Welcome! This channel is primarily focused on helpful content for Subnautica and Below Zero players. I started out as a casual player, then got into speedrunning a bit, and found that a LOT of people are still getting into Subnautica for the first time and had questions, so I've created a full walkthrough and several How-to videos. Please subscribe if you're interested, and by all means reach out to me if you have questions or something you'd like to see a tutorial on in a future video.
"Sounds way scarier than it is." Not if you're playing Deathrun Remade mode on hardcore. It's taken me about 16 hours to get a moonpool and seamoth, and a couple of decent bases. I still need Nickel Ore just to make a Prawn Suit... so I'll be building bases along the route, and clenching my cheeks the entire time... as I peruse the lost river with less than zero safety, fighting the nitrogen buildup of climbing too fast on my way back. One step at a time.
Hey you will probably not see this, but I have a few questions: Can I charge the cyclops with the thermal plant? And what do I need to explore the lost river and just the inactive lava zone, and the thermal plant? Finally, where can I find ion cubes? Thanks if you get to respond
@@WemBYYyYyYyYyY You can't charge the cyclops directly with a thermal plant. You'd have to build a base with thermal power and build power cell chargers in it and use those to charge the cells you pull out of the cyclops. Later, once you get kyanite (which you can collect in the inactive lava zone) there's a thermal power module you can make for the cyclops that lets it charge anywhere hot enough.
@@WemBYYyYyYyYyY The ion cubes can be found several places. There are multiple caches (sanctuaries) on the upper layer of the map, and there are a couple in the gun facility on the mountain island. There's one in the alien thermal plant in ILZ, and a large deposit you can mine with a prawn drill there.
@@WemBYYyYyYyYyY I'm actually going to suggest you go to my channel and watch my original SN walkthrough series (I'm 3 episodes into the remake, and I did hit one of the caches in the latest one, but it's otherwise not that far along yet).
I'll try again to go to the lost river with the cyclops through there. I'll probably forget to update my status but in case I succeed thanks to you, thank you in advance. In case I don't, thank you anyway xD
Sorry, which path? There shouldn't be any ghost leviathans on this route if you keep along that left wall once you're inside. There's definitely a big one up in the NW in the blood kelp zone, and there *is* a juvenile down in the lost river if you hang a right instead of going straight/left. Is that the one you meant?
Good video, grats. Just one tip, build your base in the room with the leviathan skull before the cove tree. Its much better becouse you can reach it with the seamoth. Your base is under the little subs crush depth.
@@koreyerb3 yep. Sorry about that. I was sleeping, lol. Glad you figured it out. I have a related video on that if you still need it. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V8nLSg0xVfY.htmlsi=8zD-YjnIX-hDHVCO
this was a great video, thank you. It took me some time to find the trench, funny enough, that was the hardest part. Then I was at the wrong depth for the tunnel entrance, but your guide told me where I needed to be! Now at the Cove and making home.
@@codys3inoneextravaganza627 yep. There's another entrance in the blood kelp zone up to the northwest, but this one is less of a hassle once you get inside. The ghost forest can be tight in a cyclops, even without the juvenile ghost leviathan up thataway making trouble for you.
Had no idea range upgrades stacked on the Scanner Room, good to know! That location is awesome for a base and that entrance to the Lost River is my favorite!
Im building a bace in it rn, but i hughly recoment if you want too build it next to the skeleton and not in ot. Because that gohst leviathin is so annoying. But eather way you need a thermal thing to get power. Qlso bring like 10 water bottle and a bunch of titanium also everything needs to be fully charged. Also bring kreep vine smples and nutrition blocks too. I would recoment taking your prawn suit down with a drill and grappler arm.
The reason for the 10 waters is i brought like 4 and i ran out of water and food very quickly and plants take forever to grow. So bring bulb plants creep viens, qlso get arogell 2 magnites and im pretty sure 4 titanium to build a thermal thing(alsways forget the name of it)
There's always 1 fragment (you'll have to scan 2 of them) guaranteed just outside Lifepod 3, just inside that band of kelp, a bit north and a little west of the northern geyser. The rest spawn semi-randomly. Look for slightly damaged boxes randomly on the sand anywhere in the shallows (there'll be similar ones just inside the kelp forest with mobile vehicle bay fragments). The patches of wreckage around the perimeter of the shallows are places the fragments are more likely (but not guaranteed) to appear. If you've patrolled all around the edges of the shallows and you're still not seeing seaglide fragments, you do have the option of just restarting; sometimes you just get bad luck/bad spawns, and this early in the game, you haven't lost much if you start over. Edit: if you do decide to swim the whole perimeter of the shallows, be really careful around the south end. A) it gets pretty close to a place (that patch of crash zone by the Aurora's thrusters) where a reaper hangs out, and B) if the Aurora has exploded by now, there will be radiation in the area.
