, although this game was made in 2008 and then released onto halo mcc much later But yeah games like halo 3 odst were less about profit and more about entertainment
That's mainly for the youtube algorithm since certain titles tend to get more views. Although the deck is probably considered the "best" since it's in the budget-database channel for the r/pvzh discord server + it's the only budget rng deck there and the deck has probably been tested with better success by other players
i'd rather not cut out losses because then it'll just spoil the entire video since every match would just be a win but i'll probably make a "part 2" to this
Check out the sequel where I took suggestions from a comment and made a new (overall better) deck ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8o5Tt4O9Gpg.html
Bro made me interested in this game and video i watched it for 12 minutes. And now im intereated in this game despite not wanting to download it too...
I have been playing my own off meta nightcap deck recently, and while it is not a cycle cap variation, I think I can give u some helpful tips for the deck organization. I will try to suggest changes to improve the deck without killing the idea and spirit of the deck. First off, the deck is way too expensive to really cycle much with this deck. Every match where you were able to get astroshroom + planet of the grapes, your hand was way too expensive to really do a cycle combo. You also have 11 total environments in the deck if you include the fire weeds which is way too much. I know it is not really cycle cap if you take out the planet of the grapes, but it would probably be best to take it out. Laser cattail is generally not a great card and does not synergize well with most of the cards in the deck. I also think 4 jelly beans is too much considering its only good synergy is with Lima. There were quite a few times where you had jelly bean but nothing to evolve it. I would personally go with only 2 copies. Changes-To be able to control to the late game combos better, I would take out: 4 planet of the 4 laser cattails 2 jelly beans And put in: 4 berry blasts 4 primal peashooters 2 spring beans or shrinking violets Overall your deck is really fun and has some really interesting ideas, but it was definitely too slow at some points.
It's supposed to be a non serious deck since it uses finish for me. The joke is that people say that cyclecap is too predictable so i used finish for me which made it *unpredictable* There is an optimised cyclecap deck made by the r/pvzh discord server called "cyburn" (although nightcap in general is considered to be a bad hero) The list is: 4x astro shroom 4x puff shroom 4x admiral navy bean 4x lima 4x shroom for 2 4x berry blast 3x cool bean 4x veloci radish hunter 4x planet of the grapes 3x jelly bean 2x sonic bloom Although it probably would make an interesting follow up video to change the finish for me deck using the changes you recommended.
A dev confirmed they are making Seedling have 2 HP because when the moon turns red Jesus will return from Heaven and all of humanity will leave their fragile bodies and replace them with glorious ones like the lord
Check out the plan I made before making the video, there's stuff mentioned there that i didn't include in the video and it's messy but it definitely helped split the different "sections" of the video: docs.google.com/document/d/1dSdhotu-7aUrP2f1E1GuIJoyzIbPM4EuzyekIiONbhU/edit
3hp seedling is possible based on the reddit post that leaked it although apparently that post is outdated and there's a more updated list that shows the changes that were rejected/approved. It's possible that since the datamine only showed 2hp seedling, that was the final change.
19:14 Also into non-Hearty there's no Knockout to play around so I don't see why you put Garlic in lane 3 instead of doubling up with Blooming in lane 2
I think you should play Fireweed more proactively. Its role in the deck is indeed to cover Zombie envis, but it's also just a 3/2 that can add more board pressure especially in the early game which is really important against control decks/heroes like IM that struggle with the Guardian early game and generally gets better at stabilising the later the game goes
I could but there's already alot of videos covered on it although my opinion is similar to other people's opinions on the plant nerfs: *Plant aggro/tempo/midrange is basically dead unless there's ability changes we havent seen yet*
@@toluoy3145 im not good enough at the game to make tier lists on decks (i dont play competitive and only play ranked) although i could rank all the decks i've made videos on, maybe a "fun" score on how funny the deck was and also a "strength" score on how strong the deck was in the video
3:25 if that wasn't TPZ and it was a zombie with 2 strength and at least 3 health then wall nut bowling would not have been guaranteed lethal (lowkey trying to boost the algorithm by commenting on another account)