In the lofting the offset crvs step, mine will not allow me to have two wires entering the curves portion of the loft despite following your steps exactly
yea, you could take the curve, divide it into points, and use the tangent at those points to create the stairs. If you take the tangent and zero out the z coordinate and rotate 90 decrees around the z axis, you will have a vector. you can use the point and the vector to create a line that is the edge of a stair. good luck
Can I make a BOOLEAN difference (cut) but animating it? Like a sphere that revolves around another sphere and this one gets cut? Yeah it's a weird kind of spherical gear.
Hello Nick. Thank you so much for the tutoriel. I only have one question. In the part where we wanted to loft the steps together, is there any way to tell GH if for point on curve for each curve , the z values are equal, loft corresponding curves. No idea how python works inside GH but maybe that'll be a lot easier. Thanks bro. Brilliant work. You're helping lots of newbies here.
THIS LESSON IS the central key of understanding grasshopper 3D. This provides everything about bijection, surjection and injection of functions. It's all about the data tree, the manipulation of lists, the data matching and how data flows in our grasshopper visual scripting definition. I have three years intensely using Grasshopper 3D. This is THE main event of the program. Grasshopper IS a platform that allows simulation, modeling, logic, data structure and pipelining in one software LINKING other softwares for drawing and modeling.
hello, what if i need the curve to project on the other side? It is projecting on the right but I need it to be one the left side. Is there anything I need to add?
@@NickDrian thanks, and also, I can’t connect both the offset and the shatter to the loft. I’m doing my architecture project and I am dying for this to work
Nice. I do made the tutorial but it is deleting the previous iterations of triangles. It remains only the smallest triangles. How I can save the bigger triangles?
You can use populate geometry to create point field on the surface. Then randomly move the points and connect them back into a surface using a Delaunay mesh. Good luck!
Heyy thanks for this tutorial. But I got an error on the offset right after shatter it says: "Offset plane must be provided if the curve is not planar itself". Any idea what to do? Thanks.
oops, just saw this. Use a planar curve (flat / 2d). the elevation is added in the grasshopper script, the curve must be flat for the stairs to be flat. It is possible to make this work with a non planar curve, by providing an xy plane node to the plane input, but I dont know why you would use a non planan curve?
my timer does not have the animations buttons (the three black circles with the play logo, cursor logo, and record (?) logo. how to make my timer/trigger to be like that?
at the end steps, when i tried to offset the joined curves, it was not go invert, actually all curves ofsetted in same direction, how can i manage offsett all those joined curved inside direction?
Excellent tutorial series, thank you! I was just yesterday goofing around trying to create a similar random terrain generator, but you took it to the next level! Thanks for sharing really useful tips along the way with very clear explanations. About the color; I'd like to see how to project a defined color value to a defined height coordinate. Say, I'd like to assign a particular shade of green to the slice of terrain which Z coordinate is between 0.50-1.00, and then the shade would change based on it's Z value. However this color value should be constant and based on the world coordinates not only the object's own range of height. Also would like to see how to add a procedural texture to this terrain generator and maybe roads, even bridges, why not a urban terrain generator, after all! I hope you keep creating these tuts, subscribed!
Hi there, I need some help. (Corresponding to 13:04 of the video) When I tried to put the “groups with the same header” into one “container” the other input just disconnects. I have [Graft] the output of both of the Cull Index as well, so I am really confused…