I am stuck in the inactive lava zone with my cyclops out of power and 14% left on my prawn suit so I am going to try to take out the power cell so I can put it in the cyclops then it will charge the power cells that I put in the cyclops which I hope that it works but if it doesn’t then I’ll probably quit the game because I have tried everything else and I haven’t been success full yet but if this idea works I hope you all have a blessed day even if it doesn’t work
Yeah I’m quitting the game because it didn’t work and I accidentally saved so now I can’t even RESPAWN AT MY LIFEPOD WHICH I CANT DO BECAUSE IF THE CYCLOPS
@@Zack_FM aw, bummer, man. Sorry I didn't see this sooner, but yeah, you can't charge power cells in the cyclops. If you're stuck in ILZ but you can find your way into the alien thermal plant, there's air in there, and a cube you can use to open the portal there. It takes you back to the mountain island and you can go home, build some spare power cells and bring them back to the cyclops... But sometimes the best thing to do is just restart the game and try to anticipate the mistakes you made the first time.
FINALLY I found the lava castle entrance and made it to the alien base and now I got back home and brought power cells back so now everything is ok and all my stuff is back
Pertama kali membuat cyclop saya dengan percaya diri mengarahkan kapal saya menuju S - SW dan pada jarak yang lebih jauh dari pulau terapung, saat saya menambah kedalaman hingga terlihat bola yang menyala di dasar kegelapan saya bertemu dengan Ghost Levitane untuk pertama kalinya setelah 2 bulan bermain game ini dan akhirnya saya menjadi paranoid 😅😅😅😅 saya hampir kencing di celana 😂😂😂 dan ngomong ngomong saya berusia 37 tahun siall
I must admit that I've never used the Blood Kelp Trench to access the Lost River, I've always used the lifepod 2 entrance, but from now on, the BKT entrance is gonna be my go to entrance. It's gonna be so peaceful not having to dance around the Juvenile Ghost Leviation with silent running draining half my power. :) Thank you very much for these vids, you've done a stellar job. :)
THANK YOUUUU. I started my first playthrough on Switch. Stumbled across the Tree Cove and then I couldn't find it again. The draw distance is so short on Switch that it might as well be a different game. This is the only walkthrough of the many I looked at that actually got me there! Beacon set! Thank you again!
My issue of trying to get my Cyclops down into the Lost River is the fact that it's so dark that I can't actually see even with the headlights of the Cyclops cuz they God awful very obnoxious to drive as well I loaded up build a base down there only to not be able to navigate the blood kelp because of how dark it is
The floodlights are more for lighting the area while you're outside doing something. Try using the sonar to help you see thru the caves; it's much easier.
The perfect lost river base location is in the vent area between the cove tree and the alien facility. I firstly made thermal things to make energy and then sweeped them all to a nuclear reactor. That place is near the cove tree and as a result, a lava zone entrance
Very clear & concise. Also there's no need to worry about Warpers warping you out of a base. They class the Cyclops as a base therefore 0% chance of a warper warping you out. :)
@@lazy_guy_2525 that is true but I'm so used to not having a chase after bladder fish that doing it again feels weird and also I don't have the blueprint for a nuclear reactor yet somehow I've gone to the Lost River four times and I don't have a nuclear reactor yet
@@Electrodoc1968that's when the stillsuit comes in super effective, even tho it does reduce your food there's plenty of red eyeye and stuff down there to cook for food.
Yeah I've gone through the trench with my seamoth and my prawn suit multiple times and every time I've gone there I thought "Damn I could probably bring a Cyclops through here but it would be very difficult"
So I followed your video about halfway through but even then on Xbox it's so dark that I can't see without sonar to the point it becomes more annoying then scary. I was able to do it but it took alot of trial and error.
Your cyclops has headlights, and each of the individual cameras have their own light as well. That might help? Other than that, can you not adjust the gamma correction in your graphics settings on Xbox (sorry, I've only ever played PC).