I forgot that is has that... Thanks for the tip. I will switch. You can also skip the math method for keeping the stars at a distance. Use "Normalize Vectors" inside math chip and us a multiplier of 100 to 4000 (depending on preference) to set the stars distance in real scene space to keep them from going off scene space. That will keep the stars from not flickering about when they reach their max distance(the divide by distance causes a flicker). However it will create another issue. The stars will not be able to collide with the player at all. But in my game it doesn't matter since i can just rescale them so they look really close, and i don't want the player to clip through stars and planets.
If you want to be apart of the project you're welcome! Your logic work is amazing! We are a group of 5 people working on and off the project. Currently most of us are on a break or work on mods for pc equivalent game. Here is the current game on dreams: indreams.me/dream/mfrnVdXjogk