broken.monkey.gaming@gmail.com We at Broken Monkey Gamers enjoy gaming. All kinds of it. But we aren't very good. We are not your normal gamers. Just a group of friends that get together and try to accomplish something. Even if most the time its just trying not to die! broken.monkey.gaming@gmail.com
The distance was off. According to the map the tanker was 3.5km away. I think the shoreline was messing with your manual reading. Also Angle on Bow is one of the more confusing things. Wolfpack has a great torpedo tutorial for Uboat floating around.
Sea Power in November... Excellent, can't wait indeed. I love War on the Sea for its mechanics (and light but effective graphisms) but the campaign can be a bit slow at times.
Grim: re comments on one of your other Cold Waters videos regarding Jive Turkey... His Cold Waters videos have started returning to his JT channel. I wonder if he had been reviewing them for sensitive content or perhaps YT suspended them for whatever reason?
Hey bud make sure you quickly grab the green colored bases. That way you get more weekly command points. And you can just leave a small amount of troops on each base just to hold it
Pretty sure the bombers where 177 Greif's used and build IRL. "Its unique feature was the engine setup, with two coupled engines per side, connected to a common propeller shaft via a gearbox. This complex engine arrangement led to numerous technical problems and structural deficiencies throughout its short-lived career. I feel like half of the designs where just made so the designers did not have to go to the Ostfront.
Don't worry I'm a retired submariner and I'm better in a 688 then a Seawolf as well. IDK maybe it lures you into a false sense of security. If I make a suggestion, check out DOTMOD for future playthroughs It adds even more depth to the game.
I really enjoy your game play. I Think the reason why you struggled to reaquire your targets was you didn't have enough depth for the towed array to work / be deployed I understand that the depth you need is at least 100 ft from the surface in order for it to work
Damn shame I was enjoying this campaign but I understand please tell me you were going to explain all these issues to the guy who did the mod and perhaps we can go back to this mod later when those glitches are fixed
Thats a shame, but it was an enjoyable campaign, hopefully someone can help the developer to sort out the glitches in this campaign, and you can come back to it one day. Roll on the Mediterranean, and your being back to full fitness, see you in the next one.
Manual fire with 20”, especially when slowed down. Also use your torpedoes, again when slowed down. Need big hits to flood the big girl underwater. All the secondaries did a great job stopping their secondaries from firing and making a mess of your ships however. My two cents only, love the channel! Thanks for posting!!
Couple suggestions man. I think star shells bring up your solutions. Also why not use manual fire with 20 inch? A huge missed opportunity when those 2 ships collided and were completely stopped. Could have manual fired on them with 20 inch and guaranteed every hit... Also, when you have a high solution on targets switch to narrow spread not full.
I am still not sold on the UI transition between crew management and sub external view but I appreciate the effort. I'm glad the Devs finally fixed the Scapa flow mission after many years in EA, and I feel that it's probably the best, most modern uboat simulator on the market right now. Happy Hunting Grimm!